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Develop a small settlement into a thriving multi-settlement civilization that spans the world. Play solo or with friends in a massive open world where settlement management, logistics, war, and survival unfold on a grand scale!
I have tried 386 and it work. However there is a minor issue on native android. If you image have.jpg extension in file name it will crash the app. I have to rename it back to.png to work around this.
In our upcoming game Tryhard , we have cutscenes and dialogue and level scripting like many other RPGs. This dev log is about how were implementing some of that stuff in the game. (Note that I'm writing this post mostly for fellow Unity game devs, but even if you don't happen to be a dev, maybe you'll appreciate this technical behind-the-scenes look anyway?
In Cocos Creator 3.8.3, I have a spine asset which consist of one spine.atlas file, one spine.png file and multiple json files like spine1.json, spine2.json and spine3.json. I am encountering error when importing the spine asset due to cocos editor tries to find spine1.atlas, spine2.atlas and spine3.atlas. I was able to do this in cocos 2.4 by altering spine-meta.js in the engine but I wasnt able to locate the same file or its counterpart in 3.8.3.
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