Sat.Oct 21, 2023

article thumbnail

Forgive Me Father 2 Launches Into EA!

Indie DB

The time has finally come, madness is taking over and Forgive Me Father 2 is available in Early Access! As the Priest from the first installment, fight your way through the first ten levels in this Lovecraftian, comic-like retro FPS, more will come in.

article thumbnail

Michael Blaker’s Synth Saturday: Chapters 16-20 of “Destiny’s Call” by operation.meteor

Game Industry News

Hey all, I’m back for this week’s Synth Saturday with the fourth set of chapters in the sequel to one of my favorite Gundam Fics. It’s Chapters 16-20 of “Gundam Wing: Destiny’s Call” by operation.meteor. Plot: This set of chapters starts off big with huge reveals coming to the characters, though those who know the Seed setting won’t be too surprised, and then ends with one of the biggest twists to the plot of Destiny yet.

Build 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Project Gunship - EA Build 0.6.5

Indie DB

This month (and a half) of development unfortunately had a lot of spinning wheels, so I couldn’t make a lot of progress in areas that I was hoping to make. However, I was able to knock out some of the important features that needed to be added.

Build 84
article thumbnail

Inkscape – Working with Outlines and Outlined Shape

2d Game Art Guru

Working with Outlines and Outlined Shapes, Strokes, Power and Taper Strokes Inkscape Video Tutorial In this video tutorial, I try to show some of the many ways of working with outlined objects in Inkscape. This video was requested to understand how different outlined objects react, work, and can be edited in Inkscape. I start with a traced bitmap of an outlined island shape and turn it into a more manageable filled shape with a single stroke for an outline.

Editing 52
Join the IGDA Community
article thumbnail

How to run Jest unit tests with Cocos creator version 3.8

Cocos

We have the same issues and still don’t find solution. It’s very frustrating that tests don’t work for files which refers engine… I will be very grateful if anybody will post instruction how to solve it.

Engine 40
article thumbnail

How to import a vrm model?

Cocos

I want to import a VRM format model. I know that Cocos creator does not support this format. I also know that VRM is based on glTF, and Cocos creator already supports it. However, by renaming the model from model.vrm to model.gltf , I naturally got an error. Can I programmatically access GltfImporter (gltf.ccc) in any way? I do not know how to open this file or access this importer.

Writing 40
article thumbnail

Cocos Creator fails to start on Mac

Cocos

Hello, I just installed Cocos Creator on my Mac Ventura 13 (M2). A black window without any content appears after launch. When I go to Menu > Developer > Developer tools window starts to blink as you can see in the attached video: /uploads/default/original/3X/8/f/8f38174731bbc2f8bb6992d6465a06e4a873f608.mov This happens when I try to install and launch Cocos Creator v2.3, v2.4.

Content 40