Fri.Jun 21, 2024

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Microsoft developing native version of Minecraft for PS5

Game Developer

Can't stop the block.

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IO Interactive's mission to speed up game development | GI Sprint

GamesIndustry.biz

When Ulas Karademir last worked at IO Interactive, it was a Square Enix-owned, Danish game developer that made Hitman. He left in 2014, and has since held numerous senior roles at Unity, before joining Crytek co-founder Cevat Yerli to build an engine for distributed development (RealityOS). Now he's back at IO as the firm's chief technology officer, and he's walked into a very different company.

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Trending Sources

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Monster Hunter Wilds' open world leap is thanks to growing global popularity

Game Developer

The key creatives behind Capcom's series explain why their next game had to go even bigger.

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In the Switch's eighth year, Nintendo can still surprise | Opinion

GamesIndustry.biz

It's almost a truism at this point, but there is arguably no company in the games industry that protects its secrecy quite as closely or as well as Nintendo. Its tight control over information about its upcoming products rarely slips, and any third-party studio that has ever worked on a Nintendo property can vouch for how seriously the company takes information control and leak prevention.

Studios 107
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Resident Evil 2 Remake becomes the franchise's top-seller at nearly 14 million sales

Game Developer

The Resident Evil remakes have proven to be very profitable for Capcom, and more are likely on the way.

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Symbol of Sacrifice Demo Out Now!

Indie DB

To celebrate Steam NextFest, Umbrella Labs has released the highly anticipated demo for their debut game Symbol of Sacrifice!

Demo 102
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Xbox Game Studios boss: Tango Gameworks closure was 'forward-thinking' decision

Game Developer

It was also implied that personnel changes within Tango influenced the decision makers at Microsoft.

Studios 312

More Trending

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Red Faction game from Chorus dev Fishlabs among cancelled Embracer projects

Game Developer

Under Fishlabs' direction, the Red Faction series would've returned with a goal of evoking the cult classic, Red Faction: Guerrilla.

Dev 312
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Nintendo Direct and the year ahead | GI Microcast

GamesIndustry.biz

You can now download or watch the latest episode of the GI Microcast, which covers (among other things) the latest Nintendo Direct. We discuss the line-up shown with new Mario, Zelda and Metroid titles on display , and ponder what this says about the Switch's final year before its successor arrives. We also look at the untapped potential for the Metroid franchise.

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Inefficient or Unexplored: Insights from a Year-Long Study on 2D-Normal Map Generators

Game Developer

This article is a reflection on a year spent researching 2D-Normal map generators and artist tools as well as an educational resource for those interested in the field.

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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games

Game Development News

We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it with a few tortuous puns) and this month marks fifteen years since Dovetail Games first left the proverbial station.

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On the topic of “what the player is doing”, what do you feel about so called walking simulators? How does the design of a game where the player is largely is moving from point a to b is defined?

Ask a Game Dev

Even in walking simulators, there's still the active element of moving around the environment and examining each item. The player retains agency in exploration games, even though there aren't too many other overt actions to take. Consider a "walking simulator" like The Talos Principle. The actions that the player take include exploring environments, collecting puzzle pieces, avoiding obstacles, jamming obstacles, moving boxes, climbing boxes, using boxes to obstruct enemies, and that neat time r

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Godot returns: gamescom latam

Mircosoft Game Dev

Godot will be present at gamescom latam once again: meet contributors and fellow gamedevs at the booth, or sign up to our very own party!

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Cannot read property 'SetActive' of null

Cocos

I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?

52
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[From the industry] Narwhal accelerator funds all-in-one game development tool, Magify

Game Development News

Narwhal, a gaming industry initiative dedicated to supporting startup gaming and game tech companies, is excited to announce its investment in Magify, an innovative game tech company with an end-to-end Business Intelligence system platform for mobile game developers. Although the deal’s financial details remain undisclosed, this partnership marks a significant milestone for both entities.

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Cannot read property 'SetActive' of null

Cocos

NewProject.zip (7.3 MB) I did the same in above project and it’s working fine for me. You can try running the above one and compare it with your code. If you still don’t get the problem, Create a project with that snippet so I can reproduce it and check the issue.

