Sat.Feb 22, 2025

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Haxe Game Engines in 2025

Game From Scratch

GameFromScratch.com Haxe Game Engines in 2025 Today we have compiled a list of the best Haxe game engines and game development frameworks (and a few miscellaneous game development options) for game development in 2025. This is the fourth in a series of posts exploring the game engine options available for the most popular programming languages. We The post Haxe Game Engines in 2025 appeared first on GameFromScratch.com.

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Cabin Crew Life Sim Early Access

Indie DB

We are thrilled to announce that Cabin Crew Life Simulator will be available in Early Access on February 19th.

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The Rise of Offshore Casinos: What’s Driving Their Popularity?

Game Wisdom

The Rise of Offshore Casinos: Whats Driving Their Popularity? Josh Bycer josh@game-wisdom.com In recent years, offshore casinos have experienced a surge in popularity among gamblers worldwide. As the online gambling sector continues to grow, gamers are increasingly seeking platforms that offer a wider range of games, higher bonuses, and more flexible regulations. … The post The Rise of Offshore Casinos: Whats Driving Their Popularity?

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Request for better shader documentation

Cocos

Hello, I am new to Cocos Creator, and I found it very easy to get started with. However there is a major issue. Shaders are virtually missing from the documentation. I am posting this as a request for Cocos to have somebody on the team, a technical artist preferably, to write up the shaders documentation, with sample codes important. The section on shaders is incomplete, therefore its unusable.

Shaders 40
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Witch’s Gaze is Now Available

Indie DB

Magic, mystery, and Slavic folklore await! "Witchs Gaze - The Vanishing Village" is now available on Steam!

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onCollisionEnter Never Called

Cocos

Hi guys, I installed Cocos Creator 3.8.4 yesterday and encountered a very confusing problem. I have a little experience with Unity but Im new to Cocos. I created an empty 3D project and tried to make a shooter game. Bullets are created on a shoot point, traveling to the front of the shoot point. The bullets have a cylinder collider and a rigibody attached to each, where useGravity is off and the type is dynamic. isTrigger for the collider is also off.

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onCollisionEnter Never Called

Cocos

Hi guys, I installed Cocos Creator 3.8.4 yesterday and encountered a very confusing problem. I have a little experience with Unity but Im new to Cocos. I created an empty 3D project and tried to make a shooter game. Bullets are created on a shoot point, traveling to the front of the shoot point. The bullets have a cylinder collider and a rigibody attached to each, where useGravity is off and the type is dynamic. isTrigger for the collider is also off.

Games 40

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onCollisionEnter Never Called

Cocos

Hi guys, I installed Cocos Creator 3.8.4 yesterday and encountered a very confusing problem. I have a little experience with Unity but Im new to Cocos. I created an empty 3D project and tried to make a shooter game. Bullets are created on a shoot point, traveling to the front of the shoot point. The bullets have a cylinder collider and a rigibody attached to each, where useGravity is off and the type is dynamic. isTrigger for the collider is also off.

Games 40
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3d Visualisation

Cocos

Hello All, Im happy that Cocos Creator comes with a 3D facility, but I couldnt find many documents or tutorials specifically for 3D visualization. My requirement is very simple and straightforward. Im working on an educational training platform, where I need to load a GLB file and display annotation text (with lines) on it. For example, I want to show human anatomy and label all the parts accordingly.

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How to do two-way "web desktop" browser-game communication/interaction?

Cocos

So, actually I havent tested this and so Im not marking this as the solution, but it seems I can call browser code directly from the scripts. Thats a big ups.

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How to continue input touch event for buttons, toggle?

Cocos

So the other day I was testing out this engine, and I found it irritating that the buttons were blocking my input. What if my game requires the feature where the button shouldnt block input?

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How to continue input touch event for buttons, toggle?

Cocos

Im answering immediately because I discovered the solution, so Im posting this here. Just dispatch a custom event from onClick of the button that is listened to by the objects that shouldnt be blocked for onTouch events.

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When I build android but SDKWrapper doesn't exist

Cocos

@Tom_k pls help me!!

Build 40
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onCollisionEnter Never Called

Cocos

The forum doesnt allow posting url. As a new user I cannot upload a package either. import { _decorator, Component, Collider, RigidBody, PhysicsSystem } from 'cc'; import Projectile from './Projectile'; import Unit from './Units/Unit'; const { ccclass, property } = _decorator; @ccclass export default class Bullet extends Projectile { @property override damage: number = 10; // Overriding inherited damage property private rigidbody: RigidBody | null = null; constructor(rigidBody: RigidBody) { supe

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When I build android but SDKWrapper doesn't exist

Cocos

cocos creator 3.8.

Build 40
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Cocos creator 1.17.0.2

Cocos

ai c file ny ko cho mnh xin vi

AI 40