Mon.Mar 04, 2024

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Switch emulator Yuzu reaches $2.4 million settlement with Nintendo

Game Developer

Along with the settlement, Nintendo will have effectively wiped the Yuzu off the face of the internet.

Internet 348
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The new normal • Video game layoffs are a feature, not a bug

PreMortem.Games

Following another big week in terms of headcount reductions, interactive entertainment is on track to shed a record number of jobs in 2024. Before the news cycle had fully absorbed Sony’s announcement that it was letting go of 900 people, Electronic Arts released a similar statement regarding the termination of about 5 percent of its total headcount, approximately 670 jobs.

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Report: Australian studio Torus Games effectively shuts down after 30 years

Game Developer

The studio has reportedly laid off its development team and is now a one-person company.

Studios 351
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Bringing the global games industry to Africa's unexplored markets

GamesIndustry.biz

You can read all our South Africa Games Week articles on this page. Africa Games Week held its sixth edition last December, welcoming over 1,980 attendees to Cape Town. Over 360 companies were represented, and 93 speakers contributed to the conference track. Over on the showfloor, more than 250 African games were showcased, the organisers said.

Editing 129
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Evolving standard dice roll game design with Project O.R.C.S.’ boons and banes system

Game Developer

We set out to create a game that’s simple and fun to play while giving players the freedom to add whatever tweaks they’d like.

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The South African games industry in numbers

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Of the many markets found throughout the African continent, South Africa is – as we discussed with the organisers of Africa Games week – one of the most prominent. Hence our week-long editorial special dedicated to its games industry. While we'll be exploring the development scene in depth, it's worth beginning with a look at the games industry in general, including the size of the audience and the revenue i

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Yuzu emulator developer responds to Nintendo lawsuit

GamesIndustry.biz

Tropic Haze, the developer of Nintendo Switch emulator Yuzu, has responded to a lawsuit filed by Nintendo of America. As reported by Eurogamer , the developer confirmed in a waiver of service of summons that it has retained the services of a lawyer. Tropic Haze has yet to provide an official statement, and its emulator is still available to use on its website.

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Obituary: Mark Dodson, video game voice actor, passed away at age 64

Game Developer

Dodson's decades-long career included voice work for the Ghostrunner, Bendy, and Nancy Drew franchises.

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Nintendo and Yuzu developer settle lawsuit for $2.4m

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The Nintendo Switch emulator Yuzu developer, Tropic Haze, has agreed to pay the Mario maker $2.4 million in a settlement. As reported by The Verge , in a new joint filing, Tropic Haze will relinquish its domain name to Nintendo of America and delete all of its circumvention tools for the program.

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Temtem dev Crema will end major support for MMO in the summer

Game Developer

Crema is axing Temtem's microtransactions and "feature-filled patches" as it moves on to other projects.

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Gamecity Hamburg to provide €400,000 for game prototypes

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Gamecity Hamburg has announced that it will be offering developers a total of € 400,000 in support. Start-ups and studios, small and medium-sized, based in Hamburg can apply for Gamecity Hamburg's Prototype Funding.

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Cyborg3003 March update

Indie DB

Hi. I’m playing with some new screenshots of the game, so I decided that I will try to add some depth of field effect in the game, let’s see what I can get. Here are some results.

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Remedy takes Control (of our podcast) | Microcast

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The GamesIndustry.biz Microcast offers a quick look at the biggest stories from the business of video games every Monday - and you can download or watch the latest episode now. This week, Chris Dring and James Batchelor are joined by Remedy communications director Thomas Puha, who talks to us about the studio reclaiming the publishing rights of Control, the success of Alan Wake 2, and the challenges of AAA development i

AAA 101
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Node JS vs PHP: Select The Right Technology For Your Project

Artoon

Node JS vs PHP is one of the most searched topics currently. […] The post Node JS vs PHP: Select The Right Technology For Your Project appeared first on Artoon Solutions.

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Nintendo eShop delisting of Octopath Traveler is temporary

GamesIndustry.biz

Nintendo has confirmed that Octopath Traveler's delisting on the eShop is temporary. On its customer support page , the publisher noted that as of March 1 the game will be "temporarily unavailable" on the eShop and My Nintendo Store, but will be "available to purchase again soon." It clarified that users who have previously purchased the game can still re-download it from the eShop.

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What is a Web Application Firewall? | Explained

Artoon

In today’s digital era, where web applications play a vital role in […] The post What is a Web Application Firewall? | Explained appeared first on Artoon Solutions.

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Jobs Roundup: March 2024 | Roblox team grows with duo appointments

GamesIndustry.biz

It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. If you have new appointments or transitions in your company that belong here, please send the names of the appointees, new role and company, and prior role and company to newhires@gamesindustry.biz. Roblox's leadership has grown with the new appointments of John Love and Allison McDuffee.

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Inkscape Video Tutorials – Getting started with Filters

2d Game Art Guru

Using filters and creating a complete project in Inkscape Inkscape Video Tutorials I uploaded a new Inkscape video tutorial to my YouTube channel. It’s an introduction to filters and turning flat objects into something that looks more 3D. It’s been a while since I recorded the last video tutorial. A lot happened [and is still happening].

