Wed.Oct 16, 2024

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Don't Nod facing 'potential reorganization' and layoffs amid 2024's first-half struggles

Game Developer

Nearly 70 Don't Nod workers may be impacted as management figures out how to 'restore more organizational agility and secure the company's financing.

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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

Bitmap Books is known for its catalogue of visually stunningly books on the art, history and culture of video games. Each release demonstrates a genuine love for the subject matter and great attention to detail. Their latest offering, the upcoming book A Tale of Two Halves: The History of Football Video Games , is no exception. Written by Richard Moss, the book takes video game football fans on a nostalgic journey through their childhoods, leaving them misty-eyed over memories of countless pixel

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Outersloth receives more funding, partners with 'Slay the Spire' creator

Game Developer

The 'Among Us' developer has signed 13 games to its new label since its announcement in June.

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Shawn Layden: "AA is gone and that's a threat to the ecosystem going forward"

GamesIndustry.biz

Gamescom Asia opened its doors to industry attendees in Singapore this morning, kickstarting the day with a fireside chat with former Sony Interactive Entertainment Worldwide Studios chairman Shawn Layden.

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Xsolla starts industry advancement into Uzbekistan with development academy in 2025

Game Developer

The game commerce platform will support Uzbekistan with a school meant to find the country's 'next generation of developers and innovators.

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Hitman maker IO Interactive will publish the new action thriller by Leslie Benzies’ Build A Rocket Boy

GamesIndustry.biz

IO Interactive is moving into third-party publishing with MindsEye, the new action thriller by Build A Rocket Boy, the AAA team formed by GTA producer Leslie Benzies.

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IO Interactive will publish Build a Rocket Boy's 'proof of concept' game for Everywhere platform

Game Developer

The Hitman studio will publish the first game built on Build a Rocket Boy's Everywhere MMO, but has no concrete plans to be a third-party publisher full-time.

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More Trending

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Plants Vs Zombies 3 is shutting down for 'major overhaul'

Game Developer

From today, players will no longer be able to download the game or make in-app purchases.

Games 213
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Blender 4.3 Beta Is a HUGE Step Forward

Game From Scratch

GameFromScratch.com Blender 4.3 Beta Is a HUGE Step Forward The Blender Foundation recently released Blender 4.3 Beta and it’s jammed packed with new features. Blender 4.3 will remain in beta for a few weeks, with the full release hopefully coming on November 12, 2024. There are several new features in the Blender 4.3 release, but in the video below […] The post Blender 4.3 Beta Is a HUGE Step Forward appeared first on GameFromScratch.com.

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Out on the town: How esports events drive cultural and economic impact | Playable Futures

GamesIndustry.biz

This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world. You can find all previous Playable Futures articles here.

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Rogue Legacy Source Code Released

Game From Scratch

GameFromScratch.com Rogue Legacy Source Code Released Cellar Door Games have just released the source code for their popular indie smash hit Roguelite Rogue Legacy. Note this is not an open source project, the source code is released under a non OSI certified license and the release does not include the assets from the game. It does […] The post Rogue Legacy Source Code Released appeared first on GameFromScratch.com.

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Former Edge veterans launch new games publication On

GamesIndustry.biz

Two former members of Edge magazine have launched a new video games publication focused on premium long-form journalism, named On.

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Escape From Hadrian’s Wall with Jim Gray

Game Dev Unchained

Escape From Hadrian’s Wall Demo out now! It’s one thing to have an idea in your head, but bringing it to life with a team, especially for VR, was a whole different experience In an era where the gaming industry faces rapid transformation, both in terms of technology and workforce dynamics, key players like Jim Gray , founder of Jim Gray Productions , are navigating this evolving landscape.

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Circana: 71% of US engage with video games

GamesIndustry.biz

71% of US consumers play video games, according to Circana's 2024 Gamer Segmentation Report.

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Forgotten Lands: Online Alpha v1.13.06

Indie DB

Added a new map where players can kill each other in player vs. player combat.

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Best Next Fest 2024 Demos Part 2

Game Wisdom

Best Next Fest 2024 Demos Part 2 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is part 2 of my favorite demos from Steam Next Fest October 2024. 0:00 Intro 00:17 Antonblast 2:06 The Spirit of the Samurai 3:41 Zefyr a Thief’s Melody 5:20 Trash Goblin 6:17 Ari Buktu and the … The post Best Next Fest 2024 Demos Part 2 appeared first on Game Wisdom.

