Mon.Dec 02, 2024

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GOG expands preservation program to protect delisted games

Game Developer

The company's recent efforts to protect and update older games will now include titles that get delisted from its store.

Games 270
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New report claims gamers spend more time watching videos about gaming than playing games

GamesIndustry.biz

Gamers are spending more time watching videos about gaming on YouTube and Twitch than playing games themselves.

Games 130
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Trending Sources

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My.Games sells off hypercasual games publisher Mamboo

Game Developer

After years of using Mamboo to court hypercasual players, My.Games is putting its focus back on 'mid-core' releases.

Games 230
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Riot Games to issue penalties for "off-platform conduct"

GamesIndustry.biz

Riot Games has announced further changes to its terms of service for its creator community, including a step to issue penalties for "off-platform conduct.

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Riot expands terms of service to cover 'off-platform conduct and behavior'

Game Developer

The studio has told content creators bans could be issued for offensive behavior that occurs outside of its games.

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Only a handful of studios in Slovakia generate the lion share of game revenues

PreMortem.Games

Top image: The House of Tesla by Blue Brain Games This year the Slovakian games industry is expected to generate an estimated €70.3 million in turnover, slightly up from €70.1 million in 2023, but a long way removed from the pandemic-induced highs of 2021 and 2022 (€80 million and €77.1 million respectively). The fact that the top 10% of companies in Slovakia are responsible for 83.5% of all revenues is a strong indication that the industry is still unbalanced.

Studios 80
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The art of balance in community management

Game Developer

Midjiwan's community manager explains how studios can strike a balance between fan input and preserving the team's creative vision.

Balance 186

More Trending

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Visions of Mana director leaves NetEase for Square Enix

Game Developer

Ryosuke Yoshida has departed NetEase subsidiary Ouka Studios, casting more doubt on the future of the Japanese studio.

Studios 178
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UK counter-terrorism unit demands ban on pro-Palestinian shooter

GamesIndustry.biz

A pro-Palestinian shooter has been removed from sale in the UK at the request of the nation's counter-terrorism authorities.

88
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Tencent grabs majority stake in Chinese studio Kuro Games

Game Developer

The conglomerate now holds a 51.4 percent controlling stake in the Wuthering Waves developer.

Studios 169
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Rust Powered Bevy Game Engine Release 0.15

Game From Scratch

GameFromScratch.com Rust Powered Bevy Game Engine Release 0.15 Almost 5 months after the previous release the open-source Rust powered cross-platform 2D/3D data driven game engine/framework Bevy just released Bevy 0.15. Key features of this release include: Key Links Bevy Homepage Bevy 0.15 Release Notes GitHub Repository Bevy Discord You can learn more about the Bevy 0.15 release in […] The post Rust Powered Bevy Game Engine Release 0.15 appeared first on GameFromScratch.com.

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Motorsport Games sunsets NASCAR games following IP license transfer

GamesIndustry.biz

Following the transfer of its license to iRacing, Motorsport Games has confirmed it is pulling all sales of its NASCAR games at the end of the year.

Games 64
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Slaves of Magic - New enemies

Indie DB

The focus of this devlog is to show our current progress and to share our plans for the next year!

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First Look at Avante! Atlantis

Game Wisdom

First Look at Avante! Atlantis Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this video, I sat down with designer Danilo Paulo from Poncho Studios to talk about and do a play of his game Avante! Atlantis, a turn-based strategy game in similar style to Advance Wars. The demo … The post First Look at Avante!

Demo 52
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From Casual to Complex: 7 Trends that Shaped Gaming 2024

Deconstructor of Fun

What defines a game’s success post-launch today? Sure, the product still reigns, but as Daniel Tchernahovsky, VP, of Global BD at AppLovin , sees it, today’s game success hinges on two strategic questions. First: what’s your creative edge—what’s going to make your game stand out in an endless market of competitors? Second: how robust is your BI system in supporting long-term growth confidently?

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Loadremote AudioClip

Cocos

You have redacted your url where you are trying to obtain the content from but it is currently not allowing requests from your localhost by the looks of things! If the location of the content is your own, you should set a CORS header in the response to allow the content… You can find further information on Cross Origin Request Sharing, on Mozilla or just google CORS.

