Remove Editing Remove Lightmap Remove Prototyping
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions.

article thumbnail

Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments. Use baked lightmaps instead. Key editing in inspector. Some advanced PBR features are not supported, such as subsurface scattering. Some post processing effects are not present either.

Feature 52
article thumbnail

How to Use Unity Cinemachine Virtual Cameras

Game Designing

This basically means you can only bake lightmaps using a single machine. Not only does it speed up game development, since developers no longer have to focus on camera logic, but you can also now experiment on the fly with new ideas, prototypes, and all while saving those new settings in play mode.