Tue.Mar 12, 2024

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How the iconic Jeff Minter stays inspired after 43 llama-filled years of game development

Game Developer

The one-of-a-kind British programmer behind Gridrunner, Tempest 2000, Polybius opens up about his life, his relationship, and the future.

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Respawn veteran Stig Asmussen forms Giant Skull to build AAA single player games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Experienced veterans from EA's Respawn studio have formed a new AAA team called Giant Skull. The developer is led by Stig Asmussen, who is best known as the game director for 2019's Star Wars Jedi: Fallen Order and 2023's Star Wars Jedi: Survivor. Giant Skull has an office in LA, although employs people from around the world.

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Starbreeze ousts CEO Tobias Sjögren with Payday 3 in dire straits

Game Developer

The company recently told investors the shooter was performing at 'significantly lower levels' than expected, and now it's looking for a new CEO.

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Apple rule change allows EU developers to distribute iOS apps via web

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Apple has made further changes to its business terms in the European Union, now allowing developers to distribute their iOS apps via their own websites in addition to the App Store. The updated rules, spotted by MobileGamer.biz , will apply to any developers who sign up to the new business terms introduced in response to the EU's Digital Markets Act, which, among other things, aims to open up closed ecosystems such as i

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id Software, Naughty Dog, and Activision veterans form triple-A studio Emptyvessel

Game Developer

'We're confident it's possible to create triple-A quality games with smaller, focused teams.

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From California to the Philippines with friendly goblins: The story of Orc Chop Games

GamesIndustry.biz

Goblin Stone, the debut title from Orc Chop Games, has two stories behind it. The narrative of the game itself is of innocent goblins turning the tables on the adventurers that so frequently invade their home, inverting a typical fantasy trope. The story behind the game, meanwhile, is one of a married couple forming a new studio on the success of their mobile zombie game and moving from the US to the Philippines.

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Freedom Games supports the indie game community with AWS

AWS Games

More than entertainment, video games unite people across the globe with common interests. It’s that sense of community that drives Freedom Games to support indie developers in bringing their titles to players worldwide. Established in 2020, Freedom Games has built a platform that supports many indie studios every year, with Amazon Web Services (AWS) providing the core infrastructure.

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Former Star Wars Jedi director unveils new single-player game studio Giant Skull

Game Developer

Stig Asmussen is joined by several colleagues from Respawn Entertainment and multiple former Fortnite devs.

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Ex-Focus chief Juergen Goeldner named interim CEO of Starbreeze

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Starbreeze is undergoing a change of leadership, with CEO Tobias Sjögren stepping down and board member Juergen Goeldner named as his interim replacement. The Payday developer announced today that Goeldner has taken leadership of the company with immediate effect, and the search for a new permanent CEO has begun.

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Monster Hunter: World tops 25M sales to cement record-breaker status at Capcom

Game Developer

The title launched six years ago and has become the best-selling Capcom title in history.

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Stellar Blade studio Shift Up files for IPO

GamesIndustry.biz

Stellar Blade developer Shift Up has filed to go public on the Korea Stock Exchange. As reported by Game World Observer , Shift Up filed an application on March 5, with more than 58 million shares due to be issued. 7.25 million shares will be up for sale during the initial public offering, valued at ₩200 ($0.15) per share. The application (as translated by Google Translate) showed sales reaching ₩66 billion ($50 million) for the Korean developer, but net profit in the negative – while it's

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Backpack Battles sells 100,000 units two days after Early Access launch

Game Developer

Steam has another Early Access hit on its hands with PlaywithFurcifer's sophomore outing.

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Keywords, Active Fence, Take This and Modulate establish the Gaming Safety Coalition

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Keywords Studios, Active Fence, Take This, and Modulate have formed the Gaming Safety Coalition. The alliance intends to make online gaming safer and foster more mental well-being practices.

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RAM: Random Access Mayhem's body-swapping mechanic was born from playing roguelikes

Game Developer

The directors of RAM: Random Access Mayhem talk about how difficulties doing well while playing challenging roguelike games would spark a compelling idea for a roguelike of their own.

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Global Data: Asia-Pacific region made up 64% of mobile gaming revenue in 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox In 2023, the Asia-Pacific region accounted for 64% of consumer spending on mobile games. That's according to a new report from data analyst firm Global Data, which says that the sector generated $124 billion.

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Pokémon Works subsidiary launched within Diamond/Pearl remake devs

Game Developer

After its Pokémon Diamond & Pearl remakes, ILCA is being tapped as another studio to work on the franchise with Game Freak.

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Naughty Dog, Id Software, and Activision alum form Empty Vessel

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Former Naughty Dog, Id Software, and Activision developers have established Empty Vessel. Based in Texas, Empty Vessel will be overseen by CEO and game director Emanuel Palalic. Alongside him, COO and general manager Garrett Young will lead the studio.