Content 52
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So recently MTG had to ban the vampire card Vein Ripper because it could be cheated into play on turn three by Sorin, Imperious Bloodlord, all because Vein Ripper is a vampire. Looking at the combo, the combo appears really obvious. My question is, do designers not keep some book of warnings for future designers to avoid potentially broken combinations? For example, a searchable word document that says “be careful making an item that does X because of Y existing item”?

Ask a Game Dev

Nah. Trying to do this basically results in hopelessness because there's no end to it where you need to design a couple hundred new and different cards every year. It's such a combinatoric explosion and there are so many potential interactions that it quickly becomes an unsustainable mess. It's generally better to look at how things work and adjust as you go, since there's just too much complexity for any single designer (or even design team) to know about.

Dev 52
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Reasons Why Outsourcing Game Development is a Game-Changer

Juego Studio

With a whole new range of game genres and thousands of new games, we have seen a drastic increase in the gaming industry’s growth in the past few years. Path breaking technological advancements have resulted in stunning visual imagery and immersive experiences, making gamers hungry for bigger and better.

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EditBox Resizing issue on Focusing in web

Cocos

I want to resize the canvas or all the Objects to completely fit in the screen according to the UI and everything is working fine with that. Am able to do so using the functionality i created as follows- start() { window.addEventListener('resize', this.adaptScreen.bind(this)) view.on('canvas-resize', () => { this.adaptScreen() }, this); this.tick=0 this.adaptScreen(); } adaptScreen() { const rate = window.innerWidth / window.innerHeight const width: number = window.innerWidth const height: n

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Tencent acquires majority stake in Kuro Games

GamesIndustry.biz

Tencent has acquired a majority stake in Chinese developer Kuro Games.

Games 67
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EditBox Resizing issue on Focusing in web

Cocos

I want to resize the canvas or all the Objects to completely fit in the screen according to the UI and everything is working fine with that. Am able to do so using the functionality i created as follows- start() { window.addEventListener('resize', this.adaptScreen.bind(this)) view.on('canvas-resize', () => { this.adaptScreen() }, this); this.tick=0 this.adaptScreen(); } adaptScreen() { const rate = window.innerWidth / window.i.

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Project Party developer Lilith Games lays off 40 employees

GamesIndustry.biz

Chinese studio Lilith Games has laid off around 40 of its 100 employees.

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Global audio volume

Cocos

Hi @dubrovkin , I am pretty new to cocos creator myself but thought I would look at the docs on this myself. It looks to me like the idea of a Global AudioEngine.setVolume was retired… But maybe you could setup a Global Volume manager script… I don’t know, something like this? import { _decorator, Component, AudioSource, Node } from 'cc'; const { ccclass, property } = _decorator; @ccclass('GlobalVolumeManager') export class GlobalVolumeManager extends Component { @property({ type: [AudioSource]

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My.Games sells hyper-casual game publisher Mamboo

GamesIndustry.biz

My.Games is selling its hyper-casual game publisher, Mamboo.

Games 61
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Trouble with Node.SetPosition in Flappy Bird Tutorial

Cocos

danieljustus: Hi everyone, I’m new here and to Cocos, so hi! Excited to learn with you all. I’m following the Flappy Bird tutorial and hit a wall almost immediately. In part 3 where we make the ground, I triple-checked that all my nodes are created with the same values and everything from the tutorials, and I’ve triple-checked Ground.ts and it looks right to me.

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Godot Foundation Update December 2024

Mircosoft Game Dev

We’ve made progress on several key initiatives for the organization and the Godot ecosystem. Here’s what we’ve been up to.

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Wrapping World - Like Defender, but both axis!

Cocos

I have implemented some logic for duplicating prefabs in my game, but it’s not working very well! Has anyone else tried creating a Wrapping World at all? Is duplicating objects the correct way to go? I am really looking for confirmation that duplicating objects is the best way to go… If so, I will persevere for a bit, failing that I may have to simplify my game!

Games 40
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Filmustage 2.0: The Grand Release for Total Pre-Production Coverage

Filmustage

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Loading image with correct path and format error

Cocos

Hi @tuyenbeat , Is the place you are requesting the image from definitely responding with the correct MIME type? If not, then I guess cocos may not recognise it as an ImageAsset! If you inspect your browsers developer tools can you see the request for the image?

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Exiting play mode after opening a prefab

Cocos

Is it possible to somehow change the prefab settings without leaving play mode?

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