Mon.Nov 04, 2024

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New York Times tech staff asks readers to not play its games as union strikes

Game Developer

'Management is more willing to risk our election coverage than they are to agree to a fair deal with its workers. We stand ready to bargain and get this contract across the finish line.

Games 341
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How accessible is being a gaming content creator?

GamesIndustry.biz

Influencers and content creators have rapidly become one of the most visible aspects of the games industry. In courting them, publishers and studios can readily access vast audiences on platforms like YouTube, TikTok, and Twitch, and guarantee coverage. For creators, this can lead to lucrative partnerships and, in some cases, celebrity in the games industry and beyond.

Content 134
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Trending Sources

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Report: Netflix is eliminating its interactive shows in December

Game Developer

Netflix made Black Mirror and other shows into interactive events, but later called the tech 'too limited' for its goals.

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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. As players build their cyberpunk metropolis, balancing relationships with factions that hold competing visions of the future, they’re drawn into a world where each card played brings them closer to either utopia or ruin.

Fantasy 104
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Netflix Games exec prepares bowl of word salad to announce new role as VP of GenAI for Games

Game Developer

Mike Verdu claims devs can use generative AI to create 'mind-blowing new experiences for players.

AI 307
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Pokémon TCG Pocket reportedly makes $12m in first four days

GamesIndustry.biz

The new mobile outing for the Pokémon Trading Card Game has generated more than $12 million after just four days of release.

Mobile 141
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Supercell acquires UK mobile studio Space Ape Games

Game Developer

The London-based developer is known for working on titles like Beatstar and Transformers: Earth Wars.

Mobile 270

More Trending

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Atari adds Chris Sawyer's Transport Tycoon to its retro portfolio

Game Developer

The publisher hopes to expand distrubtion of the original Transport Tycoon and is considering 'potentially developing new titles or content.

Content 219
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Call of Duty flies, Concord falls | Microcast

GamesIndustry.biz

The latest episode of the GamesIndustry.biz Microcast is available to download now - and we finally got it back down to less than 25 minutes.

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Radical Forge nets £2.6 million to expand team and launch Southfield

Game Developer

The news comes months after the studio laid off a 'handful' of staff.

Studios 267
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Netflix's Mike Verdu reveals new role as VP of GenAI for Games

GamesIndustry.biz

Mike Verdu has finally revealed his mysterious new role at Netflix: vice president of GenAI for Games.

Games 112
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The overdesign trap of game design

Game Developer

Why over-designing your game can lead to an unfocused mess.

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Supercell acquires Space Ape

GamesIndustry.biz

Supercell increased its investment in Space Ape, acquiring the London-based studio.

Studios 110
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The OGRE Next Game Framework

Game From Scratch

GameFromScratch.com The OGRE Next Game Framework The OGRE 3D graphics/game framework is a cross platform open-source C++ game framework and rendering engine that has been in development since 2001! Over the last two + decades, OGRE has been used to power several successful games, such as the Torchlight Series, Rogue Galaxy and even provided the original […] The post The OGRE Next Game Framework appeared first on GameFromScratch.com.

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Designer Notes #86: Anton Strenger

Designer Notes

In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5 , Civilization 6 , and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorded on October 22, 2023.

Alpha 67
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Remedy revenue rises 129% during Q3 2024

GamesIndustry.biz

Remedy has released its financial report for the third quarter (July to September 2024), and has reported a significant increase in revenue compared to the same period last year.

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The Dragonhood 2.0 Update

Indie DB

Heroic and mythic dungeons, infinite tower, another amulets upgrade options, dragons ascension and more!

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Bethesda to shut down The Elder Scrolls Legends

GamesIndustry.biz

The Elder Scrolls Legends will be shut down early next year, and is no longer available to purchase on Steam.

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Display text character by character

Cocos

Regarding the first question. I expected that when outputting text via the RichText component, the already output text would not shift when I mask the unoutput text via transparency. However, in reality, sometimes the already output text dances. Regarding the “color” tag. I showed a bad example. In reality, the text is displayed as you showed. This is what my code demonstrates: let leftText = text.substring(0, index); let rightText = text.substring(index); this.richText.string = `${leftText}<

Code 52
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Radical Forge raises £2.6m

GamesIndustry.biz

Radical Forge has raised £2.6 million via NPIF II – Mercia Equity Finance (which is a part of the Northern Powerhouse Investment Fund II).

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Exception when using assetManager.loadRemote

Cocos

I used assetManager loadRemote to load image resources but it is having some runtime error causing an exception and not running the code attached to ListenerNode below, I can’t debug this problem.

Debug 52
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Say we’ve got a live service game, and we’re at the beginning of the current content cycle. The next batch of big character class changes aren’t expected for the next year or more, although smaller tuning passes and targeted reworks might occur in the mean time. Some of the class designers will be working on those smaller tasks, and possibly some are doing exploratory design for further future changes. What do the rest of the class designers work on?

Ask a Game Dev

They're either making new classes or they're working on the next expansion's new progression paths for the existing classes. If we have enough class designers, we're probably doing both. [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

Dev 52
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Display text character by character

Cocos

According to your two questions: 1.What kind of behavior do you want for first question. 2.Please try this context for two question: Hello! This is an example t<color=#000000>ext.

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Untold Stories of ex-Activision Blizzard King’s Founders

Deconstructor of Fun

This analysis is written by our friends at InvestGame. We recommend that you sign up for their weekly digest. And if you’re really hungry for insights, I nvest Game offers exclusive access via Patreon. A couple of months ago, our friends at Invest Game set out to look for the advantages ex-Riot employees have when securing investments. It turns out that ex-Riot founders typically secure larger average deal sizes and are more likely to close follow-up funding rounds compared to the broader indust

Mobile 52
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Exception when using assetManager.loadRemote

Cocos

export const ListenerNode = (node: Node, callback?: (event: any) => void) => { const isPc = checkPc(); if (isPc) { node.off(NodeEventType.MOUSE_DOWN); node.on(NodeEventType.MOUSE_DOWN, (event: any) => { callback && callback(event); event.propagationStopped = true; }); } else { node.off(NodeEventType.TOUCH_START); node.on(NodeEventType.TOUCH_START, (event: any) => { callback && callback(event); event.

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Maximize Your Indie Film’s Reach: Top 5 VOD Platforms for Digital Marketing

Filmustage

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Exception when using assetManager.loadRemote

Cocos

I used assetManager loadRemote to load image resources but it is having some runtime error causing an exception and not running the code attached to ListenerNode below, I can’t debug this problem.

Debug 52
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Display text character by character

Cocos

Hi all! I use Cocos Creator version 3.8.3. Look at the following example: There are two objects here. One is just a sprite. The second one has a Label component. The first object has the following properties: The second object has the following properties: I need to force the text to be output at, for example, 20 characters per second. The simplest thing I can do (without going into details about speed) is to just add characters (without the nuances of surrogate pairs): this.label.string += char

Sprite 52
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Handling complex calculation in C++ for better performance in iOS

Cocos

A_S: Can you give more detail on where can I update the renderdata or buffer in C++ or should I send it back to JS. Hi @A_S , as I mention that 2d assemblers are all implemented in TS, so there is no better way to do that in C++. Did you profile your code and check where the performance hotspots are? A_S: Meantime I will try to create a simple demo to reproduce the issue.

Demo 40