Mon.Dec 11, 2023

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The Day Before dev Fntastic shuts down after game's launch weekend

Game Developer

Four days after launching its zombie MMO The Day Before to largely negative reviews, developer Fntastic is suddenly closing its doors.

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Daniel Macharia’s bold leap from banking to video games

PreMortem.Games

In 2013, Daniel Macharia made the scariest decision of his life. He decided to leave his career in banking for video game development a month before his 25th birthday. Reflecting on his time in banking, he shared, “Everyone who had a technical issue in the office would call me. So the people who didn’t know me just assumed I was in the IT department and they were very surprised when they found out that I was in credit.

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Trending Sources

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Embark Studios: AI let devs "do more with less" when making The Finals

Game Developer

The creative team behind The Finals talks reshaping the dynamics of multiplayer map design, and why generative AI entered their production process.

AI 306
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Call of Duty couldn't stop video game sales dipping in November | UK Monthly Charts

GamesIndustry.biz

Over 4.55 million video games were sold during November in the UK, a drop of 3% over the same period in 2022. This is according to GSD data, which tracks digital and physical video game sales. The drop is due to a weaker release slate in November this year. Last year saw major launches including God of War Ragnarök on PlayStation platforms and Pokémon Scarlet and Violet for Nintendo Switch.

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Tender Claws forms new collective agreement with worker-led union

Game Developer

The Tender Claws Human Union's new contract with its company has secured pay and job structure transparency, along with greater benefits for LGBTQIA+ staff.

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ZeniMax strikes tentative deal with union on AI

GamesIndustry.biz

As ZeniMax Workers United and the Communication Workers of America continue to negotiate their first contract with Microsoft subsidiary ZeniMax, the groups today released an update on talks, saying they have reached a tentative agreement with the company that would impact how it can incorporate artificial intelligence into its business. The union said that the deal "commits ZeniMax to uses of AI that augment human ingenuity and capacities, to ensure that these tools enhance worker productivity,

AI 136
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ZeniMax Union strike tentative agreement over AI usage in workplace

Game Developer

ZeniMax's worker-led union nets a second victory in a number of days, as it can now decide how AI gets used in its production workflow.

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More Trending

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About half of The Day Before's players bought, then refunded the game

Game Developer

Fntastic's controversial MMO The Day Before lost players' attention almost as soon as it had it, with many choosing to outright give the Early Access game back.

Games 234
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Ustwo's ongoing efforts to support staff's mental health

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Listening to employee feedback and catering to each staff member's unique needs are key to supporting better mental health in the games industry. That's according to Ustwo Games' head of people and culture, Julie Piedrabuena, who began her talk about mental health on a positive note during GamesIndustry.biz's HR summit.

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Cultural Influences in the game music composition of Secrets of Skeifa Island

Game Developer

A case study of music for the game Secrets of Skeifa Island, focusing on cultural influences derived from the game’s Nordic setting, and how that research shaped the music composition process.

Games 210
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Pikmin 4 | Games of the Year 2023

GamesIndustry.biz

A decade ago, I wrote a story for the USgamer calling Pikmin 3 "the greatest war game I've ever played." While USgamer is sadly no longer with us, that particular piece was moved over to VG247 , if you feel like reading the case for that. If you'd prefer the short summary, I loved Pikmin 3 because it illustrated the morally untenable nature of military command.

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Insomniac Games hacked, blackmailed with doxxing and game leaks

Game Developer

A ransomware group plans to sell off the personal information of Insomniac Games employees and information on the studio's Wolverine game.

Games 208
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Avatar: Frontiers of Pandora debuts at No.5 | UK Boxed Charts

GamesIndustry.biz

Ubisoft's Avatar: Frontiers of Pandora had to settle for No.5 in its debut week, with EA Sports FC 2024 still holding the top spot. This is according to the GfK boxed charts which, as always, does not count digital sales so the game's overall performance is likely to be better. While EA Sports FC held the top spot, Super Mario Bros Wonder has made it to No.2 followed by Hogwarts Legacy at No.3 and Call of Duty: Modern Warfare 3 at No.4.

