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As a historian specializing in Japanese history, my journey into the realm of historiographical video gamedesign has been transformative. This post chronicles that journey, highlighting key lessons learned and offering practical insights for gamedevelopers interested in integrating historical accuracy into their designs.
To fully integrate into a team and thrive, a gamedesigner must develop soft skills and new skills that are not systematically offered in school training. This publication series aims to better prepare future gamedesigners for their missions.
This is why I urge each new board gamedesigner to share the workload , delegating tasks to a team instead of doing them all alone. Let’s start with three roles: board gamedesigner, developer, and publisher. Need help on your board game? Designers make the game’s soul.
Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. The Last Three is a game about the last stone tiger family that lives deep in a magical forest.
The Economics of Free-to-Play: How Microtransactions Influence GameDesign Josh Bycer josh@game-wisdom.com The free-to-play model has transformed the landscape of modern gaming, creating new opportunities for both developers and players.
BitCake Studio , an indie gamedevelopment studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. Now we’re much bigger and have lived way past them.”
Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on GameDeveloper that gave me pause for a second about whether this is what gamedesign at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)
The Influence of GameDesign on Player Engagement Josh Bycer josh@game-wisdom.com Player interaction and engagement are very important in casino games. As technology continues to advance, gamedevelopers are coming up with different designs to captivate and improve player experiences.
A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board gamedevelopment ?” ” I got a lot of responses, and two of them were about knowing when to pivot during a gamedesign project. Need help on your board game?
It has been given the modern board game polish, though, with adorably cutesy art of Greek gods, and an incredibly photogenic set of stackable plastic components. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Physical game presence counts for a lot.
Developing LIMBO as the Co-Founder and CEO of Playdead taught him invaluable lessons about creating impactful games. We designed LIMBO to be approachable for everyone, whether they were seasoned gamers or picking up a controller for the first time. Here’s what he learned: 1. Accessibility matters. Testing teaches.
Naturally, we needed to set the game up and take a few photos to send to her, if nothing else. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Like many board games, Imhotep has a lot to teach board gamedesigners. CC BY-SA 3.0
That’s why I wanted to take a moment to shout out Joe Slack’s website, The Board GameDesign Course. Click here to check out The Board GameDesign Course. There are two things I particularly like about Joe’s approach to teaching gamedesign: #1. He also does weekly mailers, too !
Certainly, board gamedesigners can learn a lot from well-designed escape rooms. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. Need help on your board game?
When board gamers need a game to mercilessly mock , they look no further than Monopoly. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Monopoly is a bad game, but have a little respect. This is a critical element of good gamedesign.
The gamedevelopment process is a complex and challenging process involving ongoing iteration and improvement in order to develop an exciting and captivating final product. One vital approach used during gamedevelopment is playtesting. So, what is playtesting and how is it an essential part of gamedevelopment?
Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Escape Rooms will make you a better board gamedesigner. With this in mind, here are six reasons I believe that Escape Rooms will make you a better board gamedesigner. Escape Rooms are master classes in theme.
With the discussions over the use of AI in gamedevelopment raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. AI affects gamedesign The project’s trajectory shifted with the integration of AI tools.
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. If you don’t consistently work to improve, you won’t make the game you want to make. Note that when I say “quit”, I don’t mean “quit board gamedesign.”
When I was a neophyte gamedeveloper, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. This two-part article was so influential in my initial design of War Co. Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
The use of AI in gamedevelopment has the potential to revolutionize the way games are designed and created. Based on the designer’s vision and in tune with the game’s visual style the platform generates a base character. This base character comes fully rigged and can be completely edited by the developer.
Catan was the first major hobby board game to come into existence. Even 24 years later, we can still look back at this game and learn lessons from it. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. A lot of games have come and gone and Catan endures.
For these reasons and more, we’re going to dive into Ticket to Ride and talk about what new board gamedesigners can learn from this 15-year-old game. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Games need stakes to be satisfying.
Have you ever designed a game? If yes, then what gamedesign fundamentals do you prioritize in your own designs? Gamedesign is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of gamedesign fundamentals.
Let’s pick up from there and talk about what specifically goes into making a game. What is board gamedevelopment all about? Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. ” So what goes into gamedevelopment?
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. In it, I talk about why I love Pandemic for introducing me to hobby games and why I find its take on cooperative gameplay particularly effective. Photo taken by Jana Reifegerste and posted on Flickr.
Indeed, on the Pangea Games Facebook group where we regularly give away free board games, Root has by far the most popular prize we’ve ever given away (all three times we’ve done it)! Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Video gamedevelopment is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse gamedesign and game art as being the same.
Internship recruiting season has begun for some large game publishers and developers. If you’re a student and you have an interest in gamedevelopment as a career, you should absolutely look into these. This means that a number of internship opportunities for summer 2025 have been posted and will be collecting applicants.
I consider this to really valuable for learning gamedesign simply because there is so much going on. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Terraforming Mars is a game where each player acts as a corporation trying to, well, terraform Mars.
Twilight Imperium is among the greatest board games of all time according to BoardGameGeek. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. No two games should be the same. Within that notoriously hard-to-please community, it holds a staggering 8.7/10
Indie Developer Interview With Matt Enad and Burden of Truth Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I sat down with designer Matt Enad from Robproductions to talk about gamedesign and his upcoming game Burden of Truth — a take off of the visual novel court room (..)
Ever since then, Paladins of the West Kingdom has been on the Board Game Geek Hotness list nearly every time I’ve checked. For this reason, we are going to dig into what makes this game so successful. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. The post 4 Lessons from Everdell for Aspiring Board GameDesigners appeared first on Brandon the Game Dev. .” As you can imagine, this is right up the alley of many dedicated board gamers.
Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. ” Why did you become a solo developer?
It’s also, somehow, always trending on social media and Board Game Geek. Clearly, Plan B Games is doing something right, so let’s talk about that! Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Even now, two years later, the game’s name has enough cultural cachet to lead to the most popular board game giveaway Pangea has ever sponsored. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. That entails theme, components, and art.
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