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I recently asked on Mastodon how a player would expect damage to be computed in an RPG. (base_damage + extra_damage) * damage_buff or (base_damage * damage_buff) + extra_damage General consensus is there was no consensus. The one thing people did agree on was that the skill/weapon description should say what the order of operation is. Fair enough. I am worried about the amount of information that needs to be conveyed to players.
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