Mon.Feb 19, 2024

article thumbnail

Report: Blizzard is laying off almost 140 workers in Ireland

Game Developer

It's claimed the company has refused to negotiate with union representatives since announcing the cuts.

352
352
article thumbnail

Investors on the state of video games: "We are investing, but the bar is so much higher"

GamesIndustry.biz

It's been a perfect storm. The global economic situation is tough, interest rates have risen, people's disposable income has taken a hit, and there has been economic damage caused by the COVID-19 pandemic. Meanwhile, the dream of globalisation has been ended with destabilisation in Eastern Europe and the Middle East. And then in games, sales are falling, the number of launches has risen, the big live service titles are sucking up hours out of the market, there was too much venture money spent on

Studios 144
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Report: Nintendo's rumored Switch successor will now launch in 2025

Game Developer

Rumblings had suggested the next-generation device would debut in 2024, but those plans might have changed.

306
306
article thumbnail

Activision reportedly laying off more than 130 people from Ireland branch

GamesIndustry.biz

Activision Blizzard is reportedly planning redundancies at its Irish office located in Blackpool, Cork. As reported by the Irish Examiner , Irish deputy prime minister Michéal Martin said 136 people would be affected by the reported cuts. The Cork office employs an estimated 200 people and was originally established in 2007. Activision has not responded to the reports.

141
141
article thumbnail

Baldur's Gate 3 and Marvel's Spider-Man 2 big winners at 27th Annual DICE Awards

Game Developer

The prestigious Game of the Year prize was handed to Larian's acclaimed RPG.

Games 298
article thumbnail

The struggle with trying to utilise multiple skill sets | Black Voices Progress Report

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This interview is part of GamesIndustry.biz's Black Voices Progress Report, offering insight into the different experiences Black professionals have in the games sector. You can read more about the project and check out the other entries on this page. "I would love to feel like I'm a part of the gaming industry, but it's starting to feel as if you have to be on a list somewhere, as if it's a matter of where you live and

Games 135
article thumbnail

How to compile shaders with CMake

That One Game Dev

In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake. The post How to compile shaders with CMake appeared first on That One Game Dev.

Shaders 134

More Trending

article thumbnail

When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee. A pattern most of us learn in school holds us back from writing clearly.

Writing 104
article thumbnail

A tough week for games consoles | Microcast

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Chris Dring and James Batchelor take a look at the biggest stories from the business of video games in the last week. We start by discussing Xbox's announcement of four first-party titles coming to other platforms , as well as Microsoft's wider games strategy, before delving into PlayStation's latest financials , the challenges it faces and the revelation that there will be no major launches from existing franchises unt

Console 125
article thumbnail

Cylinder - Part 1: The Prototype

Indie DB

The start of this puzzle madness back in '05, with hints to where it led and is now leading.

article thumbnail

Monumental to acquire Game Circus

GamesIndustry.biz

Indie game studio and publisher Monumental has entered another agreement to acquire mobile developer Game Circus. As reported by Pocket Gamer , the Dallas-based studio will help expand Monumental's expanding portfolio of mobile games with titles such as Coin Dozer, Merge Zoo, and Prize Claw. "We're happy and excited to partner with Monty [Kerr, Monumental CEO] and his very talented team at Monumental," said Game Circus CEO Donnie Thompson.

article thumbnail

Godot Tactics RPG – 03. Input & Camera

The Liquid Fire

7thSage here again, welcome back to part 3 of the Godot Tactics tutorial. Sorry about the long delay. Life has been fairly hectic lately. This time we’ll be splitting things up a little different than the original lesson, and I wanted to extend a couple things a little bit. This lesson will focus on getting input set up, along with the camera and the battle scene.

Tile 59
article thumbnail

The Uncomfortably Comfortable Supercell Talk

Deconstructor of Fun

Supercell CEO’s annual blog post is a personal, inspirational, and sincere communication method from the top brass of a major mobile games company. But readers of this analysis should also understand that it is more than that: the annual blog post serves also as a CEO’s shareholder letter that Supercell publishes together with their financials. In other words, despite the casual form, it is still very much a piece of public relation (PR) crafted together with the CEO and a team of internal and e

Mobile 59
article thumbnail

How to compile shaders with CMake

That One Game Dev

In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake. The post How to compile shaders with CMake appeared first on That One Game Dev.

