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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

WE SHOULD ALL DO THIS / STEAL THIS: Dev-owned wiki. The dev team "SureAI" operates the official Endreal strategy guide and lore wiki. Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

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I’ve noticed that when I play open world games I can have wildly different emotional reactions to exploration. Like, a new quest hub opens up and sometimes I go “Oh nice, there’s so much to do” and sometimes I go “oh no, there’s so much to do”. Why does this happen and what design choices make the difference?

Ask a Game Dev

You already have all of these things youre thinking about already - this quest for this NPC, that collection for the thing you wanted to craft, how to defeat these particular monsters, etc. For an open world game like you mention, this means careful placement of quest givers and quest goals relative to each other in the world.

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The Forgotten City (2021) revisited

Radiator Blog

From a game dev perspective, it's been fascinating to play. In this post, I compare and contrast the original and this modern remake from a dev / design perspective. The game plays with this a little: there's a treasure door that opens only during the fail state. (A The Forgotten City (2021).

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I’ve noticed that when I play open world games I can have wildly different emotional reactions to exploration. Like, a new quest hub opens up and sometimes I go “Oh nice, there’s so much to do” and sometimes I go “oh no, there’s so much to do”. Why does this happen and what design choices make the difference?

Ask a Game Dev

You already have all of these things you’re thinking about already - this quest for this NPC, that collection for the thing you wanted to craft, how to defeat these particular monsters, etc. For an open world game like you mention, this means careful placement of quest givers and quest goals relative to each other in the world.

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Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. If you follow that link, you’ll see open world events occurring as the quest proceeds, done without zone or quest locking, etc. It famously only added any crafting because the dev team saw it in UO during beta.

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MAJOR UPDATE Featuring New NPC Voiced By Popular Gaming YouTuber Dropping NEXT MONTH

Astral Clock Tower Studios

February is nearly upon us already, Travelers, which means we're gearing up to release a MAJOR new content update that will be dropping very soon on Steam as part of our Early Access releaseand it features a new NPC voiced by a popular gaming YouTuber. What other new features and mechanics will be included in the February drop?

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