Dredge smashes internal expectations after topping 1 million sales
Game Developer
OCTOBER 6, 2023
"We hoped to maybe sell 100,000 copies in our first year.
Game Developer
OCTOBER 6, 2023
"We hoped to maybe sell 100,000 copies in our first year.
PreMortem.Games
OCTOBER 6, 2023
Mind Diver is an intriguing detective game where you travel in time to fix broken memories from a relationship, investigate the events of one fateful night and unravel the case of a lost loved one. It’s the brainchild of six developers from Copenhagen, operating under the name of Indoor Sunglasses. The game is still in early development, but Co-founder and Creative Director Victor Breum firmly believes in the concept: “It’s a delicious detective loop!
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Game Developer
OCTOBER 6, 2023
The Polish Gamedev Workers Union hopes to "improve the employment conditions in the whole industry.
GamesIndustry.biz
OCTOBER 6, 2023
CD Projekt has spent over $120 million on Cyberpunk 2077 since launch, accounting for updates and bug fixes and the development and marketing of its Phantom Liberty DLC. As revealed during the developer's Investor Day on October 5, CD Projekt has invested 178 million PLN ($40 million) in bringing Cyberpunk 2077 to next-gen consoles and to build the 2.0 update, which added a variety of improvements such as revamped game systems and UI.
Game Developer
OCTOBER 6, 2023
Over 100 employees of the studio behind the Just Cause series and the upcoming Contraband are joining a Swedish union.
GamesIndustry.biz
OCTOBER 6, 2023
This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. This industry is terrified of transparency. From the secrecy around development to the unnecessary NDAs on everything from ex-employees to underwhelming embargoed news, the games industry likes nothing so much as playing its cards close to the chest.
Game Developer
OCTOBER 6, 2023
Rumors are circulating that Microsoft's purchase of Activision Blizzard could conclude by Friday, October 13.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
OCTOBER 6, 2023
A new video from Valve breaks down the Steam storefront, and which parts are curated by Valve and which parts are curated algorithmically.
GamesIndustry.biz
OCTOBER 6, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox We don't generally think of mobile games as being graphical powerhouses, but over the years there have been quite a few games which managed high-end visuals on mobile hardware – from early showcases like Infinity Blade through to the enormous open world of Genshin Impact, there have always been games that pushed the envelope of what mobile hardware could do.
Game Developer
OCTOBER 6, 2023
Virtuos Studios subsidiary Calypte appears to be shutting down—just over one year since it launched in September 2022.
GamesIndustry.biz
OCTOBER 6, 2023
Microsoft is confident it can complete its $68.7 billion acquisition of Activision Blizzard this time next week. That's according to sources speaking to The Verge , who say that the Xbox firm plans to close the deal on Friday, October 13. Completion is still dependent on the merger being approved by the UK's Competition and Markets Authority, but the body provisionally approved the deal last month and is expected to announce its final decision later today.
Game Developer
OCTOBER 6, 2023
Amazon Luna is now selling individual Ubisoft games that can be streamed on the company's cloud platform.
GamesIndustry.biz
OCTOBER 6, 2023
Telltale Games has laid off an unknown number of its team members due to "current market conditions," the California-based studio has confirmed. Former employee and cinematic artist Jonah Huang claimed on social media that the developer "laid most of us off in early September." A spokesperson told GamesIndustry.biz : "We did not take this action lightly, and our commitment to storytelling and finding new ways to do so remains the same.
Game Developer
OCTOBER 6, 2023
A Paris appeals court confirmed that Quantic Dream was in breach of its security obligations by allowing a practice of sharing "questionable" photomontages.
GamesIndustry.biz
OCTOBER 6, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Read more
Game Developer
OCTOBER 6, 2023
The Polish studio spent over $63 million on production alone.
GamesIndustry.biz
OCTOBER 6, 2023
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Joel Roset, Game Director at developer Noname Studios, whose genre-bending 2D adventure platformer, Worldless published by Thunderful and Coatsink is coming to Xbox, PC, Nintendo Switch and PC on November 21.
Indie DB
OCTOBER 6, 2023
Time to jump into the spaceship environment along with new additions with this update!
Game From Scratch
OCTOBER 6, 2023
GameFromScratch.com Gaussian Splatting for Real-Time Rendering Introduced at SIGGRAPH 2023 was a paper called 3D Gaussian Splatting for Real-Time Radiance Field Rendering that set the graphics world on fire. A technology for capturing the real world in 3D similar to NeRF (Neural Radiance Fields), Gaussian Splats have one major advantage that is especially important to game … Gaussian Splatting for Real-Time Rendering Read More The post Gaussian Splatting for Real-Time Rendering appeared fi
Filmustage
OCTOBER 6, 2023
From breathtaking action sequences to otherworldly landscapes, VFX plays a pivotal role in bringing the wildest imaginations to life on the silver screen. This article explores the multifaceted role of VFX in modern filmmaking and its profound impact on the art of storytelling. A Brief History of VFX ?️ The Birth of Visual Effects: Silent Era to Early Talkies The history of visual effects in filmmaking is a captivating journey through the evolution of technology, creativity, and storytelling.
