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Game developers can switch from 2D to 3D, from real-time play to cutscene, and from the traditional first-person shooter view to a camera that follows the action up close and personal. You can even change the edit and color grading. Post-Processing can be done live, while each shot is taking place.
Again we’re not going to use the Vertical axis so we’re not going to edit its settings. And becase we clicked the eye icon for the Spawn Rate, we can edit its value for every blueprint instance we create. To move our character we are going to use the new Enhanced Input that Unreal introduced.
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