Sun.Jun 16, 2024

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Kaiserpunk Demo Is Now Available!

Indie DB

Heard of Kaiserpunk and want to try it? Not heard of the game at all? Whatever the case, come check out our free public demo and see what the game is all about firsthand.

Demo 76
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I cannot log in to the forum with my old account, which is from a Chinese forum

Cocos

error: There is a problem with your account. Please contact the site’s administrator. who is administrator When I try to post with a new account, it also results in an error. Sorry you cannot post a link to that host I feel a strong sense of malice.

52
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"What's on your bookshelf" at Rock Paper Shotgun

Radiator Blog

Just a brief update here -- I recently had the honor of participating in Rock Paper Shotgun's "what's on your bookshelf" interview series. It's one of my favorite gaming journalism things happening at the moment, full of interesting book recs and observations from smart people like Alice Bell , Josh Sawyer , and Xalavier Nelson Jr. Check out the full series listing here.

Writing 40
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The rendering tree is independent, supports culling, Z-axis sorting, and rendering the same nodes in a list, implemented in a few lines of code

Cocos

First time writing an article, feeling a bit rusty, haha. Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. This allows for easier optimization and maintenance. Off-Screen Culling: Implementing culling for objects outside the screen can significantly boost performance by not rendering objects that are not visible to the player.

Culling 52
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The rendering tree is independent, supports culling, Z-axis sorting, and rendering the same nodes in a list, implemented in a few lines of code

Cocos

First time writing an article, feeling a bit rusty, haha. Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. This allows for easier optimization and maintenance. Off-Screen Culling: Implementing culling for objects outside the screen can significantly boost performance by not rendering objects that are not visible to t.

Culling 52
article thumbnail

The rendering tree is independent, supports culling, Z-axis sorting, and rendering the same nodes in a list, implemented in a few lines of code

Cocos

First time writing an article, feeling a bit rusty, haha. Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. This allows for easier optimization and maintenance. Off-Screen Culling: Implementing culling for objects outside the screen can significantly boost performance by not rendering objects that are not visible to t.

Culling 52
article thumbnail

The rendering tree is independent, supports culling, Z-axis sorting, and rendering the same nodes in a list, implemented in a few lines of code

Cocos

First time writing an article, feeling a bit rusty, haha. Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. This allows for easier optimization and maintenance. Off-Screen Culling: Implementing culling for objects outside the screen can significantly boost performance by not rendering objects that are not visible to t.

Culling 52

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Supports the use of ScriptableObject in Cocos Creator

Cocos

Portal: Cocos Store Introduction Provides the same functionality as Unity ’s ScriptableObject Convenient for configuring complex structured data, facilitating collaboration, and referencing other resources Just like configuring prefab component data normally, but without the need for nodes or attaching components Tested Platforms H5 WeChat Mini Game Android Native iOS Native TikTok Mini Game OPPO Mini Game vivo Mini Game Features and Planning [x] Custom ScriptableAsset Types [x] Preview and Edit

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Already supports the use of ScriptableObject in Cocos Creator

Cocos

Updated to version 1.0.3. Compatible with 3.7.x. Most platforms have passed the release testing.

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Already supports the use of ScriptableObject in Cocos Creator

Cocos

Updated to version 1.0.3. Compatible with 3.7.x. Most platforms have passed the release testing.