Sun.Sep 17, 2023

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All Offical Demo Cases FREE Today!?

Cocos

Hello Cocos! I’m very glad to be back with you! Thank you for such a warm welcome! 6 years ago I worked on a project in Cocos2D-X, but was forced to switch to Unity due to the need for 3D. Now, after the death of the Unity, I’m glad to see how strong CocosCreator has become. Glad to join you again!

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Starship Murder, free on Steam

Indie DB

Hey, everybody! Kuba from My Next Games here. It took me longer than I anticipated but I finally got our new game out into the world! It’s called Tales From The Arcade: Starship Murder and it’s an experimental murder mystery roguelite in which the.

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All Offical Demo Cases FREE Today!?

Cocos

#To help new users from Unity# We’re having our first megasale at the Cocos Store for new users from Unity, all our official items are free for the next 10 days! Reply in the comments about which resources you find useful, or what kind of learning resources you still need. Come check out our game projects, add-ons and more! #gamedev #gamestore Free Source Code (Limited Free for New Users) Cybepunk TPS Shooting Game: A third-person shooter game in Cyberpunk style, implemented with Cocos.

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Unity Developers Fight Back

Game From Scratch

GameFromScratch.com Unity Developers Fight Back The fallout to Unity’s recently announced price changes, including the new Unity Runtime Fee, keeps getting worse. While Unity have been mostly radio silent since the announcement, Unity developers certainly haven’t been. Now, they are fighting back in the only way they can, by hitting Unity in the pocket book. … Unity Developers Fight Back Read More The post Unity Developers Fight Back appeared first on GameFromScratch.com.

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All Offical Demo Cases FREE Today!?

Cocos

#To help new users from Unity# We’re having our first megasale at the Cocos Store for new users from Unity, all our official items are free for the next 10 days! Reply in the comments about which resources you find useful, or what kind of learning resources you still need. Come check out our game projects, add-ons and more! #gamedev #gamestore Free Source Code (Limited Free for New Users) Cybepunk TPS Shooting Game: A third-person shooter game in Cyberpunk style, implemented with Cocos.

Demo 98
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Hey Unity!

Indie DB

Here are some of my thoughts about the very wonky situation regarding Unity's "Runtime Fee"

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PS4 Cannot Use The Content Error [FIXED]

Game Errors

Using the high-quality and uniquely designed PS4 to play games is an exciting and thrilling experience. Unfortunately, like many other consoles, PS4 experiences errors occasionally that get in the way of gaming. These errors pop up and prevent access to several games if not all. One such error is the PS4 cannot use the content error. When this occurs, players receive the following message: Cannot use the content.

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Detects Nodes touched when touching and dragging

Cocos

I have a game screen with squares (Node) that are generated when the game starts. I have no idea how to do it so that when the player taps and drags , the touched squares change color. The most difficult part is how to get information about the squares (Node) that are touched. You can think of this as dragging and selecting cells in Excel. Any suggestions please?

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Rainbow Six Siege Error Code 2-0x0000c015: How To Fix It

Game Errors

Rainbow Six Siege is an online tactical shooter video game by Ubisoft Montreal. It offers an elite level of PC gaming as a tactical team-based shooter where superior planning and execution triumph. However, many players have reported being frustrated with the connection problem they encounter in the game with error code 2-0x0000c015. If you are also a victim of this same issue in Tom Clancy’s Rainbow Six Siege on your PC, then you are on the right page of the internet.

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Detects Nodes touched when touching and dragging

Cocos

Hello, on how to listen for node click events and get click node information, you can check this article: [link] In addition, to achieve dragging objects through the mouse, you can refer to the following code: import { _decorator, Component, EventTouch, Node, UITransform, Vec3 } from 'cc'; const { ccclass, property } = _decorator; @ccclass('DragMove') export class DragMove extends Component { @property(Node) touchNode: Node = null; start() { this.node.on(Node.EventType.TOUCH_MOVE, this.dragMoveN

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How To Create A Fitness App and Generate Revenue with It?

Artoon

A healthy lifestyle has become a modern age demand. Individuals keep themselves […] The post How To Create A Fitness App and Generate Revenue with It? appeared first on Artoon Solutions.

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Cocos creator editor extensions

Cocos

I try to create a script and prefab from my custom extension and attach that script to created prefab but it keep saying that my create class is not child class of Component const scriptResult = await Editor.Message.request( "asset-db", "create-asset", "db://assets/" + name + ".ts", "import { _decorator, Component, Node } from 'cc';nconst { ccclass, property } = _decorator;nn@ccclass('" + name + "')nexport class " + name + " extends Component {n start() {nn }nn update(deltaTime: number) {n n }n}

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Axmol-2.0 released

Cocos

axmol is just a fork of cocos2d-x-4.0: GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) axmol-2.0.0 release notes Add experimental WebAssembly build support(WebGL 2.0) by @nowasm List of known issues maybe help wanted WebGL context lost not handled yet A demo avaiable on axmol gh-pages: cpp-tests.html, build from branch dev Note: Follow functionals require wasm pthread support, and needs server enable M.

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A touch recognition issue with the persistent node canvas

Cocos

I’m trying to transfer a game made with Cocos 2.4 to 3.8. In the A scene that manages the game, I created a UI Canvas and made it a persistent node. When calling the UI from another B scene, it is rendered well on the scene, but when touching, the canvas of the B scene is recognized first, not the persistent canvas. There is a way to overcome this. I’m trying to use siblingIndex but it’s not working properly.

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A touch recognition issue with the persistent node canvas

Cocos

I’m trying to transfer a game made with Cocos 2.4 to 3.8. In the A scene that manages the game, I created a UI Canvas and made it a persistent node. When calling the UI from another B scene, it is rendered well on the scene, but when touching, the canvas of the B scene is recognized first, not the persistent canvas. There is a way to overcome this. I’m trying to use siblingIndex but it’s not working properly.

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Is Cocos Creator Really Free?

Cocos

Hi, I have question that is Cocos Creator Open Source or Free or both? If it’s Free then for how long it will be free or maybe in future certain parts maybe locked as premium or certain revenue must be shared with Cocos for the game build in cocos engine/editor. 2nd question is that how the team earns which supports the Cocos Creator/Engine ? Is it investor backed game engine?

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Axmol-2.0 released

Cocos

axmol is just a fork of cocos2d-x-4.0: GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) axmol-2.0.0 release notes Add experimental WebAssembly build support(WebGL 2.0) by @nowasm List of known issues maybe help wanted WebGL context lost not handled yet A demo avaiable on axmol gh-pages: cpp-tests.html, build from branch dev Note: Follow functionals require wasm pthread support, and needs server enable M.

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Wechat minigame in cocos creator

Cocos

Hello, I recently managed to project WeChat minigames on the newest Cocos Creator. but I don’t know how to start it, and how to use the minigame API to cocos creator.

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