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Creating _Lords of the Fallen's_ parallel world of Umbral

Game Developer

Hexworks studio head Saul Gascon discusses the process of building a parallel world that instills vulnerability.

Build 202
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The 5 Characteristics of Successful (and Less Successful) Founders

Deconstructor of Fun

As Slush 2023 wraps up, it sparked numerous conversations around the likelihood of small seed-funded gaming ventures growing into substantial teams within the current investment climate. In the reflective spirit of December, my thoughts drift to a podcast from earlier this year hosted by Eric Kress featuring Niklas Herriger , an executive coach and angel investor, also a former founder of Gondola.io (acquired by Tilting Point in 2019) who specialises in mentoring the leadership skills of CEOs, C

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Finding the magic in firearms in _Wizard with a Gun_

Game Developer

Patrick Morgan, studio lead at Galvanic Games, tells us how it just made sense for firearm-obsessed wizards to have a gun that shoots armoires.

Studios 126
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From GTA to TGA | Microcast

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Chris Dring and James Batchelor discuss the biggest stories of the past week, on (potentially) our final Microcast of 2023. Today's discussion begins with the reveal of Grand Theft Auto 6 , from the changes at Rockstar since GTA 5 to the sales expectations and potential impact the game will have on 2024 and 2025 , plus our own thoughts on this first look at the game.

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Shadow Survival Demo

Indie DB

Shadow Survival now has an early steam demo with a good portion of gameplay for a proper preview.

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Fntastic closes days after The Day Before's launches on Early Access

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Fntastic has shut down less than a week after The Day Before launched in Early Access on Steam. The open-world survival MMO, as of writing, has a mostly negative rating on Steam.

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Visual Studio Code November Release

Game From Scratch

GameFromScratch.com Visual Studio Code November Release Visual Studio Code just received its oddly named November update. This update adds some long awaited features to the popular code editor including the ability to float individual windows, making the Visual Studio Code experience on multiple monitors much more pleasant. Key features of this release include: Full release notes … Visual Studio Code November Release Read More The post Visual Studio Code November Release appeared first on

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Filling In The Dotted Line: Bézier Curves and Creative Pride

Game Developer

A story about why sometimes we avoid the easy solution.

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How much does it Cost to Make a Game App in India?

Artoon

India has emerged as one of the top game app development destinations […] The post How much does it Cost to Make a Game App in India? appeared first on Artoon Solutions.

Games 76
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Realtime Rendering With OpenGL – A Students Perspective (Week 4)

Game Developer

Week 4 was spent on delving into lighting.

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Nintendo continues run as top publisher | Japan Monthly Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox During November in Japan, the Nintendo Switch moved 296,000 units across its three models. Famitsu's monthly retail sales data from October 30 to November 26 shows that by comparison, Sony's PlayStation 5 console hit 231,000 systems sold during the month.

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How do you setup and save multiple build task?

Cocos

Hello I was looking at the demo files. For example the Demo called “Aircraft Wars 3D” when you pone the Build Window “Ctrl + Shift + B” We can already found this saved Build Task.

Build 52
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NVIDIA Research Shows Interactive Texture Painting with Gen AI at SIGGRAPH Asia Real-Time Live

Nvidia

NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting. NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting workflow, enabling artists to paint complex, non-repeating textures directly on the surface of 3D objects.

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Apple M1 xcode build fails

Cocos

@zhangxm, @Rusty I tried with cocos2d-x versions 3.16, 3.17 to create.xcframework bundle so that i can use arm64 iPhone Simulator. Unfortunately generated static libs(.a) not allowing me to create.xcframework with the below error: error: binaries with multiple platforms are not supported ‘/Users/…/Library/Developer/Xcode/DerivedData/cocos2d_libs-dblupjckulxzszdihupnxykfhiaq/Build/Products/Release-iphonesimulator/libcocos2d_iOS.a’ After analyzing the.a file using "otool -l -arch arm64 libc.

