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What to do about Game Engines with Rez Graham and Bryant Francis: Game Developer Podcast Ep. 42

Game Developer

On today's podcast, we discuss a few hot topics in game engines: including Unity's bid to rebuilt trust with developers and the case for rolling one's own tech.

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The Best Game Engines for Mobile Game Development

Starloop Studios

One of the most critical decisions for mobile game development projects is determining the best game engine for your project. At Starloop Studios, we carefully consider each game engine's advantages and how they can help us develop the best mobile games possible.

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Godot Developed Non-Game Applications

Game From Scratch

GameFromScratch.com Godot Developed Non-Game Applications One of the strong points of the Godot Game engine is it’s use to develop non gaming applications. In the video below we run through 15 non-gaming applications that were developed using the Godot game engine.

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Unity Game Engine 2023 Development Roadmap

Game From Scratch

GameFromScratch.com Unity Game Engine 2023 Development Roadmap At GDC 2023, Unity had a session showcasing their development roadmap for 2023. Unfortunately this session wasn’t available to the public, meaning if you weren’t at GDC this year, you may have missed it.

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C++ Packages for a custom Game Engine

That One Game Dev

A list of awesome packages that you most certainly will need when developing your own game engine. The post C++ Packages for a custom Game Engine appeared first on That One Game Dev. Make sure you check them out.

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The best game development software

Game Developer

Our resources for free and low cost game development software, from game engines to art tools and tutorials, and more.

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In Retrospect: Three Game Engine Development Choices I'd Change

Harold Serrano

If you had the option to rewrite your game engine from scratch, what would you do differently? Bulletproof my engine by providing defaults upon load failures. Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. OOP served me well until my engine became too complex.