Shaders 52
article thumbnail

Modification for AudioSource module (including native)

Cocos

Hi Mr @zhangxm and @mr.kylin , I am working on audio source adjustment (adding parameter for pitch). Any suggestion which file(s) I should modify so It can implement well in native platform especially for windows. I’ve tried to modify these files: CocosEnginenativecocosaudiooalsoftAudioEngine-soft.h /.cpp CocosEnginenativecocosaudiooalsoftAudioPlayer.h /.cpp but in the end, when I try to compile simulator app using command “gulp gen-simulator”, It gives empty build (no.

article thumbnail

So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

The cost of any content in game dev is directly proportional to how much new stuff needs to be created for that content. In order to create a basic conversation cutscene to put into a game, we would need: A narrative designer to write the script for the cutscene A cinematic designer to script out the cinematic - which characters speak, in which order, with what timing, in which location, and what other actions they would take over the course of the cutscene Animations for the characters to play

article thumbnail

Peter D. McDonald: Run and Jump, The Meaning of the 2D Platformer

Jesper Juul

Out now in the Playful Thinking series: Peter D. McDonald: Run and Jump, The Meaning of the 2D Platformers. We are proud to present Peter D. McDonald’s new book. “How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros. , this deceptively simple visual language

article thumbnail

What makes us stand out?

Played with Fire

Are you ready to elevate your gaming experience to new heights? Step into the world of Played With Fire, where we redefine the boundaries of virtual reality gaming. In a market flooded with VR game producers, you might wonder, „What makes us stand out?” Well, it’s more than a question; it’s a journey into the extraordinary. Breaking the Mold At Played With Fire, we’re not just game developers; we’re architects of unparalleled adventures.

article thumbnail

Do Gamers Like Difficulty?

Game Wisdom

Do Gamers Like Difficulty? Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Armored Core 6 is introducing a new generation of gamers to difficulty spikes and hard bosses, and for today’s critical thought, I want to talk about why these discussions never end.… The post Do Gamers Like Difficulty? appeared first on Game Wisdom.

Games 52
article thumbnail

Overwatch 2 Character Ages: Here Is Everything You Have to Know

Game Errors

While some are curious to learn more about Overwatch 2 character ages, others are seeking explanations for some inconsistencies they found. We did some digging and came up with the complete list of characters, their age, and even birthday dates. Here is everything we know, almost a year after the initial game launch. How old are Overwatch 2 characters?

article thumbnail

Is Virtual Money Game Development the Future of Online Gaming?

Artoon

There has been a large demand for Virtual Money Game Development Companies […] The post Is Virtual Money Game Development the Future of Online Gaming? appeared first on Artoon Solutions.

article thumbnail

Destiny 2 Parting The Veil Not Showing Up: A Detailed Guide

Game Errors

Is your Parting the Veil quest not show up in Destiny 2? Destiny 2’s content-packed and thrilling gameplay captivates millions of players, but hidden obstacles can be frustrating. Bungie meticulously beta-tested the game and capitalized on the insights gained from its predecessor to enhance and refine every facet of the gameplay. Despite a few minor hiccups that need addressing, the game provides a highly gratifying and immersive experience, boasting stunning visuals, witty humor, diverse

Data 52
article thumbnail

Top 15 Best SEO Plugins for WordPress in 2024

Artoon

Elevate your WordPress site’s SEO game with our top 15 best SEO […] The post Top 15 Best SEO Plugins for WordPress in 2024 appeared first on Artoon Solutions.

Games 40
article thumbnail

How to Make Starfield Run Better: 6 Effective Methods

Game Errors

If you want to know how to make Starfield run better on a Windows PC, this article will help you with essential tips, instructions, and information. Unlike many other games, Starfield is a very CPU and GPU-demanding title. Not all PCs are capable of running this item smoothly. In recent news, we have also seen some strange reasons behind Starfield’s performance issues.

article thumbnail

Mark component/node dirty in inspector

Cocos

class ByButton extends Component { @property(Label) _label!: Label; @property(CCString) get text(): string { return _label.string; } set text(value: string){ _label.string = value; } } I create prefab ByButton.prefab and put it on scene. When i change ByButton.text property in inspector, I see how the Label changes its text. But when push ctrl+s Label not save changed property.

40
article thumbnail

How To Develop Food Delivery Apps Like Seamless {Features & Cost Estimation}

Artoon

The food delivery app industry has skyrocketed, now valued at over $150 […] The post How To Develop Food Delivery Apps Like Seamless {Features & Cost Estimation} appeared first on Artoon Solutions.

Feature 40