Tue.Aug 13, 2024

article thumbnail

Deep Dive: How Owlchemy adapted its VR titles for the Apple Vision Pro

Game Developer

From rebuilding shaders to extrapolating hand poses, here's how the team did it.

Shaders 345
article thumbnail

Krafton saves Tango Gameworks, and numbers. All of the numbers | GI Microcast

GamesIndustry.biz

The latest episode of The GamesIndustry.biz Microcast is now available to download. This week, we continue our look at the latest financial results, with highlights from Warner Bros, Bandai Namco, Sega and Remedy. We dive a little deeper into Sony and the decline it faces in PS5 sales, as well as our conversation with Take-Two CEO Strauss Zelnick around the publisher's latest results and its future line-up.

144
144
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

VR studio Archiact is shutting down

Game Developer

The Canadian studio has published more than 35 titles in over a decade but will now be closing its doors.

Studios 343
article thumbnail

Keywords acquires Wushu Studios

GamesIndustry.biz

Keywords Studios has acquired Wushu Studios for an undisclosed sum. The Liverpool-based studio was founded in 2017 by Alan McDermott and provides work-for-hire services to publishers and developers in addition to porting, remaster, and live support services. Wushu has worked on games including Baldur's Gate 3, Fall Guys, Forza Horizon 5, The Ascent, and State of Decay 2.

Studios 142
article thumbnail

Keywords acquires work-for-hire studio Wushu to expand Create division

Game Developer

The studio has worked on popular titles including Fall Guys, State of Decay, Forza Horizon 5, and Baldur's Gate 3.

Studios 322
article thumbnail

What are the legal risks of using generative AI in games development?

GamesIndustry.biz

Generative artificial intelligence, or GenAI, presents many opportunities in the gaming industry. Many of this year's biggest developer events, including GDC, have been awash with companies touting the use of GenAI for creating dozens of maps/levels, to improve development workflows, performing QA tasks, or even responding directly to in-game actions from a player.

AI 140
article thumbnail

What the heck is Valve doing with these informal Deadlock NDAs?

Game Developer

Is Valve using its platform power to create an uncompetitive advantage?

More Trending

article thumbnail

Marvelous restructures publishing labels for 'more holistic' Western expansion

Game Developer

Along with giving both subsidiaries a specific focus, Marvelous' new change helps it grow out its presence with Western audiences.

292
292
article thumbnail

VR studio Archiact is closing down

GamesIndustry.biz

VR studio Archiact is closing down. In a statement posted to LinkedIn , the Canadian studio said it informed all staff yesterday, August 12, that it will "close in two weeks." Archiact was formed in 2013 and positioned itself as a "pioneer in VR", "dedicated to the development of immersive reality games," including Doom 3: VR Edition, Journey to Foundation, Marvel Dimension of Heroes, and Evasion.

Studios 125
article thumbnail

Owlcat Games opens third-party, narrative game-focused publishing label

Game Developer

The Warhammer 40K: Rogue Trader studio is offering to provide financial and development assistance to any third-party developer making a narrative-driven title.

Studios 274
article thumbnail

FRVR closes $12.7m funding round to "further develop AI-powered game creation"

GamesIndustry.biz

FRVR has closed a $12.7 million funding round, led by Iberis Capital, in partnership with Indico Capital Partners and Lince Capital. The company said the "significant investment is a testament to the confidence that FRVR's new and existing investors have in the company's vision and execution." The funding will enable the company to "further develop its AI-powered game creation platform" which the firm says "has the potential to disrupt the status quo and provide a new level of speed creation and

AI 122
article thumbnail

Supporting Game Design with Evolutionary Algorithms

Game Developer

Evolutionary algorithms can optimize game parameters by simulating various scenarios -- enhancing design, especially for complex games.

article thumbnail

German games spending dips 6% in H1 2024 to €4.3bn

GamesIndustry.biz

German consumers spent €4.28 billion in the first six months of 2024, a dip of 6% compared to the same period last year. The news comes from a report by German trade association Game, based on data from GfK and the Sensor Tower-owned Data.ai. It marks the market's first decline after several years of growth. The sharpest drop in revenue was from hardware sales, which were down 18% year-on-year to €1.2 billion.

Console 120
article thumbnail

GDC 2024 Dial Up the Diegetics: Sounds of Nature

Game Developer

This article explores how environmental sound design, particularly from the natural environment, can be integrated into musical compositions to enhance diegetic immersion.

Games 232
article thumbnail

Owlcat Games expands into publishing

GamesIndustry.biz

Owlcat Games has signed two RPGs by Emotion Spark Studio and Another Angle Games to its new publishing division. In a statement, Owlcat said that as well as its own "development efforts", it was now also committed to "helping independent teams across the globe introduce their own RPGs and narrative-driven games." As part of its new service, Owlcat will be providing new partners developing RPG games "all the services, funding, and expert advice they need.

Games 119
article thumbnail

'We're currently choking to death': Glow Golf developer Alex Johansson says the industry must engage new audiences

Game Developer

'Why are we building 100 hour experiences for gamers when there are still a billion people who've never had a 100 second experience?

Build 208
article thumbnail

Konami's Powerful Pro Baseball was No.1 in July | Japan Monthly Charts

GamesIndustry.biz

Konami's Powerful Pro Baseball 2024-2025 was Japan's best-selling title in July, moving a combined total of 260,000 units during the first two weeks following its launch on July 18. Released on Switch and PS4, the title beat its predecessor eBaseball Powerful Pro Baseball 2022 which had a combined total of 202,000 units according to Famitsu's latest sales data.

Data 119
article thumbnail

Unreal Physics: Gravity Fields DLC

Indie DB

Unleash the power of gravity in the Gravity Fields DLC! Manipulate gravity fields to move, lift, and control vast numbers of objects in an expansive sandbox environment. Explore innovative gameplay mechanics and experience stunning visuals. Bend the.

