Sun.Mar 17, 2024

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Accessories giant Turtle Beach acquires rival PDP in $118 million deal

GamesIndustry.biz

Turtle Beach, the accessories giant best known for its gaming headsets, has acquired PDP for the value of $118 million. That includes $79.9 million in cash and the remainder in shares. Both companies compete in the third-party headset and controller categories, yet where Turtle Beach is leading the market in headsets, PDP is best known for a range of licensed controllers (including character-based ones for Nintendo Switch).

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GameMasters Toolkit Unreal, Unity & Godot Engine Humble Bundle

Game From Scratch

GameFromScratch.com GameMasters Toolkit Unreal, Unity & Godot Engine Humble Bundle The GameMasters Toolkit Humble Bundle is a collection of assets, environments and tutorials for the Unreal, Unity and Godot game engines. It’s from Leartes Studios and is redeemed on their new Cosmos store. As with most Humble Bundles, this one is organized into tiers: 1$ Tier Unreal Engine Create Auto […] The post GameMasters Toolkit Unreal, Unity & Godot Engine Humble Bundle appeared first

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Proper Z Order for 2D in Cocos 3.X

Cocos

You can do this as shown below. Create two layers: layer1 and layer2 in “Project Settings” Create a sprite at each layer Create two orthogonal cameras and change the properties “Priority” and “Visibility” 4.

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Key Components of Gaming Strategy: Taking your Skill to a New Level

Game Wisdom

Key Components of Gaming Strategy: Taking your Skill to a New Level Josh Bycer josh@game-wisdom.com Whether you’re delving deep into the virtual worlds of role-playing games or testing your reflexes in first-person shooters, the essence of gaming remains constant – it’s all about strategy and no, we’re not just talking about having good fortune.

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Cannot build due to lack of Android Studio options

Cocos

Hello. I am trying to output an APK for Android in CocosCreator, but I cannot do this. This document explains how to select “Click on Build Bundle(s)/APK(s) in the Build menu”. ttps://docs.cocos.com/creator/manual/en/editor/publish/android/build-example-android.html However, I do not see “Build Bundle(s) / APK(s) in the”. Is there something wrong with the procedure?

Build 52
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Cannot build due to lack of Android Studio options

Cocos

Thank you very much. That was a perfect answer. However, specifying Gradle Use Home did not resolve the error. The description on this site seems to allow selection of the JDK, but no such selection appears ttps://qiita.

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Cannot build due to lack of Android Studio options

Cocos

Fortunately, we found that the reason for this was not the proper project file specification However, even after specifying the project file, I still get an error and cannot build! Errors are as follows No matching variant of com.android.tools.build:gradle:8.0.2 was found. The consumer was configured to find a library for use during runtime, compatible with Java 8, packaged as a jar, and its dependencies declared externally, as well as attribute 'org.gradle.plugin.api-version' with value '8.0.2'

Build 52
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I'm looking for Cocos engineers

Cocos

Familiar with resources, memory, and performance optimization; Familiar with code encryption and security, and have experience in cross-platform and cross-browser compatibility; Proficient in using mainstream engines such as CocosCreate, Cocos2dx, Unity, laya, and erget; Proficient in native H5, Android, and iOS development; Experienced in large-scale game development;

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NEW USERS READ THIS! New User Guidance

Cocos

Welcome New Users! This has a few quick tips to get you started. Why can’t I do certain things? New users are somewhat limited for SPAM reasons.

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