Tue.Mar 05, 2024

article thumbnail

Toymaker Mattel is becoming a mobile game publisher

Game Developer

Hot Wheels and Barbie toymaker Mattel is expanding its video game interests, with a new publishing arm that will "co-devleop" and publish mobile games.

article thumbnail

Two Dots

Concept Art World

Concept Art World Two Dots Two Dots is a creative studio based in France and co-founded in 2012 by experienced concept and cover artist Seed Seven. It offers a large range of services: from creative concepts exploration to high resolution image and matte painting, from illustration and concept art to character design. Two Dots has a wide array of international clients in the entertainment industry, including video games and books. “We are a flexible outsourcing partner, able to understand

Concepts 117
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Solo indie developer claims Warner Bros. Discovery just 'retired' one of their games

Game Developer

Small Radios Big Televisions has been made available for free on PC as a result of the delisting.

Indy 324
article thumbnail

Unlocking South Africa's talent through co-development

GamesIndustry.biz

You can read all our South Africa Games Week articles on this page. The South African games industry has a long history of work-for-hire firms supporting some of the biggest developers worldwide, with several studios specialising successfully in porting and co-development. Six Peaks Games is one of them and, while technically a newcomer, it has decades of experience under its belt.

article thumbnail

Feeling out art styles to make your game stand out in Clash: Artifacts of Chaos

Game Developer

Andres Bordeu of ACE Team talks about finding unique artistic inspirations and feeling out the look of their compelling protagonists in Clash: Artifacts of Chaos.

Art 250
article thumbnail

The bleatings will continue until morale improves | Creature Comforts

GamesIndustry.biz

Before we begin, big thanks to Crepuscular Fluffle designer Merlijn Eskens for answering the last column's call for a sheep picture so I had an excuse to use this column's headline. It is very much appreciated. Unfortunately, I have to admit this headline is pure clickbait. As it stands right now, the threat of continued bleatings is an empty one. It has no teeth.

131
131
article thumbnail

The 'Pawns' of Dragon's Dogma 2 are the tip of an emergent iceberg

Game Developer

Hideaki Itsuno explains how Dragon's Dogma 2's customizable NPCs learn from other players and react to the game world.

Games 275

More Trending

article thumbnail

Bit Reactor's Star Wars strategy game unaffected by recent EA cuts

Game Developer

Bit Reactor's unannounced project remains in the safe zone alongside Respawn's eventual third Star Wars Jedi game.

Games 228
article thumbnail

Remedy's Thomas Puha: "You never know what's going to land on your launch date"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox On this week's GI Microcast , Remedy's Thomas Puha said finding the best launch window for your game is harder than ever, as there's no telling what else will launch alongside you and which of those titles will steal the most attention. His comments came as part of a conversation looking at our interview with Ascendent Studios' Bret Robbins , who observed that the company's debut title Immortals of Aveum may have launch

Studios 126
article thumbnail

Outward dev Nine Dots transitions to third-party publishing

Game Developer

Like other indie studios before it, Nine Dots is turning to publishing to help smaller studios get their games out the door.

Indy 224
article thumbnail

Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

Hee hee! I’m just havin’ a little fun before I get started. The video game industry is seeing a big wave of layoffs and game company closures, and it may be that we have begun the long, slow, agonizing bleed of a recession. Alas, I feel compelled to write about it. It's a hard thing to write about. It's painful. Lost jobs mean real suffering.

Indy 104
article thumbnail

Persona franchise sales surpass 22 million copies worldwide

Game Developer

All the recent remasters and remakes have made the Persona games more popular than evers.

Games 235
article thumbnail

NetEase revenue rises 7.2% to $14.6bn in 2023

GamesIndustry.biz

NetEase released its financials results for 2023, with the Chinese gaming firm experiencing growth across the board – particularly in its games division. The firm's overall revenue rose to RMB 103.5 billion ($14.6 billion) from RMB 96.5 billion ($13.4 billion), which represented a growth of 7.2% increase year-over-year. Profit rose 19.5% to RMB 63.1 billion ($8.9 billion) in 2023, compared to RMB 52.8 billion ($7.3 billion) the previous year.

Games 116
article thumbnail

Steam devs can now tweak the length of launch discounts

Game Developer

Launch sales on Steam can now run for two weeks.

Dev 261
article thumbnail

Temtem to drop microtransactions in June

GamesIndustry.biz

Temtem developer Crema has announced it will be dropping microtransactions from the game this June. In an open letter shared on Steam , the Spanish developer acknowledged player feedback and addressed issues including microtransactions and monetisation. "We understand the monetisation system on Temtem was deemed out of place for a lot of players, with our game not following the traditional rules of a live-service game," it wrote.

article thumbnail

Michael Blaker’s Video Game Tuesday: All About Forums

Game Industry News

Hey all, I’m back with an important topic for this week’s Video Game Tuesday. It’s all about forums. Forums?: A lot of developers nowadays are forgoing the use of forums and to me that seems to be a really bad thing since it doesn’t encourage community interaction or feedback. Given how many titles ship now with game breaking bugs, that seems to be a really poor way of handling the concerns of players.

Bug 96
article thumbnail

Symbol of Sacrifice Announcement

Indie DB

Symbol of Sacrifice has officially announced the demo will be ready in May and is set to take part in the June 2024 Steam Next Fest. Alongside the announcement they also released their teaser trailer shown below!