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Estimated Cost of Developing Mobile Games in Dubai

Juego Studio

If you are planning to develop mobile games, it is imminent that you understand the processes, trends, and risks associated with it. Most importantly, the burning question that comes to everyone’s mind is, "how much does it cost to develop a mobile game?

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Inkscape Video Tutorials – Filters and Fishmonger

2d Game Art Guru

Using filters and creating a complete project in Inkscape Inkscape Video Tutorials I uploaded two new Inkscape video tutorials to my YouTube channel. One is an introduction to filters and turning flat objects into something that looks more 3D. The second video is a workflow for the challenge in my Facebook group ‘Inkscape – hands-on’ – the creation of a miniature storefront.

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I’ve recently embarked on my journey to learn the intricacies of game development. While diving into tutorials, documentation, and hands-on practice, I’ve been contemplating the value of note-taking. I’d greatly appreciate your insights on whether taking notes during the learning process is beneficial. If so, could you share any recommendations on how to structure or format these notes effectively?

Ask a Game Dev

If you are one of those few people blessed with an eidetic/photographic memory, I just want you to know that I am incredibly jealous of you. For everybody else, I absolutely endorse the taking of notes and reviewing things later. It's extremely difficult to remember everything, especially if you're studying something for longer than around thirty minutes.

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Game development

Played with Fire

Ever wondered about the intricacies of game development, particularly in the realm of VR? Join us on an immersive exploration as we delve into the captivating world of creating VR games, uncovering the surprises and insights that have intrigued our talented team throughout the process! • Tired of the constraints of reality? In VR games, you can indulge in the fantasy of tossing everything on the floor without the cleanup.

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Best Practices for Remote Teamwork

Deconstructor of Fun

Imagine leading a group of developers, artists, and designers piecing together the next epic game … Now imagine doing it without a physical office. Scary? It doesn't have to be, and Andy Duthie of MY.GAMES is here to show us the ropes. In the most recent episode of the DoF podcast, Mishka and Andy Duthie, Executive Producer at HAWKED , peel back the curtain on remote team management.

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[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

Dear friends, I’m property, a high school student from China, only 17 years old. I’ve created a one-click Steam plugin to help you publish your games to Steam. It allows you to access the SteamAPI very easily and can save you much time. I’ve been spend much time on this plug-in, suffered hundreds of hours of technical precipitation andthousands of failures.

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Mastering Monetization: Best Practices in Virtual Money Game

Artoon

In the ever-evolving online gaming market, virtual money game or free to […] The post Mastering Monetization: Best Practices in Virtual Money Game appeared first on Artoon Solutions.

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Browser Canvas Resize Problems on iOS 17

Cocos

Hello my friends, I’m having an issue with the iOS 17 (17.0, 17.1, 17.2, 17.3) and I have a feeling that it can be solved by Cocos 3.X engine side. Its related to the Safari-browser, which used to send a resize event (for example on orientation change) and the engine catch that change within short amount of time so the game can adjust the Canvas size.

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How to Select the Right Virtual Money Game Development Company?

Artoon

“Free to play game development company” the demand for this term in […] The post How to Select the Right Virtual Money Game Development Company? appeared first on Artoon Solutions.

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CC 3.8.2 -- ParticleSystem2D

Cocos

Hi All, I started with the new project for POC purpose. I added a new element by : Create ->2D Object->ParticleSystem2D. By default atom_new.plist file is attached to this element. When I run the scene in Browser every thing work as expected. Issue :- The game doesn’t load when I create a Build and try to load the game/project in mobile. Don’t know what is the root cause, not able to fetch any logs.

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Embark on React JS SPA Development: A Beginner’s Guide

Artoon

Welcome to our comprehensive guide on creating a React js single page […] The post Embark on React JS SPA Development: A Beginner’s Guide appeared first on Artoon Solutions.

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Scene and Prefab file format documentation

Cocos

I need a full description of these 2 files to train a model for making a declarative language model. My purpose is to make a simple ai model to make UI/UX just by explaining the needs.

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How to Earn Money with Free Mobile Apps

Artoon

Welcome to our comprehensive guide on monetizing your free to play game […] The post How to Earn Money with Free Mobile Apps appeared first on Artoon Solutions.

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Has anyone been rejected by apple reviewers for these reasons?

Cocos

Some reason Guideline 2.3.1 - Performance We discovered that your app contains hidden features. Specifically, this app contains a switch which causes it to behave differently during the review process for remote Javascript downloading and other feature presentation. Guideline 2.5.2 - Performance - Software Requirements Your app, extension, or linked framework appears to contain code designed explicitly with the capability to change your app’s behavior or functionality after App Review approv.

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SpaceKraft! Physics Based Space Simulation Game Released on Steam!

Cocos

Big congrats on the game launch! That’s a huge accomplishment. Your hard work has paid off, and the game looks really good. I’m looking forward to playing it on the weekend.

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Cocos

(topic deleted by author)

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