A developer's guide to effective localization in Unreal Engine
Game Developer
JANUARY 17, 2025
This article shares insights based on the development of Wizard of Legend 2, detailing the complexities encountered in Unreal Engine localization.
Game Developer
JANUARY 17, 2025
This article shares insights based on the development of Wizard of Legend 2, detailing the complexities encountered in Unreal Engine localization.
Grumpy Gamer
JANUARY 17, 2025
I’m a big fan of Tim Cane’s YouTube channel. If I was going to have a YouTube channel, I would want it to be like his but talking about adventure games, not RPGs. Maybe someday. So imagine my delight when he posted this: Clayton and I wrote this poem many years ago, but not much as changed. I’ve never met Tim Cane but hope to someday.
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Game Developer
JANUARY 17, 2025
A pragmatic console reveal from Nintendo might feel like a shock to the system, but there's method in the (lack of) madness.
GamesIndustry.biz
JANUARY 17, 2025
Sony has confirmed the cancellation of two unannounced live service titles from Bend Studio and Bluepoint Games.
Game Developer
JANUARY 17, 2025
The company neglected to state whether the decision will lead to layoffs.
Ask a Game Dev
JANUARY 17, 2025
Yes. The maximum interest in any game is going to be at its first major launch. All marketing and buildup will get the largest group of players to try the game at that first launch. When we use the Early Access release model, we effectively blunt that because our Early Access version isn't the finished game and commensurately less sticky to the player base.
Game Developer
JANUARY 17, 2025
Nintendo has come under fire for crediting the new Donkey Kong remaster as 'based on the work of' Retro Studios.
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Game Developer
JANUARY 17, 2025
'Were looking forward to be back supporting our community over the coming year. Times are challenging, and hopefully we can play a key role in the recovery.
Game Wisdom
JANUARY 17, 2025
Best Bullet Souls of 2024 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" I’m one-upping the game awards for my latest best of 2024 video by inventing the “bullet souls” award for my favorite shooters, soulslikes, and bullet heavens, all wrapped up with a nice metaphorical bow.… The post Best Bullet Souls of 2024 appeared first on Game Wisdom.
Game From Scratch
JANUARY 17, 2025
GameFromScratch.com Godot 4.4 Beta Released Following 7 different Dev releases [ our coverage of Godot 4.4 Dev1 and Dev2, Dev3, Dev4 and Dev5 as well as Dev6 and the addition of Jolt Physics in Dev7 ] Godot 4.4 Beta 1 is here. This release adds a few more new features on top of the previously […] The post Godot 4.4 Beta Released appeared first on GameFromScratch.com.
GamesIndustry.biz
JANUARY 17, 2025
Poland-based Mobile developer and publisher Huuuge Games has announced a 29% cut in its workforce, affecting 122 employees.
Filmustage
JANUARY 17, 2025
Ever watched a tightrope walker adjust their balance mid-stride? That's exactly what film scheduling feels like! Just when you think everything's perfectly lined up, boom Mother Nature throws a tantrum, equipment decides to take an unscheduled break, or your star catches the sniffles. Here's a jaw-dropping reality check: a whopping 85% of film productions hit those dreaded scheduling delays.
GamesIndustry.biz
JANUARY 17, 2025
Outsourcing and development firm Winking Studios has announced the proposed acquisition of Shanghai-based studio Mineloader.
Cocos
JANUARY 17, 2025
In the browser, I executed the following code to delete a node. this.node.destroy(); Then the message The asset has been destroyed! appears in the console. Every time I delete a node, I get 3 or 4 of these messages. I created a project that only does this.node.destroy(); in each of Cocos 3.8.2 and 3.8.3, but it still happens. Also, the description in the documentation that the node does not delete itself, but rather deletes itself from other nodes, did not work.
GamesIndustry.biz
JANUARY 17, 2025
Dragon Age: The Veilguard game director Corinne Busche has reportedly left Bioware. According to our sister site Eurogamer , Busche recently departed from the studio. GamesIndustry.biz has reached out to Electronic Arts for further clarification as to the specific date. Busche has worked at EA for 18 years, joining in 2006 as a designer before moving on to senior design roles including creative director and design director.
Cocos
JANUARY 17, 2025
I had the same issue, I resolved it by using: import { geometry } from cc; @property ({ type: geometry.AnimationCurve }) public readonly curve = new geometry.
Jesper Juul
JANUARY 17, 2025
On the occasion of my new book Too Much Fun: The Five Lives of the Commodore 64 Computer , I am writing A History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024. Linus kesson’s Commodordion The final object:In the very first post of this History of the Commodore 64 in Twelve Objects series, I talked about the Commodore 64 itself – the iconic beige machine.
The Astronauts
JANUARY 17, 2025
You know how in Blender Video Sequence Editor (VSE) you can create Color strips, and then their color is displayed in the timeline? You can create many of them, and when sufficiently zoomed out, the strip headings disappear since there’s not enough space for the label: So if you created say 80 columns and 60 rows of color strips… …and kept on changing their colors constantly… you could run Doom inside the Blender VSE timeline.
Digital Ephemera
JANUARY 17, 2025
Returning to Blogging When I last wrote a blog post, months ago now , I had grand ambitions of writing them more often. This blog exists, in part, to better document my programming journey. I also want to help others with small, niche problems from studying, documenting, and preserving older or smaller authoring tools. I will still sometimes write guides or tutorials on handling common issues.
Cocos
JANUARY 17, 2025
Hello all Ive been using Spine and Cocos for years. As documented, I use Spine version 3.8. My problem is that this old version of Spine is no longer supported by Esoteric Software and since the last MacOs update, Spine crashes on start-up. The result is that I can no longer use Spine at all in my Cocos projects. To be able to use Spine again with Cocos, it would have to be able to support more recent versions.
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