April Fools' 2024
Grumpy Gamer
MARCH 31, 2024
As the world spins into chaos, the one constant that brings stability into your world is knowing that grumpygamer.com will always remains April Fools’ joke free.
Grumpy Gamer
MARCH 31, 2024
As the world spins into chaos, the one constant that brings stability into your world is knowing that grumpygamer.com will always remains April Fools’ joke free.
Indie DB
MARCH 31, 2024
We invite you to participate in testing of the new custom map editor! You can help us by trying out the test version as we want to hear your feedback on the current set of features.
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Cocos
MARCH 31, 2024
Hey guys, Any idea on how I can fix this situation? I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh?
Artoon
MARCH 31, 2024
When we talk about the leading technologies in the modern world, the […] The post React vs React Native: Which One to Choose and Why? appeared first on Artoon Solutions.
Cocos
MARCH 31, 2024
Hello. Using Coccos 3.8.2 with Tiled 1.4 Made Map.tmx and Pallete.tsx. All individual png tiles in same folder. Add Map.
Cocos
MARCH 31, 2024
Hello folks, I am creating a casual mobile game in which user have to join some boxes. and when certain conditions are met, then those boxes will blast. For showing the blast effect, I am using 3D particles. In android device, when a lot of boxes blast at one time, then the particles are not visible but If I add some delay between consecutive box blast, (suppose 100 milliseconds), then the particles are visible.
Cocos
MARCH 31, 2024
Hello, Cocos Creator Development Team! I’m experiencing a game crash on Android devices when instantiating a prefab in debug mode, specifically within Cocos Creator version 3.8.2. The issue arises due to null values being assigned to the _lrot parameter of the prefab by the editor, unexpectedly. Here’s the problematic part of the prefab’s JSON: "_lrot": { "__type__": "cc.Quat", "x": null, "y": null, "z": null, "w": null }, The
Cocos
MARCH 31, 2024
I just upgraded my macbook to newest version (MACOSX 14.4.1), and upgraded to XCode 15.3. Then I created new empty project with Cocos Creator v3.8.1. Try to test a simple, empty build, but failed when XCode builds (or using Cocos Creator ‘make’ button). All failed on compiling AudioPlayer.mm, about std::function. The following is the build error logs.
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