Sun.Nov 05, 2023

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Raising your game by deploying AI within game localization

Game Developer

Learn about the future of AI automation in game localization.

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LIMINAL PHASE, Available Now

Indie DB

After two years of working on LIMINAL PHASE, we are thrilled that LIMINAL PHASE is now available on VIVEPORT Infinity, HTC VIVE XR Elite, App Lab, and SteamVR.

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Does Cocos SdkHub support iOS platform?

Cocos

Hello, I implement in-app purchases in my game created in the 2.4.11 version of Cocos Creator. I currently work on the Android platform but will need iOS too. Does Cocos Sdk hub support the iOS platform IAPs? I can’t find any setting which would add the iOS platform… Thanks!

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How Much Does It Cost To Build a Fitness App Like Hevy?

Artoon

In today’s world, focusing on our health and fitness has become a […] The post How Much Does It Cost To Build a Fitness App Like Hevy? appeared first on Artoon Solutions.

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iOS in-app purchases

Cocos

I know that sdkbox is no longer available. So I’m going to implement in-app purchases in a native way. I’m going to start with iOS. I’m not sure how to communicate between the Object-c source code and the c++ source code. I would appreciate it if you could provide an example related to iOS in-app purchases.

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Preview in editor error: "[PreviewInEditor] Cannot read property 'length' of null"

Cocos

Cocos creator version: 3.8.1 error message call stack: TypeError: Cannot read property 'length' of null at Node._updateSiblingIndex (/Applications/Cocos/Creator/3.8.1/CocosCreator.app/Contents/Resources/resources/3d/engine/bin/.cache/dev/editor/bundled/index.js:71288:46) at eval (/Applications/Cocos/Creator/3.8.1/CocosCreator.app/Contents/Resources/resources/3d/engine/bin/.cache/dev/editor/bundled/index.js:133662:18) at Map.forEach (<anonymous>) at _sortSiblings (/Applications/Cocos/Crea

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