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Epic removes Fortnite from mobile app stores to prepare for own store launch

GamesIndustry.biz

Epic Games is pulling Fortnite and other games from mobile app stores ahead of the launch of its own digital storefront on iOS and Android.

Mobile 117
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Industry Voices: Social mobility and the games industry: how an industry worth £4.6 billion is failing its talent

Game Development News

Dan Ahern, QA lead at Radical Forge talks about social mobility in the games industry - MCV/DEVELOP

Mobile 105
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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

For example, the DIY home improvement retail market was valued at $848.20B in 2021 and is expected to grow at a compound annual growth rate of 4.73% from 2022 to 2030. No wonder it scores so well as mobile games. views on TikTok, and it also has a ‘simulator’ following in the mobile games industry. views on TikTok.

Media 104
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Niantic’s Peridot is mobile AR’s biggest opportunity in years

Game Daily

Despite massive hits like Niantic’s own Pokemon Go, augmented reality games on mobile have yet to live up to their promise. ” The post Niantic’s Peridot is mobile AR’s biggest opportunity in years appeared first on GameDaily.biz | We Make Games Our Business.

Mobile 98
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Bandai Namco is opening a store in London

Game Development News

Bandai Namco has announced it is opening a new ‘interactive retail experience’ store in July 2023 - MCV/DEVELOP

Retail 72
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Drive-Up Your Revenues with Seasonal Events

Game Refinery

From national calendar days to religious holidays, seasonal events are a great way for mobile games to find new and exciting ways to drive player engagement. We’ve updated the blog post with new seasonal event implementation examples and best practices for introducing seasonal events into your mobile game.

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

I’ll start by defining these two types of innovation: Content innovation periods are characterized by a focus on developing new types of games, expanding game portfolios, and pushing the boundaries of gameplay mechanics and storytelling. EA’s strategy focused heavily on developing and acquiring new intellectual properties.