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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

I work exclusively in Adobe Illustrator, which means that I only ever use vector graphics. It’s perfect for making very clean drawings or logos, but the vector look can easily come off as a bit soulless. The last 5% of the time is the fun part, where I do all the cool stuff like dramatic light and shadows.”

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Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

I work exclusively in Adobe Illustrator, which means that I only ever use vector graphics. It’s perfect for making very clean drawings or logos, but the vector look can easily come off as a bit soulless. The last 5% of the time is the fun part, where I do all the cool stuff like dramatic light and shadows.”

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Agon Light: First Impressions

Retro Game Coders

I heard about it by following Dean Belfield , the original firmware developer, and Bernado , the Agon hardware founder, on Twitter and decided to buy one of the Olimex boards from the Pi Hut here in the UK. If I was to purchase again I might go for the more expensive Console8 as that seems to be the main thrust of development going forward.

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Marketing Masterpieces: Creating Key Art for Game Promotion

iXie gaming

Perfect for vector graphics, logos, typography, and making scalable assets for different platforms. Pro Tip: Regularly communicate with marketing and game development teams to ensure your artwork aligns with their vision and goals. Collaboration with marketing and game development teams is essential. Adobe Photoshop.

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Godot 2.1 reaches beta, ready for testing!

Mircosoft Game Dev

Today, after several months of hard work, we have reached a new milestone in the development of the upcoming version 2.1! All Godot icons were redone in vector graphics for the occasion, thanks a lot to @drjm who did almost all of them! Edit: A new beta build has been published, dated 2016-07-21.

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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s been an extraordinary privilege of mine to work with Ryan Langewisch, the designer of the game as well as Tyson Mertlich, the developer who helped make the magic happen so early on. Join my community of over 2,000 game developers, artists, and passionate creators. But my role? I talked about fulfillment already.

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