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5 Reasons Gaming Is A Worthy Pastime

Game Wisdom

5 Reasons Gaming Is A Worthy Pastime Josh Bycer josh@game-wisdom.com Gaming has been attributed to certain habits in kids, like aggression, social difficulties, and lack of productivity. However, this isn’t always the case, as gaming has immensely positive sides, too. Video games have offered people an escape from daily stressors, … The post 5 Reasons Gaming Is A Worthy Pastime appeared first on Game Wisdom.

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How is code documented in AAA games? They just put comments/summaries above the fields names explaining what it does, or they use separate programs that contains all scripts/systems documentation?

Ask a Game Dev

It really depends on the project. For brand new games, the best we usually do is in-game comments and maybe some auto-documentation because we're writing a lot of new code as we go and time spent documenting is time not spent writing more code. For established franchises and lifestyle games (e.g. Call of Duty, Destiny, FIFA, Elder Scrolls, etc.) that continue on using the same codebase, documentation of existing systems is more extensive and robust.

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How to Choose the Best Online Card Games

Game Wisdom

How to Choose the Best Online Card Games Josh Bycer josh@game-wisdom.com If you’re ready to get into online card games you know there is a wide world out there for you to explore. It can all seem overwhelming and you may not know where to start. If this is the case … The post How to Choose the Best Online Card Games appeared first on Game Wisdom.

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Food Delivery App Development: Features, Benefits, Cost, and Process

Artoon

Food delivery app development has become super popular lately because people love […] The post Food Delivery App Development: Features, Benefits, Cost, and Process appeared first on Artoon Solutions.

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How to Spend a Weekend Without Worrying About Work

Game Wisdom

How to Spend a Weekend Without Worrying About Work Josh Bycer josh@game-wisdom.com Spending a weekend without the shadow of work looming over you can seem challenging, especially in a world where the boundaries between professional and personal life are increasingly blurred. However, with some planning and intentional actions, you can create a … The post How to Spend a Weekend Without Worrying About Work appeared first on Game Wisdom.

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Check keyboard press

Cocos

I expect the key release event to be fired always after the press event. But sometimes (in very rare cases, I don’t even know how to specifically repeat this) after the key is released, the goRight variable remains true (although after the release event it should be false) onKeyDown (event: EventKeyboard) { switch(event.keyCode){ case KeyCode.KEY_A:{ this.goLeft = true; break; } case KeyCode.KEY_D:{ this.goRight = true; break; } case KeyCode.KEY_W:{ break; } case KeyCode.KEY_S:{ break; } case Ke

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Check keyboard press

Cocos

onKeyUp (event: EventKeyboard) { switch(event.keyCode){ case KeyCode.KEY_A:{ this.goLeft = false; break; } case KeyCode.KEY_D:{ this.goRight = false; break; } case KeyCode.KEY_W:{ break; } case KeyCode.KEY_S:{ break; } case KeyCode.SPACE:{ this.

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Check keyboard press

Cocos

I understood how this happens. If you release the mouse key and the keyboard key at the same time, the keyboard release event will not fire. BUT. I made a build for the browser, everything works well there and there is no bug. This only happens in the editor My code for mouse events: mouseMove(event: EventMouse){ event.getUILocation(this.lastMousePos); } mouseDown(event: EventMouse){ this.firing = true; } mouseUp(event: EventMouse){ this.

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How to skew a sprite on cocos creator 3.8?

Cocos

I want to skew a sprite like on this image. How to do it on cocos creator?

Sprite 52
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Check keyboard press

Cocos

I’m currently using events. But is it possible to check whether a certain button is pressed every frame? For example Input.isKeyPressing(KeyCode.A).

Code 40