Game Development News
OCTOBER 6, 2023
After being in your eyes for 25 years, MCV is now in your ears (again)!
Cocos
OCTOBER 6, 2023
Issue: Collider and Trigger event callbacks are not functioning as expected on Windows and Android builds. The logic appears to be working correctly on web builds and in the Cocos C editor. Gameplay Description: At the start, the character (Pink Capsule) falling towards the ground. Upon contact with the Yellow box, a Trigger event is triggered by the script.
Game Development News
OCTOBER 6, 2023
Vince Pavey met with Trevor Williams, CMO at RallyHere, to discuss the Hi-Rez backed platform and what its tools can do for live service games - MCV/DEVELOP
Cocos
OCTOBER 6, 2023
the project compiled fine now when i changed the project path. but in the last path where the build fails, it still fails even on a clean checkout. Does cocos cache the sources outside the project folder?
Game Designing
OCTOBER 6, 2023
Great things are created with a good plan, which is why any animation project must begin with a storyboard. Sometimes, it’s hard to figure out whether a story is a great idea. When you put the breadth of it on paper, it becomes more apparent if it will work. Having a plan to refer to makes it easy to change certain details while you’re in the middle of the project.
Cocos
OCTOBER 6, 2023
The BIG in the title is kind of a goofy play on words… but the problem is pretty troubling atm and I don’t even know which is the best place to start looking for a solution… Here is the issue: We have recently finished one game with Cocos for launch and are nearing the end of dev for a second… In order to keep our overall project file size down to fit our requirements, we are using webp images.
Game Errors
OCTOBER 6, 2023
Are you a Roblox enthusiast who’s been stopped dead in your tracks by the dreaded Error Code E01? This error can be a real game-killer, preventing you from diving into your favorite virtual worlds. But don’t worry! You’re not alone, and there’s a solution. This guide is designed for Roblox players like us, who need a quick and effective way to resolve this issue and get back to gaming.
Cocos
OCTOBER 6, 2023
I have one node whose parent is the canvas and 5 other nodes which are children of grandchildren of the root node. I want to move objects from the node which belongs to the root node to the 5 nodes. Therefore I need to find out in vector the relative distance from the source node to each of the 5 nodes. Is there an easy way to get it done?
Game Errors
OCTOBER 6, 2023
A significant number of worldwide players reported that Fallout 4.INI files go missing or become corrupted, leaving them scratching their heads in frustration. In the vast, post-apocalyptic world of Fallout 4, these files serve as the backbone for customizing and optimizing your gaming experience. They allow you to tweak settings, apply mods, and enhance your gameplay.
Cocos
OCTOBER 6, 2023
Cocos Creator supports importing 2D skeletal animation resources from Spine and DragonBones into projects for use.
Game Errors
OCTOBER 6, 2023
So, you’ve got your hands on the much-coveted Steam Deck, but you’re finding that GameScope isn’t quite your liking. While GameScope is designed to enhance gaming performance, it may not suit everyone’s needs. If you’re looking to disable GameScope to customize your gaming experience further, you’ve come to the right place.
Cocos
OCTOBER 6, 2023
All paths in the documentation is relative paths to engine root. It’s C:ProgramDatacocoseditors3.8.0resourcesresources3dengine in your editor directory not engine-native. And if you don’t want to modify engine code or don’t want to add a new module in engine, I supposed you want to create binding code for your own classes, you probably need to check out this section : Cocos Creator 3.8 Manual - Swig Tutorial.
Cocos
OCTOBER 6, 2023
This way, you can create an imageAsset using Unit8Array data. github.com cocos/cocos-awesome-tech-solutions/blob/3.7.x-release/demo/Creator3.7.3_PartialScreenshot/assets/script/Screenshot2D.ts import { _decorator, Component, Node, Camera, RenderTexture, director, gfx, ImageAsset, renderer, view, Size, Texture2D, SpriteFrame, Sprite, UITransform, spriteAssembler, sys, Vec2, Canvas, warnID, log, error, Button, assetManager, instantiate, Vec3, Label } from 'cc'; import { JSB, PREVIEW } from 'cc/env
Cocos
OCTOBER 6, 2023
You can choose to export your scene, which will only select the resources that have been used during the export process. Then, you can import the resource package into a new project. This is a clever way to achieve the same goal.
Cocos
OCTOBER 6, 2023
For physics interaction in 3d, i only see raycast, and Geometry sweep cast. There is no method like sphereCast yet right ? For example, i want to find what objects is within a sphere radius around the main player ? Maybe i could make the ray length in sweep cast particularly small to achieve this ?
Cocos
OCTOBER 6, 2023
suddenly my project that uses typescript wont build for web-mobile. here is the error i get when i build. it was compiling alright the day before and i believe the issue is in the editor itself. currently using 2.4.
Cocos
OCTOBER 6, 2023
creator 3.8.0 I am trying this manual and get some problems. [link] I just want to add one c++ static function that will be called from ts. I guess some paths are incorrect and I can’t see some folders or files. native/tools/swig-config isn’t in my creator directory. It seems to be C:ProgramDatacocoseditors3.8.0resourcesresources3dengine-nativetoolsswig-config.
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