Thu.Mar 07, 2024

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Corporate kryptonite? Developers and insiders discuss the power of game industry unions

Game Developer

Union workers and members get candid about the value of collective action within an increasingly hostile industry.

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Limpho Moeti: Collaboration is key to South Africa's future in games

GamesIndustry.biz

You can read all our South Africa Games Week articles on this page. Limpho Moeti has been in the South African games industry for almost eight years, starting out at Free Lives and working her way up as she fell in love with the industry and with production, she tells GamesIndustry.biz. She helped create and run Cape Town-based games event Playtopia as deputy festival director for almost five years, then moved on to Semblance developer Nyamakop ( whom we talked to earlier this week ) to do produ

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Trending Sources

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EA CEO: 60 percent of development processes could be 'impacted by generative AI'

Game Developer

EA boss Andrew Wilson said generative AI is something the publisher is 'embracing deeply.

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Best time to remake a video game? Between 10 and 20 years later

GamesIndustry.biz

The best time to remake a video game is when it's between 11 and 20 years old, according to data from IDG Consulting and Virtuos. The data comes from a White Paper discussing the opportunities and challenges associated with remasters and remakes, and it looked at over 200 remakes and remasters released since 2012 and how well they sold. In terms of remakes, games released between 11 and 15 years after their original performed best, followed shortly by games released between 16 and 20 years ago.

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Apple kills Epic Games' European dev account ahead of Fortnite's iOS return

Game Developer

Apple may be violating Europe's DMA when it terminated Epic's developer account before it could bring Fortnite to iOS.

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Why Bandai Namco is betting big on Unknown 9's transmedia universe

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Unknown 9 is not the first video games IP to launch with a transmedia strategy, nor will it be the last. But it is perhaps the most ambitious the industry has seen in some considerable time. The series is the brainchild of Montreal-based developer Reflector Entertainment, which Bandai Namco acquired in October 2020.

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Brain Jar Games nets $6.7 million in seed funding for debut project

Game Developer

Brain Jar's first project, Dead by Disco, is aiming for social media virality to secure an audience.

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More Trending

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Baldur's Gate 3 dominates BAFTA Games Awards 2024 nominations

Game Developer

The celebrated RPG is up for 10 awards including Best Game and Artistic Achievement.

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Why external and distributed development is the future of AAA games

GamesIndustry.biz

It’s no secret that game development has seen a massive expansion in scope in recent years. What would have once taken a development team three or four years to make now requires much more people, and four to six years to ship. This is not only due to the size of the games, but also the complexity and expertise involved in making cutting-edge titles.

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Why the former Borderlands boss is betting big on UEFN development

Game Developer

Barnyard Games' Matthew Armstrong says making games for Unreal Engine in Fortnite offers stability for workers burned out on long dev cycles.

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Getting to the Heart (of the cards) of Balatro

Game Wisdom

Getting to the Heart (of the cards) of Balatro Josh Bycer josh@game-wisdom.com Balatro was one of many games I had a chance to check out from next fest that I knew was going to be a hit, but I was surprised to see how much of a hit the game became. Combining … The post Getting to the Heart (of the cards) of Balatro appeared first on Game Wisdom.

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Two pillars devs need to know to pitch a Dungeons & Dragons game

Game Developer

Hasbro senior vice president of digital strategy and licensing Eugene Evans says there are two core elements any licensed D&D game must possess.

Dev 297
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How to Streamline Your SAP Testing With Perforce & Worksoft

Perforce

Learn why SAP testing is more critical than ever, and explore how Perforce and Worksoft can help address your most pressing SAP testing challenges.

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Countering colonizing efforts through caring for a planet in Planetka

Game Developer

Creator Tereza Kotěšovcová talks about the colonizing elements so common in space exploration games and how they turned those around through caring for a planet in Planetka.

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W4 Games Launch W4 Cloud Complete Godot Multiplayer Solution

Game From Scratch

GameFromScratch.com W4 Games Launch W4 Cloud Complete Godot Multiplayer Solution W4 Games, a company formed by several key Godot developers to create a commercial ecosystem around the Godot game engine, just launched their second product (the first being W4 Console) W4 Cloud. W4 Cloud is a complete multiplayer stack for the Godot game engine providing the following features: The project […] The post W4 Games Launch W4 Cloud Complete Godot Multiplayer Solution appeared first on GameFromScra

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You have to hit the rock: How (the) Gnorp Apologue uses minimal design to maximum effect

Game Developer

'It is all about gameplay and simple visuals that become more than the sum of their parts thanks to the ridiculous number of things being drawn on screen at once.

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Outcasts first video

Indie DB

Write to us your impressions of the trailer, any questions and wishes.

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How to save $10 million on your next game

Game Developer

Sinking $10 million into full-scale development only for players to cast the game aside in a month is a situation all developers want to avoid. But how?

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Fan Collective Unimatrix 47 Examines Star Trek: TOS “The Man Trap” Episode

Game Industry News

When Star Trek: The Original Series premiered, it was not with the actual first episode of the series, “Where No Man Has Gone Before,” but rather with the “The Man Trap.” March is Women’s History Month, and well, “The Man Trap” episode may seem like an odd choice as my kickoff column for it because it’s not exactly the most forward-thinking episode of the series, particularly when it comes to female representation.