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How to Build an End-To-End Data Warehouse Testing Strategy

Rocket Brush Studio

Data is perhaps the best resource that has guided business decisions since commerce was invented. Today, we have capabilities that allow us to store, analyze, and derive actionable insights from business information. It has allowed companies to adapt their business plans to meet changing consumer needs and predict future trends. However, with these innovative processes and technologies come new problems for us.

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Persona 3 Reload is February's top-selling title | Japan Monthly Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox In February, the Nintendo Switch moved 191,000 units across its three models in Japan. Famitsu's monthly retail sales data from January 29 to February 25 shows that by comparison, Sony's PlayStation 5 console reached 147,000 systems sold during the month.

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Endzone 2 Announcement

Indie DB

Endzone 2 Announcement! Survivors, the time has come to surpass the confining limits of these lands. Our brightest minds have constructed machinery that allows us to break free and venture beyond our borders!

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Unreal Engine 2024 Subscription Pricing Announced

Game From Scratch

GameFromScratch.com Unreal Engine 2024 Subscription Pricing Announced This was first revealed in October 2023 but it is now official, subscription pricing will be coming to Unreal Engine 5.4 this April. Don’t worry though, if you are a game developer or if you make less than $1M USD gross revenue, this change will not impact you. In fact […] The post Unreal Engine 2024 Subscription Pricing Announced appeared first on GameFromScratch.com.

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Quilts and Cats of Calico

Indie DB

Quilts and Cats of Calico - the cozy puzzle game of sewing quilts and attracting cute feline furballs to them - is out now on Steam!

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Bevy Foundation Formed

Game From Scratch

GameFromScratch.com Bevy Foundation Formed The Rust powered game engine Bevy just formed the Bevy Foundation. This is a 501(c)(3) tax-exempt charitable foundation with the following mission statement: Our mission is to promote, protect, and advance the free and open source Bevy Engine and related open source projects. We coordinate and promote its continued maintenance […] The post Bevy Foundation Formed appeared first on GameFromScratch.com.

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10 tips for succeeding at GDC

Unity Blog

Are you attending GDC in 2024? Here are some tips to help you navigate the event and prepare yourself to learn and network with the industry’s best.

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Is it hard for programmers who work for mobile or indie companies to get a job in an AAA studio due to the difference in project scope? Does this lead to their experience being considered inferior to that of AAA developers?

Ask a Game Dev

I've seen plenty of programmers who had experience working at smaller or mobile studios move to AAA games and many go in reverse. Engineering solutions to code problems is pretty universal - there's generally a thing that needs to be built and there are established ways to evaluate the code written to do that thing (e.g. performant, legible, etc.). The circumstances under which the engineers do the work is different and the scope of individual contributions is different between large teams and s

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Introducing: the Bannet Bulletin!

Keith Burgun

Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m going to do a series of shorter podcast episodes that talk about what is going on and what I’m thinking about with the RPG I’m making. This episode is an overview – what is this new game?

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Exploring the Best Online Casinos with Ask Gamblers: A Comprehensive Guide

Game Wisdom

Exploring the Best Online Casinos with Ask Gamblers: A Comprehensive Guide Josh Bycer josh@game-wisdom.com I’ll be the first to admit that I’m not a regular online casino player. Nor am I a professional gambler that you’d see competing in tournaments like the World Poker Tour. However, I know just enough to share with you … The post Exploring the Best Online Casinos with Ask Gamblers: A Comprehensive Guide appeared first on Game Wisdom.

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Trouble lining up labels of different scales

Cocos

I’ve tried various scaling, anchorpoints, etc, but can’t seem to get this to work. I’m laying down a label with a scale of 1, and I want to add another label using the same font, but a scale of 0.6 next to it as a description). I’d like the bottom of both labels to line up, but the second label is consistently below the first label. Any ideas? Thanks!

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The Importance of Self-Control in Poker

Game Wisdom

The Importance of Self-Control in Poker Josh Bycer josh@game-wisdom.com Mastering the art of self-control plays a vital role in the complexity of poker. Through careful analysis of behavior patterns and decision-making processes, players who exhibit high levels of self-discipline often find themselves navigating the ups and downs of the … The post The Importance of Self-Control in Poker appeared first on Game Wisdom.

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Clearing caches specific remote bundle

Cocos

Hello, does anyone know how to clear the cache from a specific remote bundle? Currently, I’m using assetManager.cacheManager.clearCache() , but it’s too risky. If there are any other ways to clear the cache from a specific bundle, it would be very helpful. Thank you.

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Playing a video in the background

Cocos

I followed this instruction earlier, but it didn’t help. I also tried running the example provided in this manual, but even that example doesn’t work. I’m using Cocos Creator v3.8.1.

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