Wed.Jan 24, 2024

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Mobile dev Talofa Games raises $6.3 million to make more fitness games

Game Developer

Talofa aims to use the newly gotten seed money to build upon its debut game, Run Legends, and create other "games for good.

Mobile 259
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. “Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys.

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Hasbro taps Resolution Games to create first D&D VR title

Game Developer

Hasbro is in the process of laying off 1,100 workers but remains eager to expand its digital games portfolio.

Games 267
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2025 could very well be the best year in video games sales to date | Opinion

GamesIndustry.biz

It is beginning to look like 2025 is shaping up to be one of the biggest years in video games, if not the biggest. Let us start with the obvious: the release of GTA 6. When it comes to the most successful video entertainment products of all time, for many franchises like Star Wars, the MCU (Marvel Cinematic Universe), Avatar or maybe Mario come to mind.

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Nintendo is scrapping 3DS and Wii U online support

Game Developer

Online play is being kicked to the curb but StreetPass will live on forever (or at least, for now).

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China removes proposed bans on monetisation tactics from government website

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox China may have reconsidered its divisive proposed regulations for bans against monetisation and engagement tactics. The BBC reported that the draft for the proposals, which were published on the National Press and Publication Administration (NPPA) website in December, have now been removed.

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People Can Fly reduces its workforce

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox People Can Fly, developer of Outriders, is poised to reduce its staff by more than 30 staffers. As reported by Kotaku , per sources familiar with the matter, the notice was sent to the studio from development director Adam Alker.

Studios 120
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Owlcat Games veterans launch program for newly-started Europe, MENA devs

Game Developer

Narwhal Accelerator angles to help newly opened studios in Latin America and MENA find partnerships and publishing deals for their projects.

Dev 216
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Baldur's Gate 3 wins big at New York Game Awards 2024

GamesIndustry.biz

The 13th annual New York Game Awards took place yesterday, with Baldur's Gate 3 taking the top prize of Game of the Year. Larian Studios' game also took home the award for Best Writing in a Game, having been nominated for six awards in total. Remedy's Alan Wake 2 also received two accolades including Best World and Best Acting in a Game for Melanie Liburd's performance as Saga Anderson.

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GTA Trilogy's Netflix release became streamer's most successful games launch

Game Developer

The GTA Trilogy ends up being a winner over on Netflix, proving the open world franchise's longevity.

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Activision updates Call of Duty code of conduct to combat toxicity

GamesIndustry.biz

Activision Blizzard has updated Call of Duty's code of conduct to combat player harassment and provided more insight into its voice moderation system. In an update shared to the Call of Duty blog , the publisher clarified the behaviour it expected from players, updating its code of conduct to "better reflect [its] commitment to combating the use of [its] games to promote discrimination or violence.

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Most developers are sold on the idea of unionization, but many still aren't discussing it

Game Developer

Developers believe in the power of collective action, but how many are currently unionized?

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Dmitrii Filatov and Grigory Bortnik launch Narwhal Accelerator

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Dmitrii Filatov and Grigory Bortnik have unveiled the Narwhal Accelerator. The program aims to provide up to $100,000 in investments for gaming and game tech firms in Europe, LATAM, and MENA regions.

Games 112
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Difficulty curves: how to get the right balance

Game Developer

Your difficulty curve has a major role to play in preventing players from churning in your games.

Balance 191
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Grand Theft Auto trilogy reaches 18m downloads on mobile

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Netflix's mobile release of the Grand Theft Auto trilogy has been downloaded 18 million times across iOS and Android. As reported by MobileGamer.biz , per data from Appmagic, the Rockstar titles hit the install figure after launching on the streaming service back on December 14.

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Godot Gets Free Nintendo Switch Port

Game From Scratch

GameFromScratch.com Godot Gets Free Nintendo Switch Port Until now, if you wanted to port your Godot game engine developed game over to the Nintendo Switch, you either did the work yourself or broke out your credit card and either subscribed to W4Games Consoles or used a porting service such as Lone Wolf Technologies or Pineapple Works. Thankfully, … Godot Gets Free Nintendo Switch Port Read More The post Godot Gets Free Nintendo Switch Port appeared first on GameFromScratch.com.

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Technical art roles: What they are, and how to get one

GamesIndustry.biz

This article is part of our Get into Games special , offering students insight on life in the games industry and advice on how to get into the business Of the myriad roles available in the games industry, an artist is perhaps one of the easiest positions for outsiders to understand. Programmers, too, do pretty much what they say on the tin. But technical artists?

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Tomas Sala on building an indie IP with award-winning Bulwark: Falconeer Chronicles

Unity Blog

BAFTA-winning indie developer Tomas Sala, winner of the CommUnity Choice Award at gamescom 2023, shares the development process behind his new game, Bulwark: Falconeer Chronicles.

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Hyper-Casual Meets Midcore: Alien Invasion’s Journey to Hybrid-Casual Stardom

CrazyLabs

Alien Invasion: RPG Idle Space, created by the talented studio Multicast Games, stands as one of the top three hybrid-casual games in the past year, as per Data.ai’s ‘State of Mobile 2024’ report. Below, we’ll dive into the elements that make it a pioneering and highly profitable hybrid game so that you can apply these […] The post Hyper-Casual Meets Midcore: Alien Invasion’s Journey to Hybrid-Casual Stardom appeared first on CrazyLabs.

