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WE SHOULD ALL DO THIS / STEAL THIS: Dev-owned wiki. The dev team "SureAI" operates the official Endreal strategy guide and lore wiki. Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.
You already have all of these things youre thinking about already - this quest for this NPC, that collection for the thing you wanted to craft, how to defeat these particular monsters, etc. For an openworld game like you mention, this means careful placement of quest givers and quest goals relative to each other in the world.
From a game dev perspective, it's been fascinating to play. In this post, I compare and contrast the original and this modern remake from a dev / design perspective. The game plays with this a little: there's a treasure door that opens only during the fail state. (A The Forgotten City (2021).
You already have all of these things you’re thinking about already - this quest for this NPC, that collection for the thing you wanted to craft, how to defeat these particular monsters, etc. For an openworld game like you mention, this means careful placement of quest givers and quest goals relative to each other in the world.
It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. If you follow that link, you’ll see openworld events occurring as the quest proceeds, done without zone or quest locking, etc. It famously only added any crafting because the dev team saw it in UO during beta.
February is nearly upon us already, Travelers, which means we're gearing up to release a MAJOR new content update that will be dropping very soon on Steam as part of our Early Access releaseand it features a new NPC voiced by a popular gaming YouTuber. What other new features and mechanics will be included in the February drop?
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