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In multiplayer games like Call of Duty and Apex Legends, I see many complaints about SBMM (Skill-Based Matchmaking). The main criticism is that it doesn’t allow strong players to play casually in non-ranked matches because there are already ranked modes for competitive play. However, even in casual modes, SBMM makes them face players of the same skill level, which can be stressful. What’s your opinion on this? How do SBMM algorithms work, and do you think it’s reasonable for players colmplainit

Ask a Game Dev

Here's the thing - lopsided (blowout) games are a lot more frustrating for the players getting blown out than they are fun for the players winning. They are a net negative experience - there's very little to gain or learn from getting blown out, but a lot of bad vibes that have a significant increase in the number of lesser-skilled players that quit playing the game because they've been blown out repeatedly by higher-skill player groups.

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Mechanics of Luck and Skill: Balancing Gameplay in Online Casino Games

Game Wisdom

Mechanics of Luck and Skill: Balancing Gameplay in Online Casino Games Josh Bycer josh@game-wisdom.com Luck and skill work in unison in the world of gaming. This, of course, doubly applies to online casinos. Players design and experience games as a result of both elements. Some games demand hefty strategic decision-making, while some are too … The post Mechanics of Luck and Skill: Balancing Gameplay in Online Casino Games appeared first on Game Wisdom.

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The Future of MOBAs: Is Virtual Reality the Next Big Thing for Gamers?

Juego Studio

Multiplayer Online Battle Arenas (MOBA) have become a major force in gaming, keeping players hooked with their strategic gameplay and competitive action for over a decade.

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XDefiant executive producer refutes rumours of shutdown amid Ubisoft troubles

GamesIndustry.biz

The executive producer of Ubisoft's live service shooter has dismissed reports that the game will shut down.

Games 57
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A scriptable render pipeline

Cocos

No matter which graphics API you use, you can use TS to write your own CRP render pipeline. TS won’t be translated to C++ for native build. But don’t worry, the performance is still good enough for your project. Here is the doc link: Render Pipeline Overview | Cocos Creator It was just updated last night. Just give it a try!

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Live Aware Labs secures $4.8m in seed funding round

GamesIndustry.biz

Seattle-based technology firm Live Aware Labs has raised $4.8 million in a seed funding round.

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A scriptable render pipeline

Cocos

How feasible is it to bridge TypeScript rendering code with the native C++ renderer to achieve a similar architecture to Unity’s Scriptable Render Pipeline (SRP)? Would a TypeScript equivalent of Mono and IL2CPP be required for this integration, or are there additional components or challenges that would need to be addressed to make this work?

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React Native Android: Closing the Divide Between Web and Mobile Development

Artoon

Tired of building separate apps for iOS and Android? React Native is […] The post React Native Android: Closing the Divide Between Web and Mobile Development appeared first on Artoon Solutions.

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Can't run simulator

Cocos

I installed cocos-dashboard from scratch and the new version 3.8.4 (and also installed again 3.8), as I wanted to start working with cocos creator again, and than it appeared.

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Former Assassin's Creed director to lead FunPlus' new Portuguese studio, Studio Ellipsis

GamesIndustry.biz

FunPlus has launched a new studio in Lisbon, Portugal – Studio Ellipsis.

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Cocos2d Runtime only

Cocos

I am looking to create a cocos2d game using Xcode. I just need the runtime. It looks like I have to use creator to do everything. There has to be a better way right?

Games 40
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Don't Nod admits "challenging times" as "reorganisation project" puts up to 69 jobs at risk

GamesIndustry.biz

Don't Nod is "reorganising", putting up to 69 jobs at risk.

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Cocos2d Runtime only

Cocos

I am looking to create a cocos2d game using Xcode. I just need the runtime. It looks like I have to use creator to do everything. There has to be a better way right?

Games 40
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Can't run simulator

Cocos

Hi, I am trying to debug, Currently the project is empty, (new project) I have just checked now with big project I made last year, and it didn’t work there also.

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Game client server

Cocos

I want to process packets sent from the socket when the tab is hidden, how can I synchronize the client with the server?

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