Wed.Oct 02, 2024

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UK publication Play Magazine is shutting down after 29 years

Game Developer

Over nearly 30 years, the PlayStation-focused magazine went through a pivot to digital, one shut down, and a revival.

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Awesomenauts devs reclaim their unfinished game as new studio Rangatang

GamesIndustry.biz

Ronimo Games, the Dutch developer behind indie hit Awesomenauts, filed for bankruptcy in August last year. Today, four former members of the team – including the CEO – return with a new studio, Rangatang.

Studios 137
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Trending Sources

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Owlcat Games says devs must learn how to usurp established titles

Game Developer

Owlcat Games' new publishing label wants to help narrative developers thrive in a saturated market.

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Epic Games CEO says company is now "financially sound"

GamesIndustry.biz

Epic Games CEO Tim Sweeney announced that the firm is now "financially sound" during a presentation at Unreal Fest 2024 yesterday.

Games 134
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Krafton and Pocketpair partner to bring Palworld to mobile platforms

Game Developer

PUBG Studio will oversee the mobile version and strive to 'faithfully reinterpret' the core experience.

Mobile 317
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Six ways to create safer spaces to play

GamesIndustry.biz

Everyone should be able to enjoy games without fear of discrimination, harassment, or bullying. Yet, new reporting by Deloitte shows that progress on this front has remained elusive, for women for instance.

Games 128
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Awesomenauts developers establish new studio Rangatang

Game Developer

The Dutch studio is working on a multiplayer arena brawler called Nubs!, which was previously in development at Romino Games.

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More Trending

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Orphan Age dev Studio Black Flag closes down after publisher split

Game Developer

'Ultimately,' said Studio Black Flag, 'we appear to be another casualty of the current downturn in the video game industry.

Studios 292
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Indie Studio Black Flag shuts down following "communication breakdown" with publisher

GamesIndustry.biz

French indie Studio Black Flag has shut down, declaring bankruptcy.

Indy 116
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Report: Cloud Imperium enacts temporary 7-day work mandate for Star Citizen devs

Game Developer

The alleged directive calls on staff to work two full weeks in-office to meet deadlines ahead of Cloud Imperium's annual Star Citizen convention.

Dev 290
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Solo dev Tomasz Kaye: “ChatGPT massively sped up the development of Axe Ghost”

PreMortem.Games

Tomasz Kaye had prior game development experience, with credits on Ibb & Obb and Chalo Chalo , but this time he went solo for his latest creation Axe Ghost. “It wasn’t exactly a deliberate choice,” he explains, “I had a small game idea that I wanted to finish and publish, and it seemed doable alone.” What started as a simple concept quickly turned into a game that challenges players with a mix of strategic depth and risk-reward mechanics.

Dev 104
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Sharkmob's London team at risk of layoffs after canceled project

Game Developer

The developer is currently undergoing consultation to determine how much of its London staff will be let go, and how to lessen that impact.

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Mine Blocks 2 is Back!

Indie DB

After 9 whole years, I ported Mine Blocks 2 to HTML5 and released Alpha 0.8! Check out this video about it!

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Unreal Engine Launch Everywhere with Epic

Game From Scratch

GameFromScratch.com Unreal Engine Launch Everywhere with Epic Along side the announcement of Unreal Engine 5.5, Epic games just announced Launch Everywhere with Epic. In a nutshell this program will enable you to cut your Unreal Engine royalty from 5% to 3.5% with one major caveat. Your games need to launch before or during the launch on other […] The post Unreal Engine Launch Everywhere with Epic appeared first on GameFromScratch.com.

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Godot XR update - October 2024

Mircosoft Game Dev

Looking back at a year of XR development.

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Report: Nintendo further cracks down on emulation

GamesIndustry.biz

Switch emulator Ryujinx has reportedly ended its development following a request by Nintendo, and the platform holder also issued a copyright strike against a YouTube channel reviewing retro handheld emulators.

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When developing a live service game, is there a standard for how far into the future your team plans in terms of content like say a preseason and first season worth of content outlined. If there’s a story/plot attached to your game, is there a planned “ending” that you deviate from based on how successful the game is?

Ask a Game Dev

Most in-development live service games plan ahead for one year's worth of post-launch content from the jump. Typically this is planned to follow a quarterly schedule, so that we have sufficient development time to build a sizable amount of new content for players. The development focus is not evenly distributed either - the closest update is always much more concrete than three updates in the future because the closest update is launching much sooner.

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Indie Showcase 253

Game Wisdom

Indie Showcase 253 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The weekly indie showcases highlight the indie games we play on the channel, all games shown are press keys submissions. Please reach out if you would like me to cover your game.… The post Indie Showcase 253 appeared first on Game Wisdom.

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Unity vs. Godot: Which Game Engine Should You Use?

Starloop Studios

In the world of mobile game development, Unity and Godot are two standout game engine choices that are widely used by numerous studios in the industry. Choosing your game engine is a major decision requiring extensive analysis while weighing different considerations. Though there is no one-size-fits-all solution for game engines, they have [.] The post Unity vs.

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How To Make Scratch Card in Cocos Creator Latest Version Using TypeScript Language

Cocos

How To Make Scratch Card in Cocos Creator Latest Version Using TypeScript Language

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PhD opportunity in practice-based research

Jesper Juul

At the Royal Danish Academy, we are inviting applications for prequalification for an upcoming fellowship opportunity: the Novo Nordisk Foundation’s 2025 Mads Øvlisen PhD fellowships in art history and practice-based research. There is definitely a possibility of a game-related Phd project, for example one that combines game-making and research, or a curatorial one.

Art 40
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Jenkins & Linux & Publish from the Command Line

Cocos

Hello my friends, Wanted to ask if anyone had an experience and knowledge streamlining and automating the CC3.8+ build & deploy process through Jenkins? Trough Jenkins, I wish to be able to pull Cocos Creator project by tag, build it by “Publish from the Command Line” and deploy to designated environment. But there are holes in the documentation, and the Lunix related forum posts are old and pre CC.

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