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All About VFX in Game Development in 2024

Juego Studio

The realm of VFX (Visual Effects) in games continues to redefine the boundaries of digital art and technology. With advancements in graphics technology, VFX in games isn’t just about dazzling visuals; it's about crafting immersive experiences that blur the line between reality and fantasy.

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D20 RPG – Refactoring (SetUp and TearDown)

The Liquid Fire

During a project it is important to stop and reflect on what you’ve implemented and see if you like it or not. In some cases this will lead to “refactoring” – the restructuring of architecture to improve upon it. Overview In Lesson 29 of this project, Events, I modified the interface of my IDependency by adding methods for `SetUp` and `TearDown`.

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Two Slices of Indie Platformers

Game Wisdom

Two Slices of Indie Platformers Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double indie game review of Forza Polpo and Doomblade, both played with press keys provided by the developer. 0:00 Intro 00:14 Forza Polpo 7:38 Doomblade … The post Two Slices of Indie Platformers appeared first on Game Wisdom.

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Recently, Nexon was fined for manipulating drop rates of loot boxes so that some items effectively had a 0% chance of appearing. Because of how many samples it would take and the associated cost of buying a loot box to get samples to prove something like this, are there ways for the player/user to determine if something like this was occurring in their game of choice?

Ask a Game Dev

There's no way for a single user to do it by herself in that case. The best means of approach is to collect aggregate data. Since unopened loot boxes are fungible (i.e. all loot boxes are functionally equivalent until opened), it doesn't matter if one person opens a thousand loot boxes or a thousand people open one loot box apiece. Thanks to the combined powers of statistics and math, we can calculate the sample size we would need for an average result at a given confidence level and interval st

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The Point of Soulslike Design

Game Wisdom

The Point of Soulslike Design Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this critical thought, I wanted to talk about the significant lesson that Soulslikes try to instill in the player, and what many people keep missing when they play them. Mentioned Articles from the New Yorker and … The post The Point of Soulslike Design appeared first on Game Wisdom.

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What is AI and Automation? An Cost-effective Operations Duo

Rocket Brush Studio

Integrating artificial intelligence (AI) and automation offers a strategic approach to redefining operational processes, driving cost-effectiveness and productivity. Research has shown that integrating these technologies can lead to a 50% reduction in operational costs while tripling process efficiency. As a result, the combination of AI and automation is reshaping the business landscape.

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Top 5 Star Trek Games of All Time

Game Wisdom

Top 5 Star Trek Games of All Time Josh Bycer josh@game-wisdom.com The popularity of the Star Trek universe was never in doubt. Based on revenue estimates by the Guinness World Records, it is the most successful sci-fi brand originating on TV, being worth around $10.7 billion. It started all the way … The post Top 5 Star Trek Games of All Time appeared first on Game Wisdom.

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Dough: A Crime RPG

Indie DB

Hello everyone! The Dough Demo is now live on Steam!

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Error: This device does not support WebGL2

Cocos

I can load the game with iPhone11 (iOS 16.7.2) Safari. How to check the error message? So, what’s your issue? The video you attach can run correctly too.

Games 52
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Critical Path 2024 – Six highlights to look forward to!

Game Development News

Here are the key upcoming events and releases to mark in your calendar for the next six months!

Retail 52
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How to enable by default all editor icons/bounding boxes visibility?

Cocos

@idchlife i am not sure if i understand the issue. For 2D, you can change to 2D mode to view the nodes. About 3D, i don’t understand what you want? Could you please describe it in more detail? Thanks.

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How to serializable for Generic type in cocos creator?

Cocos

TypeScript doesn’t allow using a generic type parameter as a decorator argument. This is because TypeScript’s type system is erased during compilation, and decorators are a runtime feature. Maybe one option would be achieving it by Mixins? github.com/Microsoft/TypeScript Mixin classes microsoft:master ← microsoft:mixinClasses opened 12:23AM - 30 Jan 17 UTC ahejlsberg +2298 -14 This PR expands upon #13604 to add support for mixin classes and constructors.

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How to enable by default all editor icons/bounding boxes visibility?

Cocos

I’m having hard times positioning nodes in the scene, whether it’s 3D or 2D. For me everything is invisible till I press it (except Camera and several others node that have icons enabled). When I compose nodes for example with colliders, or nodes where sprites in different places, I can’t assess correctly size of prefab, group of nodes etc.

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How is the situation with Cocos Store plugin sales? Wondering if it's worth the time and effort to invest into making paid plugins

Cocos

Is there some kind of data or analytics about overall interest of buyers of different plugins? I know this information could be hidden from end users, but maybe there some info about the topic? I like developing modular solutions and extracting them to plugins, but I don’t know if it can be of any financial interest to publish them to get some coin for the job.

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How to serializable for Generic type in cocos creator?

Cocos

Is it possible to serializable for Generic type? @ccclass('Dictionary') export class Dictionary { @property([String]) keys: string[] = [] @property([K]) //Can not do this, cause K is a type, not a value value: K[] = [] } After this, I have a component storage the Dictionarty value @ccclass export class DComp extends cc.Component { @property(Dictionary/** **/) dic: Dictionary = new Dictionarty (); } So, the DComp only.

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