Thu.Feb 13, 2025

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Overwatch 2 brings loot boxes back from the grave

Game Developer

Blizzard is bringing back the controversial loot boxes for Overwatch 2, and reintroducing parts of its once-planned PvE mode.

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s&dBox Game Engine by Facepunch

Game From Scratch

GameFromScratch.com s&dBox Game Engine by Facepunch Today we are checking out s&dBox, a new “game engine” and spiritual successor to Gary’s Mod by Facepunch (who also created the hit game Rust). While Gary’s Mod enabled gamers to create cool experiences to share and interact with, s&dbox takes it a step further, by not only having the The post s&dBox Game Engine by Facepunch appeared first on GameFromScratch.com.

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Trending Sources

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Embracer says gutting its business has created 'strong foundation for future value creation'

Game Developer

Kingdom Come: Deliverance II exceeded expectations during a quarter that Embracer CEO Lars Wingefors described as 'reassuring.

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Local testing to cloud deployment: development workflows in Amazon GameLift

AWS Games

In todays competitive gaming landscape, delivering a seamless multiplayer experience is crucial for an optimal game play experience. Game developers face numerous challenges in managing game servers such as scaling servers to meet player demand, managing game deployment pipelines and optimizing server fleets for costs. From initial development to scaling for global player bases, Amazon GameLift addresses these challenges by providing robust server hosting and scaling solutions.

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What Obsidian Entertainment learned making Avowed a first-person fantasy RPG

Game Developer

The world of Pillars of Eternity looks very different up-close and personal.

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Two part question. 1) Where does a decision like taking DA4 from single player to live service back to single player most likely come from? Do studio leads make that kind of call, or project leads? Or is it a publisher-side “mandate” based on market trends? 2) Rebooting like that must come with significant costs given all the “wasted” dev work, so what needs to happen to make them that confident that staying on course will result in smaller returns than starting over?

Ask a Game Dev

I think you've misunderstood the "single player vs live service" thing. Live services exist for single player game - any game with regular content updates and patching is a live service. Those content updates and patches are the "service" part - we have to build them, they go live and get pushed out to the public. When Andrew Wilson talked about having live service elements for Veilguard, he didn't mean it needed multiplayer or MMO elements.

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Atari and Jeff Minter team on remake of classic arcade game I, Robot

Game Developer

For Minter and Llamasoft, I, Robot is the latest in a legacy of remakes and re-imaginings. In the past, he's had a hand in remaking 8-bit classics Tempest and Defender, along with his own Atari ST/Amiga game Llamatron.

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More Trending

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Sony keen to bolster first-party earnings as PS5 nears 75 million lifetime sales

Game Developer

The company has upgraded its fiscal forecast after a bumper quarter.

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Windows Docker Image for a Cocos Application

Cocos

Im currently working on containerizing a Cocos application using Docker, but Ive run into some challenges due to the applications reliance on the Windows Server and GUI components. The application requires a graphical environment to function correctly, which makes it tricky to set up in a Docker container. What Ive Tried So Far: Docker Desktop for Windows: I have Docker Desktop installed on my Windows machine.

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Ubisoft cost-cutting 'ahead of schedule' after studio closures, with plans to 'go beyond' goal in FY26

Game Developer

While the company is focused on reducing its operational costs, CEO Yves Guillemot reiterated that Ubisoft's main priority is preparing Assassin's Creed Shadows for its March 20 launch.

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PS5 experiences record sales during holiday period, PlayStation revenues reach $11bn

GamesIndustry.biz

Sony has published its financial results for the nine months ending December 31, 2024, which saw growth across the board but especially during the holiday period.

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Astrumis - Survive Together

Indie DB

Mission Control has received a major overhaul based on player feedback to boost engagement and strategy, giving him a little more to do!

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Thunderful Gothenberg rebrands as Stormteller Games

GamesIndustry.biz

Thunderful Gothenberg has now rebranded as Stormteller Games.

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15 years of IFSCL!

Indie DB

The biggest Code Lyoko fangame (or Jeremy Simulator) releases some bold plans.

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Hisashi Koinuma appointed Koei Tecmo's new CEO

GamesIndustry.biz

Hisashi Koinuma is Koei Tecmo's new CEO.

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Solving Common Scheduling Conflicts in Film Production

Filmustage

The reality of these scheduling conflicts becomes crystal clear in the ever-changing world of film production. A project's success depends on the seamless coordination of cast, crew, equipment, and locations. Take Ridley Scott's "Napoleon" (2023) as an example. The production team completed shooting in just 62 days through precise scheduling. Bad weather, equipment breakdowns, or cast absences can bring production to a standstill and get pricey fast.

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MTG closes $620m acquisition of Plarium

GamesIndustry.biz

Modern Times Group has completed its $620 million acquisition of Plarium from its previous owner, Aristocrat Leisure Limited.

