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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

I work exclusively in Adobe Illustrator, which means that I only ever use vector graphics. It’s perfect for making very clean drawings or logos, but the vector look can easily come off as a bit soulless. The last 5% of the time is the fun part, where I do all the cool stuff like dramatic light and shadows.”

Indy 118
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Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

I work exclusively in Adobe Illustrator, which means that I only ever use vector graphics. It’s perfect for making very clean drawings or logos, but the vector look can easily come off as a bit soulless. The last 5% of the time is the fun part, where I do all the cool stuff like dramatic light and shadows.”

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Marketing Masterpieces: Creating Key Art for Game Promotion

iXie gaming

Perfect for vector graphics, logos, typography, and making scalable assets for different platforms. Pro Tip: Regularly communicate with marketing and game development teams to ensure your artwork aligns with their vision and goals. Target Platforms. Adobe Photoshop. Adobe Illustrator. Other Tools. Mood Boards.

Art 52
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Godot 2.1 reaches beta, ready for testing!

Mircosoft Game Dev

Today, after several months of hard work, we have reached a new milestone in the development of the upcoming version 2.1! A quick and incomplete list of new features follows (a proper post will be written for the stable release): New asset sharing platform : Godot has a new platform for sharing assets between users.

Beta 52