GOG expands preservation program to protect delisted games
Game Developer
DECEMBER 2, 2024
The company's recent efforts to protect and update older games will now include titles that get delisted from its store.
Game Developer
DECEMBER 2, 2024
The company's recent efforts to protect and update older games will now include titles that get delisted from its store.
GamesIndustry.biz
DECEMBER 2, 2024
Gamers are spending more time watching videos about gaming on YouTube and Twitch than playing games themselves.
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Game Developer
DECEMBER 2, 2024
After years of using Mamboo to court hypercasual players, My.Games is putting its focus back on 'mid-core' releases.
GamesIndustry.biz
DECEMBER 2, 2024
Riot Games has announced further changes to its terms of service for its creator community, including a step to issue penalties for "off-platform conduct.
Game Developer
DECEMBER 2, 2024
The studio has told content creators bans could be issued for offensive behavior that occurs outside of its games.
PreMortem.Games
DECEMBER 2, 2024
Top image: The House of Tesla by Blue Brain Games This year the Slovakian games industry is expected to generate an estimated €70.3 million in turnover, slightly up from €70.1 million in 2023, but a long way removed from the pandemic-induced highs of 2021 and 2022 (€80 million and €77.1 million respectively). The fact that the top 10% of companies in Slovakia are responsible for 83.5% of all revenues is a strong indication that the industry is still unbalanced.
Game Developer
DECEMBER 2, 2024
Midjiwan's community manager explains how studios can strike a balance between fan input and preserving the team's creative vision.
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Game Developer
DECEMBER 2, 2024
Ryosuke Yoshida has departed NetEase subsidiary Ouka Studios, casting more doubt on the future of the Japanese studio.
GamesIndustry.biz
DECEMBER 2, 2024
A pro-Palestinian shooter has been removed from sale in the UK at the request of the nation's counter-terrorism authorities.
Game Developer
DECEMBER 2, 2024
The conglomerate now holds a 51.4 percent controlling stake in the Wuthering Waves developer.
Game From Scratch
DECEMBER 2, 2024
GameFromScratch.com Rust Powered Bevy Game Engine Release 0.15 Almost 5 months after the previous release the open-source Rust powered cross-platform 2D/3D data driven game engine/framework Bevy just released Bevy 0.15. Key features of this release include: Key Links Bevy Homepage Bevy 0.15 Release Notes GitHub Repository Bevy Discord You can learn more about the Bevy 0.15 release in […] The post Rust Powered Bevy Game Engine Release 0.15 appeared first on GameFromScratch.com.
GamesIndustry.biz
DECEMBER 2, 2024
Following the transfer of its license to iRacing, Motorsport Games has confirmed it is pulling all sales of its NASCAR games at the end of the year.
Indie DB
DECEMBER 2, 2024
The focus of this devlog is to show our current progress and to share our plans for the next year!
Game Wisdom
DECEMBER 2, 2024
First Look at Avante! Atlantis Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this video, I sat down with designer Danilo Paulo from Poncho Studios to talk about and do a play of his game Avante! Atlantis, a turn-based strategy game in similar style to Advance Wars. The demo … The post First Look at Avante!
Deconstructor of Fun
DECEMBER 2, 2024
What defines a game’s success post-launch today? Sure, the product still reigns, but as Daniel Tchernahovsky, VP, of Global BD at AppLovin , sees it, today’s game success hinges on two strategic questions. First: what’s your creative edge—what’s going to make your game stand out in an endless market of competitors? Second: how robust is your BI system in supporting long-term growth confidently?
Cocos
DECEMBER 2, 2024
You have redacted your url where you are trying to obtain the content from but it is currently not allowing requests from your localhost by the looks of things! If the location of the content is your own, you should set a CORS header in the response to allow the content… You can find further information on Cross Origin Request Sharing, on Mozilla or just google CORS.
Ask a Game Dev
DECEMBER 2, 2024
Nah. Trying to do this basically results in hopelessness because there's no end to it where you need to design a couple hundred new and different cards every year. It's such a combinatoric explosion and there are so many potential interactions that it quickly becomes an unsustainable mess. It's generally better to look at how things work and adjust as you go, since there's just too much complexity for any single designer (or even design team) to know about.
Juego Studio
DECEMBER 2, 2024
With a whole new range of game genres and thousands of new games, we have seen a drastic increase in the gaming industry’s growth in the past few years. Path breaking technological advancements have resulted in stunning visual imagery and immersive experiences, making gamers hungry for bigger and better.
Cocos
DECEMBER 2, 2024
I want to resize the canvas or all the Objects to completely fit in the screen according to the UI and everything is working fine with that. Am able to do so using the functionality i created as follows- start() { window.addEventListener('resize', this.adaptScreen.bind(this)) view.on('canvas-resize', () => { this.adaptScreen() }, this); this.tick=0 this.adaptScreen(); } adaptScreen() { const rate = window.innerWidth / window.innerHeight const width: number = window.innerWidth const height: n
GamesIndustry.biz
DECEMBER 2, 2024
Tencent has acquired a majority stake in Chinese developer Kuro Games.
Cocos
DECEMBER 2, 2024
I want to resize the canvas or all the Objects to completely fit in the screen according to the UI and everything is working fine with that. Am able to do so using the functionality i created as follows- start() { window.addEventListener('resize', this.adaptScreen.bind(this)) view.on('canvas-resize', () => { this.adaptScreen() }, this); this.tick=0 this.adaptScreen(); } adaptScreen() { const rate = window.innerWidth / window.i.
GamesIndustry.biz
DECEMBER 2, 2024
Chinese studio Lilith Games has laid off around 40 of its 100 employees.
Cocos
DECEMBER 2, 2024
Hi @dubrovkin , I am pretty new to cocos creator myself but thought I would look at the docs on this myself. It looks to me like the idea of a Global AudioEngine.setVolume was retired… But maybe you could setup a Global Volume manager script… I don’t know, something like this? import { _decorator, Component, AudioSource, Node } from 'cc'; const { ccclass, property } = _decorator; @ccclass('GlobalVolumeManager') export class GlobalVolumeManager extends Component { @property({ type: [AudioSource]
GamesIndustry.biz
DECEMBER 2, 2024
My.Games is selling its hyper-casual game publisher, Mamboo.
Cocos
DECEMBER 2, 2024
danieljustus: Hi everyone, I’m new here and to Cocos, so hi! Excited to learn with you all. I’m following the Flappy Bird tutorial and hit a wall almost immediately. In part 3 where we make the ground, I triple-checked that all my nodes are created with the same values and everything from the tutorials, and I’ve triple-checked Ground.ts and it looks right to me.
Mircosoft Game Dev
DECEMBER 2, 2024
Weâve made progress on several key initiatives for the organization and the Godot ecosystem. Hereâs what weâve been up to.
Cocos
DECEMBER 2, 2024
I have implemented some logic for duplicating prefabs in my game, but it’s not working very well! Has anyone else tried creating a Wrapping World at all? Is duplicating objects the correct way to go? I am really looking for confirmation that duplicating objects is the best way to go… If so, I will persevere for a bit, failing that I may have to simplify my game!
Cocos
DECEMBER 2, 2024
Hi @tuyenbeat , Is the place you are requesting the image from definitely responding with the correct MIME type? If not, then I guess cocos may not recognise it as an ImageAsset! If you inspect your browsers developer tools can you see the request for the image?
Cocos
DECEMBER 2, 2024
Is it possible to somehow change the prefab settings without leaving play mode?
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