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How VFX Breakdowns Can Cut Film Production Costs

Filmustage

In this article, we will explore the substantial impact of visual effects on modern film budgets. It's worth noting that professional VFX companies charge up to $5,000 per hour for their industry-standard services. Visual effects consume 20-25% of a project's total budget in contemporary filmmaking. For smaller productions, the figure might be lower.

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I am having problems using parallel 1 node and node component Opacity

Cocos

tween(nodeV).sequence( tween().parallel(tween().to(0.5, { scale: new Vec3(2, 2, 2) }, { easing: sineOut }), tween().to(0.5, { opacity: 0 })), tween().call(() => { nodeV.active = false; }), tween().call(() => { this.node.active = true; }), ).

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[From the industry] TIGA UK Games Education Awards 2025 are now open for entries

Game Development News

TIGA has announced that the TIGA UK Games Education Awards 2025 are now open for entries

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[Editor] Bezier Path Creator - 贝塞尔路径创建器

Cocos

Bzier Path Editor An intuitive and lightweight editor for quickly creating smooth paths in the editor. You can easily make objects move along these paths, or use them as a guide for spawning objects. Video demo bilibili.com Bezier Path Creator - __bilibili Bezier Path Creator - , 3 0 0 0 0 0, bili_50294481672, CocosCreator3.8-2DcocostypescripttsCocos--Cocos.

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[From the industry] Develop:Star Awards 2025 entry is now open

Game Development News

Entry for this years Develop:Star Awards is now open

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Open Source vs Closed Source Software: Key Differences, Advantages, and Disadvantages

Artoon

Open source software is not a new term. In the last 15 […] The post Open Source vs Closed Source Software: Key Differences, Advantages, and Disadvantages appeared first on Artoon Solutions.

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[From the industry] Team17 Group plc announces company re-brand to everplay group plc

Game Development News

Team17 Group has announced a company rebrand after 34 years

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2.4.13 loadBundle wouldn't auto search for version without passing in version

Cocos

When I do not state a hash version, the bundle do not auto find the right version cc.assetManager.loadBundle([link] (err, bundle) => { }); I must include the version like this only itll work cc.assetManager.loadBundle([link] { version: 15ede }, (err, bundle) => { }); is this a bug?

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Outright Games, Naomi House and Jacksplace are calling for UK gamers to stream for a Children’s Hospice Charity Fundraiser

Game Development News

Naomi House and Jacksplace, local hospices for children and young adults, have announced the return of their gaming fundraiser event Game On!

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2.4.13 loadBundle wouldn't auto search for version without passing in version

Cocos

When I do not state a hash version, the bundle do not auto find the right version cc.assetManager.loadBundle([link] (err, bundle) => { }); I must include the version like this only itll work cc.assetManager.loadBundle([link] { version: 15ede }, (err, bundle) => { }); is this a bug?

Bug 40
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Javascript instead Tupescript

Cocos

yes, there is a thing named cocos2d-js.

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2.4.13 loadBundle wouldn't auto search for version without passing in version

Cocos

When I do not state a hash version, the bundle do not auto find the right version cc.assetManager.loadBundle([link] (err, bundle) => { }); I must include the version like this only itll work cc.assetManager.loadBundle([link] { version: 15ede }, (err, bundle) => { }); is this a bug?

Bug 40
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Access violation in Windows native build

Cocos

Hi. I have the same issue even with the empty project. Build from Cocos Creator works fine. Building a solution from Visual Studio makes output but the given error is thrown at start.

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NEW USERS READ THIS! New User Guidance

Cocos

Welcome New Users! This has a few quick tips to get you started. Why cant I do certain things? New users are somewhat limited for SPAM reasons.

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Bug with Cocos2dxJavascriptJavaBridge.evalString cc 2.4.14

Cocos

I try to use this code in android studio but i get this log on Logcat app.runOnGLThread(new Runnable() { @Override public void run() { Log.d("testtesst","12354"); Cocos2dxJavascriptJavaBridge.evalString("cc.log("JavaScript Java bridge!

Bug 40
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I am having problems using parallel 1 node and node component Opacity

Cocos

tween(nodeV).sequence( tween().parallel(tween().to(0.5, { scale: new Vec3(2, 2, 2) }, { easing: sineOut }), tween().to(0.5, { opacity: 0 })), tween().call(() => { nodeV.active = false; }), tween().call(() => { this.node.active = true; }), ).

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2.4.13 loadBundle wouldn't auto search for version without passing in version

Cocos

Im using js version of 2.4.13 and cant add the err=null, bundle=Bundle {_config:Config} to my code Can you see if my file is working at your side? Thanks drive.google.com TestB.zip Google Drive file.

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