Demo 93
article thumbnail

Nine Dots branches out into publishing

GamesIndustry.biz

Outward developer Nine Dots Studio has announced its plan to publish third-party games, with the launch of Nine Dots Publishing. Speaking to GamesBeat , Nine Dots CEO Guillaume Boucher-Vidal said the studio will continue developing and publishing its own games, but will partner with other studios to publish their titles. The Quebec-based studio said it planned to invest $1 million to $2.5 million in publishing projects, with a focus on console and PC titles.

Studios 114
article thumbnail

AI model improvements for higher-quality textures in Unity Muse

Unity Blog

Unity Muse is a suite of capabilities to help you explore, ideate, and iterate with greater ease in the Unity Editor. One of these capabilities is Texture. Muse’s texture capability transforms natural language and visual inputs into PBR-enabled materials that can be applied directly to surfaces and objects in your project.

Texture 92
article thumbnail

Warner Bros. addressing "volatile" AAA console space with live services, mobile free-to-play

GamesIndustry.biz

The gaming business of Warner Bros. Discovery has been historically focused on AAA console games, but the company's CEO and president of global streaming and games JB Perrette wants to change that. As reported by GameSpot , Perrette shared a bit about his vision for the gaming business yesterday at the Morgan Stanley Technology Media and Telecom Conference , starting with a nod toward mixed reality headsets and the metaverse.

AAA 113
article thumbnail

Unreal March 2024 Asset Giveaway

Game From Scratch

GameFromScratch.com Unreal March 2024 Asset Giveaway It is time for the first Epic Games Unreal Engine asset giveaway for March 2024. The first Tuesday of every month Epic Games give away a number of Unreal Engines from the UE Asset Marketplace and March is no exception. This month we have 5 “Free for the Month” assets, […] The post Unreal March 2024 Asset Giveaway appeared first on GameFromScratch.com.

Asset 62
article thumbnail

Merc Tactics

Indie DB

Merc Tactics, a turn based tactical strategy PC game.

PC 96
article thumbnail

Best of Synty #2 Game Dev Assets Humble Bundle

Game From Scratch

GameFromScratch.com Best of Synty #2 Game Dev Assets Humble Bundle There is a new Humble Bundle of interest to game developers, the Best of Synty #2 Game Dev Assets Humble Bundle is a collection of low polygon asset packs from Synty Studios. While many of these assets have been featured in previous Humble Bundles, there are 4 completely new to […] The post Best of Synty #2 Game Dev Assets Humble Bundle appeared first on GameFromScratch.com.

Asset 59
article thumbnail

Progress Report: Final Crunchdown [Part 3/5]

Yotes Games

Hey guys! Feels like it's been a long while and a short one at the same time. (Maybe sitting at a desk for 12+ hours a day is finally warping my mind ?‍?, but we'll deal with that after launch.) This month's devlog is coming in so late because I intended on announcing a playable Alpha alongside it. But unfortunately, there's still at least 2 weeks worth of stuff to be done, so we're gonna miss the mark a little.

Alpha 52
article thumbnail

Do you have any tips on making enemy factions feel different to fight against, without spending too much designer and programmer time making full sets of different abilities for each faction? For context, I’m working on a cyberpunk brawler with 3 major enemy factions (corp, gang, cop).

Ask a Game Dev

Sure. The way to enforce the feeling that a faction is a real thing is that all units from that faction should feel like there's a common theme among them. I suggest that you establish a "faction ability" (or a pool of faction abilities) that all units from the same faction will share in addition to their "class" ability. This way you can create a handful of abilities that can be reused across many enemies and tie everything together at the same time.

article thumbnail

Tilemap Door Connections in Progress

Yotes Games

Never appreciated the true tedious chaos of labeling and connecting doors together until this week. ? Every city is like this and the mountains are worse. ?‍? But then there's those simple little linear paths. Those are a treat?

article thumbnail

5 Compelling Tips and Tricks For Choosing Online Casino Games

Game Wisdom

5 Compelling Tips and Tricks For Choosing Online Casino Games Josh Bycer josh@game-wisdom.com In the captivating realm of online casinos, each click unveils a world brimming with excitement and anticipation. Uncovering the ideal game is akin to stumbling upon a precious treasure amid the multitude of gaming options. However, we’re here to accompany … The post 5 Compelling Tips and Tricks For Choosing Online Casino Games appeared first on Game Wisdom.

Games 52
article thumbnail

Persona series moves over 22m units | News-in-brief

GamesIndustry.biz

Atlus' Persona series has sold over 22.

107
107
article thumbnail

CC 3.8.2 -- ParticleSystem2D

Cocos

Hi All, I started with the new project for POC purpose. I added a new element by : Create ->2D Object->ParticleSystem2D. By default atom_new.plist file is attached to this element. When I run the scene in Browser every thing work as expected. Issue :- The game doesn’t load when I create a Build and try to load the game/project in mobile. Don’t know what is the root cause, not able to fetch any logs.

Mobile 40
article thumbnail

WordPress vs Wix – Which One is Better for You?

Artoon

In this article, we will delve into the ongoing debate between WordPress […] The post WordPress vs Wix – Which One is Better for You? appeared first on Artoon Solutions.