Code 52
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The winners of the MCV/DEVELOP Awards 2024!

Game Development News

Last night 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, which took place at a packed Royal Lancaster Hotel overlooking London’s Hyde Park.

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You are trying to destroy a object twice or more

Cocos

Hi, I’m trying to destroy a node in Contact2DType.BEGIN_CONTACTcallback but get You are trying to destroy a object twice or more. error. I’m also checking for if (this.node && this.node.isValid) this.node.destroy(); just to be sure, but nothing changes. If I wait fo the next loop it works as expected setTimeout(() => { if (this.node && this.node.isValid) this.node.destroy(); }, 0) Any advice ?

52
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What is React Native? A Beginner’s Complete Guide for 2024

Artoon

Curious about what is React Native and how it can revolutionize cross […] The post What is React Native? A Beginner’s Complete Guide for 2024 appeared first on Artoon Solutions.

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Import and using a cocos2d-html5 jsb-link

Cocos

badnguyenky: can I using this jsb-link in another project? For example the jsb-link is a card game, and I want to use it in my project (Open the card game by clicking a button) No, you can’t. Just as I said before, the jsb-link is an after-building project of Cocos Creator. the code and assets have been compiled and packed.

Asset 52
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Import and using a cocos2d-html5 jsb-link

Cocos

badnguyenky: can I using this jsb-link in another project? For example the jsb-link is a card game, and I want to use it in my project (Open the card game by clicking a button) No, you can’t. Just as I said before, the jsb-link is an after-building project of Cocos Creator. the code and assets have been compiled and packed.

Asset 52
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You are trying to destroy a object twice or more

Cocos

Hi, I’m trying to destroy a node in Contact2DType.BEGIN_CONTACTcallback but get You are trying to destroy a object twice or more. error. I’m also checking for if (this.node && this.node.isValid) this.node.destroy(); just to be sure, but nothing changes. If I wait fo the next loop it works as expected setTimeout(() => { if (this.node && this.node.isValid) this.node.destroy(); }, 0) Any advice ?

52
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Cannot read property 'SetActive' of null

Cocos

I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?

52
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Cannot read property 'SetActive' of null

Cocos

I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?

52
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Cannot read property 'SetActive' of null

Cocos

I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?

52
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Cannot read property 'SetActive' of null

Cocos

NewProject.zip (7.3 MB) I did the same in above project and it’s working fine for me. You can try running the above one and compare it with your code. If you still don’t get the problem, Create a project with that snippet so I can reproduce it and check the issue.

Code 52
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Import and using a cocos2d-html5 jsb-link

Cocos

Hello guys, I am new to Cocos Creator, I have a school task that is import and using this jsb-link project, how to do it properly?

52
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Cannot read property 'SetActive' of null

Cocos

I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?

52
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Cannot read property 'SetActive' of null

Cocos

I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?

52
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Cannot read property 'SetActive' of null

Cocos

I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?

52
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Cannot read property 'SetActive' of null

Cocos

I’m not sure what you want. So can you please provide with a snippet of project with that code so I can reproduce it or atleast the code that is causing error?

Code 52
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Cannot read property 'SetActive' of null

Cocos

I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?

52
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Cannot read property 'SetActive' of null

Cocos

I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?

52
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Cannot read property 'SetActive' of null

Cocos

I’m sure that RigidBody2D has been added to Node. I create a GoldManager to spawn Gold, Gold will drop to hit the Floor. Has anyone encountered this issue yet?

52
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Feature Request / Editor: Dropdown Menu "Last 5 searches" & better 'dependencies' & 'referencing files' searches

Cocos

Hey there. Feature Request: CC Editor Stuff => Search related… First one: A drop-down menu with “ Last 5 searches ” or even simply a “ repeat last search ” would improve the UX a lot. (Maybe even a “bookmarks” menu? Or maybe just two < > icons for forward/backward search results?) Second one: the " find UUID usages " is pretty broad. Only shows a scene where it is in.

Feature 40
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Shader Problem in IOS

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.

Shaders 40
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Shader Problem in IOS

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.

Shaders 40