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'Management is more willing to risk our election coverage than they are to agree to a fair deal with its workers. We stand ready to bargain and get this contract across the finish line.
Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. As players build their cyberpunk metropolis, balancing relationships with factions that hold competing visions of the future, they’re drawn into a world where each card played brings them closer to either utopia or ruin.
This analysis is written by our friends at InvestGame. We recommend that you sign up for their weekly digest. And if you’re really hungry for insights, I nvest Game offers exclusive access via Patreon. A couple of months ago, our friends at Invest Game set out to look for the advantages ex-Riot employees have when securing investments. It turns out that ex-Riot founders typically secure larger average deal sizes and are more likely to close follow-up funding rounds compared to the broader indust
They're either making new classes or they're working on the next expansion's new progression paths for the existing classes. If we have enough class designers, we're probably doing both. [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
They're either making new classes or they're working on the next expansion's new progression paths for the existing classes. If we have enough class designers, we're probably doing both. [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
I used assetManager loadRemote to load image resources but it is having some runtime error causing an exception and not running the code attached to ListenerNode below, I can’t debug this problem.
According to your two questions: 1.What kind of behavior do you want for first question. 2.Please try this context for two question: Hello! This is an example t<color=#000000>ext.
Remedy has released its financial report for the third quarter (July to September 2024), and has reported a significant increase in revenue compared to the same period last year.
I used assetManager loadRemote to load image resources but it is having some runtime error causing an exception and not running the code attached to ListenerNode below, I can’t debug this problem.
GameFromScratch.com The OGRE Next Game Framework The OGRE 3D graphics/game framework is a cross platform open-source C++ game framework and rendering engine that has been in development since 2001! Over the last two + decades, OGRE has been used to power several successful games, such as the Torchlight Series, Rogue Galaxy and even provided the original […] The post The OGRE Next Game Framework appeared first on GameFromScratch.com.
Influencers and content creators have rapidly become one of the most visible aspects of the games industry. In courting them, publishers and studios can readily access vast audiences on platforms like YouTube, TikTok, and Twitch, and guarantee coverage. For creators, this can lead to lucrative partnerships and, in some cases, celebrity in the games industry and beyond.
In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5 , Civilization 6 , and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorded on October 22, 2023.
Regarding the first question. I expected that when outputting text via the RichText component, the already output text would not shift when I mask the unoutput text via transparency. However, in reality, sometimes the already output text dances. Regarding the “color” tag. I showed a bad example. In reality, the text is displayed as you showed. This is what my code demonstrates: let leftText = text.substring(0, index); let rightText = text.substring(index); this.richText.string = `${leftText}<
Hi all! I use Cocos Creator version 3.8.3. Look at the following example: There are two objects here. One is just a sprite. The second one has a Label component. The first object has the following properties: The second object has the following properties: I need to force the text to be output at, for example, 20 characters per second. The simplest thing I can do (without going into details about speed) is to just add characters (without the nuances of surrogate pairs): this.label.string += char
A_S: Can you give more detail on where can I update the renderdata or buffer in C++ or should I send it back to JS. Hi @A_S , as I mention that 2d assemblers are all implemented in TS, so there is no better way to do that in C++. Did you profile your code and check where the performance hotspots are? A_S: Meantime I will try to create a simple demo to reproduce the issue.
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