Sandbox 78
article thumbnail

Marvelous USA and Xseed Games to operate as separate publishing labels

GamesIndustry.biz

Japanese game company Marvelous has announced structural changes within its subsidiaries Marvelous USA and Xseed Games. Xseed will continue to publish third-party titles including upcoming games The Big Catch and Moonlight Peaks, while Marvelous USA will focus on publishing Marvelous games such as Story of Seasons and the Rune Factor series. Marvelous USA will also provide its parent company with business, operational, and marketing support to its arcade business unit which is expanding to the W

Games 117
article thumbnail

Harmony Games Deploys a Fully Custom Game Backend Utilizing AWS Cloud Development Kit (AWS CDK)

AWS Games

Introduction : The importance of selecting a proper game backend Selecting a game backend solution is one of the most significant decisions that game studios face during development. The decision criteria varies depending on the type of game being released, the game launch timeline, the available engineering resources, and studio budgets. Harmony Games, a mobile game studio founded in 2023, considered two possible paths for solving the backend problem.

Tile 67
article thumbnail

Supercell appoints new CFO

GamesIndustry.biz

Supercell has appointed Gerard Griffin as its new CFO. Griffin has over 25 years of experience in finance and business leadership roles, having previously assumed senior positions at firms like EA, Zynga, NBC, and Sportradar. Looking ahead, Griffin says he will be "working with [.] the leadership team in creatively growing our games and business.

Games 113
article thumbnail

What do famous leads get out of becoming freelancers and then continuing to work with their former company? This sounds a glib but it’s genuine curiosity. I assume they get a little more control of how they work, but how’s that really look in practice?

Ask a Game Dev

It's a lot easier to get hired back (as a contractor or not) with a former employer with which you have a good and established relationship. The contractor already knows the dev team, already knows the kind of games they make, already has experience with the franchise, pipeline, tools, and workflow so there's very little ramp-up time. If the cost of contracting the leader's company for the work is reasonable and within the game's budget, there's little to be lost by hiring them on.

Dev 64
article thumbnail

Coding Is a Team Sport: How to Strengthen Teamwork Skills in Young Learners

Real Programming

In Hollywood movies, coders are often depicted as lone geniuses who impact society with just a laptop and their raw skills. For example, The Social Network depicted the creator of Facebook, Mark Zuckerberg, along these lines, and there’s a long list of movies where one coder takes on multinational corporations or even countries. Away from the silver screen, in real life, coding can be a group activity where kids rely on each other’s skills and willingness to help them achieve their ultimate goal

Code 52
article thumbnail

Check out issue 998 of MCV/DEVELOP

Game Development News

In case you missed it, the August-September 2024 issue of MCV/DEVELOP is available to download or read online. Subscribers to the print edition should hopefully have received their copies, while those without will find the latest issue of the magazine on display on the Ukie stand nest week at gamescom.

article thumbnail

Two Indie Adventure Games Worth Your Time

Game Wisdom

Two Indie Adventure Games Worth Your Time Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Underground Blossom and the Many Pieces of Mr. Coo, Blossom was played with a retail key, Mr.Coo was played with a press key. 0:00 Intro 00:15 Underground Blossom 2:12 The Many … The post Two Indie Adventure Games Worth Your Time appeared first on Game Wisdom.

Indy 52
article thumbnail

Problem with Android stick / TV [Black Screen]

Cocos

Hello everyone. Faced with this problem: the game built for web-mobile does not run on Android Stick (xiaomi). I want to try on the TV in the browser, after Spalsh-screen - just a black screen. Maybe someone has faced with such a problem?

Mobile 40
article thumbnail

What Processes Do Game Studios Go Through to Develop a Game?

Game Wisdom

What Processes Do Game Studios Go Through to Develop a Game? Josh Bycer josh@game-wisdom.com Game development is a long process consisting of seven key stages. Regardless of the size of the studio involved, the same processes and stages are always adhered to. But what are the processes involved in developing a new game? Planning … The post What Processes Do Game Studios Go Through to Develop a Game?

Studios 52
article thumbnail

Problem with Android stick / TV

Cocos

Hello everyone. Faced with this problem: the game built for web-mobile does not run on Android Stick (xiaomi). I want to try on the TV in the browser, after Spalsh-screen - just a black screen. Maybe someone has faced with such a problem?

Mobile 40
article thumbnail

Announcing Satori 2.0: Elevating Live Operations for Games

Game Development News

Announcing the release of Satori 2.0, our major upgrade to the world class LiveOps product from Heroic Labs. ‘Experiments, live events, feature flags, and analytics engine for game studios and publishers.’ From Sergei Vasiuk, Director of LiveOps at Wargaming. “Satori is brilliant.

Engine 40
article thumbnail

React Native Get Start: Your Guide to Cross-Platform App Development

Artoon

Introduction Mobile apps are essential for businesses to engage with their customers. […] The post React Native Get Start: Your Guide to Cross-Platform App Development appeared first on Artoon Solutions.

article thumbnail

Spine with multiple json files

Cocos

drive.google.com TestSpineCyka.zip Google Drive file. Please check on this demo. You will be able to see the following errors when opening the project. [Assets] Importer exec failed: /Users/user/Documents/Projects/Cocos3.0/TestSpineCyka/assets/spineboy-pro_atlas_gun.json [Assets] Can not find /Users/user/Documents/Projects/Cocos3.0/TestSpineCyka/assets/spineboy-pro_atlas_gun.atlas [Assets] Importer exec failed: /Users/user/Documents/Projects/Cocos3.0/TestSpineCyka/assets/spineboy-pro_atlas_porta

Asset 40