Mon.Feb 17, 2025

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Obituary: Half-Life 2 art director Viktor Antonov has passed away

Game Developer

'Today, our studio mourns a dear colleague, an inspiring friend, and a legendary visual director.

Art 328
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Supercell's Record Year: Crushing It, But At What Cost?

Deconstructor of Fun

Written by Michail Katkoff , founder of Deconstructor of Fun, a games industry veteran of 15 years, and a self-diagnosed Supercell fanboy. Supercells founder and CEO Ilkka Paananen dropped his annual blog post , and lets be honestits a masterclass in PR. The post announced 2024 as Supercells best year ever, and the numbers make a strong case: Revenue: 2.8 billion (+77% YoY) EBITDA: 876 million (+78% YoY) Monthly Active Users: 300 million, the highest since 2014 This is a massive turnaround from

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Report: 10:10 Games making layoffs after branding Funko Fusion 'commercial and critical failure'

Game Developer

The UK studio has been accused of failing to support employees throughout the process.

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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

We knew from the beginning that aiming for a late-February release was an ambitious timeframe, but the community has risen to the challenge and kept development right on track! As such, you can expect this to be our final beta release of the 4.4 period, with release candidates set to come out shortly after. In practice, this means that all further changes will be strictly regression fixes, so the content available here will be largely reflective of the 4.4 release.

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Liquid Swords confirms layoffs after pledging to implement 'sustainable work model'

Game Developer

The studio was founded by former Avalanche Studios CCO Christofer Sundberg in 2020 and previously received an investment from NetEase.

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If “live service” as a term is being used incorrectly by the general public, then what is the PROPER term? Or is there none, and so people will continue to use “live service” as the colloquial for whatever it is specifically that publishers have been pushing to produce, like what Destiny 1 & 2, Helldivers 2, Concord, Overwatch 2, Marvel Rivals, PoE 1 &2, Warframe, even Fortnight and Rocket League, etc etc are? the games where things are constantly changing rather than having more spaced out incremental updates of a mostly static game, and often have a lot of microtransactions and/or some sort of multiplayer component? Because there always seems to be some sort of extra commitment to these games that other games do not have. As in, a company makes a great non-“live service” game and can support it no problem for at least a year after release with patches and DLCs, but then the studio falls apart when they try to work on what the general public calls a “live service” game.

Ask a Game Dev

Those are "lifestyle games". The main thing you consider is that it's a game you play day in and day out for years - it's part of your lifestyle. Monster Hunter Wilds, Street Fighter 6, Rainbow Six Siege, Apex Legends, League of Legends, Roblox, any MMOG, the Sims, and so on and so forth are all games we expect players to play regularly day in, day out, week after week, month after month, year after year.

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How to add 2D Shadows in Unity

Game Development for Beginners

Creating a visually appealing 2D game isnt just about great artwork. Its about depth, contrast, lighting and yes, shadows. But how do you create 2D shadows in Unity? Today, Ill show you how simple its to add shadows to your 2D game in Unity. Video Tutorial Getting Started with Unitys 2D Lights Unity has a. Read more The post How to add 2D Shadows in Unity appeared first on VionixStudio.

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LAN Party

Indie DB

Recreate the thrill of in-person gaming, in fully customizable 3D virtual game rooms.

Games 95
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PC game sales hit $1.09bn on Epic Games Store in 2024

GamesIndustry.biz

Epic shared its Epic Games Store 2024 Year in Review blog post last Friday, highlighting its achievement of reaching 295 million users on its PC store representing an increase of 25 million users year-on-year.

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Frame Drop Issue on Web Platform in Cocos Creator 3.8.3 or Later Versions

Cocos

It sounds like a tough issue with frame drops. Have you tried optimizing the rendering settings or checking for memory leaks? Also, testing with a different version or clearing cache might help isolate the problem. Hopefully, this leads to a smoother experience!

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Liquid Sword makes "deeply regrettable" job cuts for "the studio's long-term sustainability"

GamesIndustry.biz

NetEase-backed studio Liquid Swords has confirmed a round of cuts, calling the redundancies "deeply regrettable" but necessary for "the studio's long-term sustainability.

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Full Stack Developer Roadmap 2025: A Step-by-Step Guide to Mastering Web Development

Artoon

Introduction Are you excited to start your journey as a Full Stack […] The post Full Stack Developer Roadmap 2025: A Step-by-Step Guide to Mastering Web Development appeared first on Artoon Solutions.

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Astro Bot and Helldivers 2 win big at DICE Awards 2025

GamesIndustry.biz

Team Asobi and Arrowhead Studios swept the 28th annual DICE Awards last week, with Astro Bot taking home the Game of the Year accolade.

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10:10 Games reportedly affected by staff cuts

GamesIndustry.biz

Funko Fusion developer 10:10 has reportedly been hit with layoffs, with around 20 workers affected.

Games 61
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Nexon posts "record-breaking revenue" in 2024 despite The First Descendant performing "below expectations"

GamesIndustry.biz

Maple Story publisher Nexon has released its 2024 fiscal year earnings report, posting record-breaking revenue for the second consecutive year.

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