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Friends, we have a really big problem. We just released our game, and unlike the Android version, we’re getting feedback that the game overheats excessively on iOS. The core logic is the same, but the problem only occurs on iOS. Here’s the current screen built with Xcode. As you can see, the battery impact is marked as very high. The shocking thing is… even if we build a new empty project, the battery impact still shows as very high on iOS… We are currently using Cocos Creator version 3.
The wait is over! We are pleased to announce that the Official Demo of Relics - The Card Game is now available on Steam. Lead your explorers and compete against others for ancient treasures of the past.
We tested using iPhone XR with iOS - 17.6.1 Here is the project with just few sprites we used - NewProject.zip (8.5 MB) Just after 2-5 mins the energy impact goes to very high.
I’ve got a lazy Sunday ahead of me, and the election is two days away, so I’m going to use this little window to put down some thoughts as it might be hard to remember how I feel after Tuesday, regardless of the result. (Certainly, I can’t relate anymore to the Soren who existed on Nov. 7, 2016.) First off, if you are eligible, it’s your duty as a citizen to vote for Kamala Harris.
Cocos Enhance Kit This is a community fork of Cocos Creator v2.x, providing numerous new features, performance improvements and fixes. We will continue to provide new features, optimizations and fixes while maintaining the principles of being fully open source and fully compatible. We warmly welcome you to join us in improving this project! Main Features Full platform compatibility Multi-texture rendering support High-definition text rendering Enhanced dynamic atlasing Enhanced Label component p
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