Kaiserpunk Demo Is Now Available!
Indie DB
JUNE 16, 2024
Heard of Kaiserpunk and want to try it? Not heard of the game at all? Whatever the case, come check out our free public demo and see what the game is all about firsthand.
Indie DB
JUNE 16, 2024
Heard of Kaiserpunk and want to try it? Not heard of the game at all? Whatever the case, come check out our free public demo and see what the game is all about firsthand.
Cocos
JUNE 16, 2024
error: There is a problem with your account. Please contact the site’s administrator. who is administrator When I try to post with a new account, it also results in an error. Sorry you cannot post a link to that host I feel a strong sense of malice.
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Radiator Blog
JUNE 16, 2024
Just a brief update here -- I recently had the honor of participating in Rock Paper Shotgun's "what's on your bookshelf" interview series. It's one of my favorite gaming journalism things happening at the moment, full of interesting book recs and observations from smart people like Alice Bell , Josh Sawyer , and Xalavier Nelson Jr. Check out the full series listing here.
Cocos
JUNE 16, 2024
First time writing an article, feeling a bit rusty, haha. Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. This allows for easier optimization and maintenance. Off-Screen Culling: Implementing culling for objects outside the screen can significantly boost performance by not rendering objects that are not visible to the player.
Cocos
JUNE 16, 2024
First time writing an article, feeling a bit rusty, haha. Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. This allows for easier optimization and maintenance. Off-Screen Culling: Implementing culling for objects outside the screen can significantly boost performance by not rendering objects that are not visible to t.
Cocos
JUNE 16, 2024
First time writing an article, feeling a bit rusty, haha. Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. This allows for easier optimization and maintenance. Off-Screen Culling: Implementing culling for objects outside the screen can significantly boost performance by not rendering objects that are not visible to t.
Cocos
JUNE 16, 2024
First time writing an article, feeling a bit rusty, haha. Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. This allows for easier optimization and maintenance. Off-Screen Culling: Implementing culling for objects outside the screen can significantly boost performance by not rendering objects that are not visible to t.
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Cocos
JUNE 16, 2024
Portal: Cocos Store Introduction Provides the same functionality as Unity ’s ScriptableObject Convenient for configuring complex structured data, facilitating collaboration, and referencing other resources Just like configuring prefab component data normally, but without the need for nodes or attaching components Tested Platforms H5 WeChat Mini Game Android Native iOS Native TikTok Mini Game OPPO Mini Game vivo Mini Game Features and Planning [x] Custom ScriptableAsset Types [x] Preview and Edit
Cocos
JUNE 16, 2024
Updated to version 1.0.3. Compatible with 3.7.x. Most platforms have passed the release testing.
Cocos
JUNE 16, 2024
Updated to version 1.0.3. Compatible with 3.7.x. Most platforms have passed the release testing.
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