Microsoft developing native version of Minecraft for PS5
Game Developer
JUNE 21, 2024
Can't stop the block.
Game Developer
JUNE 21, 2024
Can't stop the block.
GamesIndustry.biz
JUNE 21, 2024
When Ulas Karademir last worked at IO Interactive, it was a Square Enix-owned, Danish game developer that made Hitman. He left in 2014, and has since held numerous senior roles at Unity, before joining Crytek co-founder Cevat Yerli to build an engine for distributed development (RealityOS). Now he's back at IO as the firm's chief technology officer, and he's walked into a very different company.
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Game Developer
JUNE 21, 2024
The key creatives behind Capcom's series explain why their next game had to go even bigger.
GamesIndustry.biz
JUNE 21, 2024
It's almost a truism at this point, but there is arguably no company in the games industry that protects its secrecy quite as closely or as well as Nintendo. Its tight control over information about its upcoming products rarely slips, and any third-party studio that has ever worked on a Nintendo property can vouch for how seriously the company takes information control and leak prevention.
Game Developer
JUNE 21, 2024
The Resident Evil remakes have proven to be very profitable for Capcom, and more are likely on the way.
Indie DB
JUNE 21, 2024
To celebrate Steam NextFest, Umbrella Labs has released the highly anticipated demo for their debut game Symbol of Sacrifice!
Game Developer
JUNE 21, 2024
It was also implied that personnel changes within Tango influenced the decision makers at Microsoft.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
JUNE 21, 2024
Under Fishlabs' direction, the Red Faction series would've returned with a goal of evoking the cult classic, Red Faction: Guerrilla.
GamesIndustry.biz
JUNE 21, 2024
You can now download or watch the latest episode of the GI Microcast, which covers (among other things) the latest Nintendo Direct. We discuss the line-up shown with new Mario, Zelda and Metroid titles on display , and ponder what this says about the Switch's final year before its successor arrives. We also look at the untapped potential for the Metroid franchise.
Game Developer
JUNE 21, 2024
This article is a reflection on a year spent researching 2D-Normal map generators and artist tools as well as an educational resource for those interested in the field.
Game Development News
JUNE 21, 2024
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it with a few tortuous puns) and this month marks fifteen years since Dovetail Games first left the proverbial station.
Ask a Game Dev
JUNE 21, 2024
Even in walking simulators, there's still the active element of moving around the environment and examining each item. The player retains agency in exploration games, even though there aren't too many other overt actions to take. Consider a "walking simulator" like The Talos Principle. The actions that the player take include exploring environments, collecting puzzle pieces, avoiding obstacles, jamming obstacles, moving boxes, climbing boxes, using boxes to obstruct enemies, and that neat time r
Mircosoft Game Dev
JUNE 21, 2024
Godot will be present at gamescom latam once again: meet contributors and fellow gamedevs at the booth, or sign up to our very own party!
Cocos
JUNE 21, 2024
I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?
Game Development News
JUNE 21, 2024
Narwhal, a gaming industry initiative dedicated to supporting startup gaming and game tech companies, is excited to announce its investment in Magify, an innovative game tech company with an end-to-end Business Intelligence system platform for mobile game developers. Although the deal’s financial details remain undisclosed, this partnership marks a significant milestone for both entities.
Cocos
JUNE 21, 2024
NewProject.zip (7.3 MB) I did the same in above project and it’s working fine for me. You can try running the above one and compare it with your code. If you still don’t get the problem, Create a project with that snippet so I can reproduce it and check the issue.
Game Development News
JUNE 21, 2024
Last night 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, which took place at a packed Royal Lancaster Hotel overlooking London’s Hyde Park.
Cocos
JUNE 21, 2024
Hi, I’m trying to destroy a node in Contact2DType.BEGIN_CONTACTcallback but get You are trying to destroy a object twice or more. error. I’m also checking for if (this.node && this.node.isValid) this.node.destroy(); just to be sure, but nothing changes. If I wait fo the next loop it works as expected setTimeout(() => { if (this.node && this.node.isValid) this.node.destroy(); }, 0) Any advice ?
Artoon
JUNE 21, 2024
Curious about what is React Native and how it can revolutionize cross […] The post What is React Native? A Beginner’s Complete Guide for 2024 appeared first on Artoon Solutions.
Cocos
JUNE 21, 2024
badnguyenky: can I using this jsb-link in another project? For example the jsb-link is a card game, and I want to use it in my project (Open the card game by clicking a button) No, you can’t. Just as I said before, the jsb-link is an after-building project of Cocos Creator. the code and assets have been compiled and packed.
Cocos
JUNE 21, 2024
badnguyenky: can I using this jsb-link in another project? For example the jsb-link is a card game, and I want to use it in my project (Open the card game by clicking a button) No, you can’t. Just as I said before, the jsb-link is an after-building project of Cocos Creator. the code and assets have been compiled and packed.
Cocos
JUNE 21, 2024
Hi, I’m trying to destroy a node in Contact2DType.BEGIN_CONTACTcallback but get You are trying to destroy a object twice or more. error. I’m also checking for if (this.node && this.node.isValid) this.node.destroy(); just to be sure, but nothing changes. If I wait fo the next loop it works as expected setTimeout(() => { if (this.node && this.node.isValid) this.node.destroy(); }, 0) Any advice ?
Cocos
JUNE 21, 2024
I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?
Cocos
JUNE 21, 2024
I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?
Cocos
JUNE 21, 2024
I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?
Cocos
JUNE 21, 2024
NewProject.zip (7.3 MB) I did the same in above project and it’s working fine for me. You can try running the above one and compare it with your code. If you still don’t get the problem, Create a project with that snippet so I can reproduce it and check the issue.
Cocos
JUNE 21, 2024
Hello guys, I am new to Cocos Creator, I have a school task that is import and using this jsb-link project, how to do it properly?
Cocos
JUNE 21, 2024
I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?
Cocos
JUNE 21, 2024
I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?
Cocos
JUNE 21, 2024
I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?
Cocos
JUNE 21, 2024
I’m not sure what you want. So can you please provide with a snippet of project with that code so I can reproduce it or atleast the code that is causing error?
Cocos
JUNE 21, 2024
I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?
Cocos
JUNE 21, 2024
I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?
Cocos
JUNE 21, 2024
I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?
Cocos
JUNE 21, 2024
Hey there. Feature Request: CC Editor Stuff => Search related… First one: A drop-down menu with “ Last 5 searches ” or even simply a “ repeat last search ” would improve the UX a lot. (Maybe even a “bookmarks” menu? Or maybe just two < > icons for forward/backward search results?) Second one: the " find UUID usages " is pretty broad. Only shows a scene where it is in.
Cocos
JUNE 21, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.
Cocos
JUNE 21, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.
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