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GameDev Toolbox Master Unity, Unreal Engine and Blender Bundle

Game From Scratch

GameFromScratch.com GameDev Toolbox Master Unity, Unreal Engine and Blender Bundle There is a new Humble Bundle of interest to game developers, the GameDev Toolbox Master Unity, Unreal Engine and Blender Bundle is a collection of video courses from Packt. It includes roughly 600 hours of video instruction on the most recent releases of Blender as well as the Unity and […] The post GameDev Toolbox Master Unity, Unreal Engine and Blender Bundle appeared first on GameFromScratch.com.

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How can I tell if I’m transitioning from a junior to a mid-level gameplay programmer?

Ask a Game Dev

Most of leveling up from junior to senior is about becoming more autonomous. We do this by growing our ability to recognize work that needs to be done and our ability to do that work. This is a two-step process - we start to see work we need to do, and then we figure out how to do that work. Then the cycle repeats on a larger and larger scale. Most internal indicators of growth come from self-reflection.

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[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

Thank you. I just got out of school. I have to go back to school this afternoon. Thank you for your encouragement, I will continue to cheer! Thank you very much!

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Gaming vs. Movie Industry Revenue: Striking Revenue Gap Revealed

Game Errors

Many believe that Gaming and Esports industry has taken a hard hit as the offices reopened after COVID-19, and the downfall of this industry has begun. While we can say this about just the Esports industry, the Gaming industry is still booming, and if you are wondering how big it is, you can have a look at the comparison between the revenue generated by the Movie Industry, which is widely considered as the wealthiest entertainment sector vs.

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[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

Keep going, you are still very young.

Games 52
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Script Breakdown Revolution: From Paper to Pixels

Filmustage

An intricate roadmap, known as script breakdown , lies at the core of efficient filmmaking, thoroughly dissecting a screenplay to identify its essential elements. From bustling cityscapes to intimate character dialogues, script breakdown precisely catalogs locations , characters, props, crew requirements , and many logistical details. It is the foundation for pre-production planning, balancing creative ideas and their implementation.

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[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

Dear friends, I’m property, a high school student from China, only 17 years old. I’ve created a one-click Steam plugin to help you publish your games to Steam. It allows you to access the SteamAPI very easily and can save you much time. I’ve been spend much time on this plug-in, suffered hundreds of hours of technical precipitation andthousands of failures.

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React vs Node: Key Features, Comparisons, Pros, and Cons

Artoon

React vs Node is one of the most searched topics on the […] The post React vs Node: Key Features, Comparisons, Pros, and Cons appeared first on Artoon Solutions.

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Does the shader have a built-in function to get the texture size?

Cocos

daisyH: textureSize don’t work – vec2 sizeTexture = textureSize(cc_spriteTexture, 0); error ERROR: 0:47: 'texture2DSize' : no matching overloaded function found ERROR: 0:47: '=' : dimension mismatch ERROR: 0:47: '=' : cannot convert from 'const mediump float' to 'highp 2-component vector of float' I only get the circle when the game is not running. vec4 drawCircle(){ vec2 uv = uv0 - 0.5; uv.y *= (cc_nativeSize.x / cc_nativeSize.y)*2.; uv.x *= (cc_nativeSize.x / cc_nativeSize.y); uv *= 3.; float

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Former EA devs' Simply Sweet Games aims to "raise the bar for the entire industry"

GamesIndustry.biz

Industry veterans Tina Merry and Carina Kom have formed a new studio, Simply Sweet Games. Headquartered in British Columbia, Canada, Simply Sweet Games is a fully remote studio that is currently developing its inaugural mobile title – the roguelike word puzzle Criss Cross Castles. Merry and Kom have over thirty years of experience in AAA, mobile, and indie game development.

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[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

Well, thank you for following my post. I really want to sell an overseas order, because I am still in high school, so it is very motivating for me, I have lowered the price by only $15, hoping to sell one order Anyway, thank you for your attention. Thank you!

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Label??????????????

Cocos

Which version of the editor are you using?I had no problems with the 3.8.

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Move canvas on softkeyboard appears

Cocos

Greetings, I’m currently attempting to adjust the canvas position when the soft keyboard appears in the native environment. However, I’m encountering an issue in obtaining the size of the keyboard. var parentNode = cc.find("Canvas/ParentNode"); cc.systemEvent.on(cc.SystemEvent.EventType.KEYBOARD_WILL_SHOW, function (event) { parentNode.y += event.keyboardHeight; }); cc.systemEvent.on(cc.SystemEvent.EventType.KEYBOARD_WILL_HIDE, function (event) { parentNode.y -= event.keyboardHeight; }); This co

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????????????????

Cocos

我使用的是Mac Cocos Creator 3.8.

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????????????????

Cocos

我使用的是Mac Cocos Creator 3.8.

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Does the shader have a built-in function to get the texture size?

Cocos

? ? Does the shader have a built-in function to get the texture size? I’m trying to draw a circle on a texture, the texture is in sprite. I tried it in different ways, sometimes it turns out to be a stretched circle, sometimes it’s not visible at all, sometimes only part of the circle is visible. vec4 drawCircle(){ vec2 uv = (uv0 * 2.0 - uv0.xy)/uv0.y; float v = length(uv); v -= 0.5; return vec4(v,v,v, 1.0); } vec4 drawCircle(){ vec2 uv = (uv0 * 2.0 -.

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