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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). As well as many improvements to the documentation and several new test suites for the engine. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Requires.NET SDK 6.0 specifically.

Beta 99
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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. Adds TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). x projects to the 4.0

Alpha 52
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

TileMap: Fix terrain painting when using empty terrain bits ( GH-57631 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). Physics: Revert applying the frame delta in move_and_collide and test_move ( GH-57275 ).

Alpha 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0 Requires.NET SDK 6.0

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

And for people doing engine development, there’s a new dev_build option which can be used together with target to enable dev-specific code and also affects a few presets. Editor: Allow right-click to erase TileSet terrains and TileMap autotiles ( GH-65903 , GH-66656 ). target=template_release : Release template, optimized.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

And for people doing engine development, there's a new dev_build option which can be used together with target to enable dev-specific code and also affects a few presets. Editor: Allow right-click to erase TileSet terrains and TileMap autotiles ( GH-65903 , GH-66656 ). target=template_release : Release template, optimized.

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0 Requires.NET SDK 6.0

Beta 40