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AI is increasingly being utilized in game development, not just for automation and cost reduction, but also as an innovative gameplay feature. Various games now incorporate versions of Chat GPT to enhance NPC interactions. One notable example is Uncover the Smoking Gun by South Korean studio ReLU Games. In this game, players step into the shoes of a detective tasked with solving a case involving a robot accused of killing a human.
It's E3 2018 and Julian Gerighty is preparing to take the stage at The Orpheum Theater to showcase The Division 2. While the creative director was preparing for the Ubisoft press conference, his boss at the time – Ubisoft Massive's managing director David Polfeldt – was out the front in a café "chit-chatting" with Disney about the possibility of the two working together.
At Develop Brighton yesterday, Double Fine Productions gave a talk about how the studio embraced mental health and accessibility in the development of Psychonauts 2. Director of development Kevin Johnson gave an overview of how the studio approaches accessibility and, as part of his key takeaways, reminded attendees that "if you don't intentionally include, you unintentionally exclude.
Pixelberry wants to use Series to get highly requested features out the door, while Series is looking to add its proprietary Rho engine into the developer's pipeline.
After a busy month of video game reveals, Star Wars Outlaws remains 2024's most wishlisted game on IGN. The upcoming Ubisoft adventure has the second most wishlist adds on IGN Playlist over the last 12 months, and is also the second most wishlisted game overall. The only game ahead of it is Grand Theft Auto 6, which is due in 2025. For June, Outlaws had to settle for 17th place in the wishlist chart, mainly because of a slew of new game reveals over the month.
After a busy month of video game reveals, Star Wars Outlaws remains 2024's most wishlisted game on IGN. The upcoming Ubisoft adventure has the second most wishlist adds on IGN Playlist over the last 12 months, and is also the second most wishlisted game overall. The only game ahead of it is Grand Theft Auto 6, which is due in 2025. For June, Outlaws had to settle for 17th place in the wishlist chart, mainly because of a slew of new game reveals over the month.
PC Game Pass and Game Pass Ultimate will receive a price hike in September, while a new Standard plan will provide a cheaper option without day one access to first-party titles.
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In the first part of this series of publications devoted to training game and level designers, I discussed the importance of soft skills, essential complements to know-how. I presented two skills that are essential to me. In this second part, I present two others to you.
Free-to-play shooter Rogue Company has severed ties with Guy "Dr Disrespect" Beahm. Whilst the live-action game hadn't received any content update for over a year, developer First Watch Game pulled all content affiliated with the streamer following reports Beahm had "inappropriate" communications with a minor. The withdrawn content includes the $40 Dr Disrespect bundle which included a map and a Dr Disrespect skin.
Microsoft has announced a price increase to Xbox Game Pass' existing tiers, and the introduction of a new Standard option which won't include games released on the service at launch. In a post on its support site , Microsoft also explained that Game Pass for Console will no longer be available to new subscribers going forward. Xbox Game Pass Standard will set consumers back $14.99 a month and will be available "in the coming months.
Microsoft has relinquished its non-voting observer seat on OpenAI's board. Keith Dolliver, Microsoft's deputy general counsel, reportedly wrote to OpenAI at the start of the week to express its belief that it was "no longer necessary" to observe the newly-formed board due to the "significant progress" OpenAI had made. Microsoft assumed a non-voting role back in November when Sam Altman was ousted – and then reinstated – as CEO.
When Game Marketing Goes Wrong Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this critical thought, what happens when your game’s marketing doesn’t match your game’s design? I discussed how both Doom 3 and the Callisto Protocol faced an uphill battle and what you should be trying to convey … The post When Game Marketing Goes Wrong appeared first on Game Wisdom.
UK-based gaming website The Loadout has shut down. Although parent company Network N Media has not commented publicly on the closure, former deputy editor Jamie Hore confirmed earlier this week that July 8 was the team's "last day working on the site." "After almost five years, The Loadout’s journey has sadly drawn to a close. Today was the team's last day working on the site," deputy editor Jamie Hore said on X/Twitter earlier this week.
Series Entertainment has acquired story-driven, episodic mobile game studio Pixelberry. Series Entertainment – itself a game development company that "pioneer[s] the use of generative AI to transform imaginative ideas into unforgettable gaming experiences" – says the acquisition "signifies Series' strategy to build out its studio system to deliver a diverse catalog of different genres that leverage its world class development technology, the Rho Engine", the world’s first "AI-n
1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers). This project uses gltf models, the gltf models are split into many meshes and materials. In Cocos, gltf is parsed and split to Cocos assets. After publishing to the Web, loading such as this gltf will use hundreds of network requests.
Indian mobile developer and publisher Felicity Games has raised $700,000 in a pre-seed funding round. DeVC and Visceral Capital contributed to the round, Pocket Gamer reported, alongside angel investors Manish Agarwal (former CEO of Nazara Technologies), Sameer Pittalwala (head of gaming APAC for Google Cloud), Kunal Shah, Sriharsha Majety, and Nandan Reddy.
Honestly, I felt completely numb to it in both cases when it happened. That's because the game getting cancelled meant that the team was also getting laid off so I immediately had to go into survival mode. At the time, I shoved all of those feelings about never seeing my work into a tightly-sealed jar to process later once I had secured my own survival.
When I try to enter text into an Edit box, it exits full screen mode on my Android browser. How can I prevent this? It was mentioned in this post that this is a browser issue appearing in lower versions of Android. However, I’ve encountered this issue even on higher versions. Specifications: Cocos Creator: v2.4.10 Android version: 14 Chrome version: 126.0.6478.122 Is there something I can do in v2.4.10 to resolve this issue without updating to a higher version?
Barnes & Noble is running a Flash Pre-Order Promotion including my upcoming book Too Much Fun: The Five Lives of the Commodore 64 Computer. From July 10-17, get 25% off with the code PREORDER25 at checkout!
Hi everyone, I want to create a fake touch on the screen using Cocos Creator 3.8. Before in cocos2dx, I am using cc.eventManager.dispatchevent(begintouch) and cc.eventManager.dispatchevent(endtouch) to create a fake touch with a given position. I am trying to do similar in Creator 3.8, but it won’t give me the same result. Here is my implement, I am not sure I am doing it correctly or I am missing anything.
React Native is a popular tool created by Facebook. It helps developers […] The post How to Install React Native in Windows – A Complete Guide appeared first on Artoon Solutions.
Hi everyone, I want to create a fake touch on the screen using Cocos Creator 3.8. Before in cocos2dx, I am using cc.eventManager.dispatchevent(begintouch) and cc.eventManager.dispatchevent(endtouch) to create a fake touch with a given position. I am trying to do similar in Creator 3.8, but it won’t give me the same result. Here is my implement, I am not sure I am doing it correctly or I am missing anything.
Hi everyone, I want to create a fake touch on the screen using Cocos Creator 3.8. Before in cocos2dx, I am using cc.eventManager.dispatchevent(begintouch) and cc.eventManager.dispatchevent(endtouch) to create a fake touch with a given position. I am trying to do similar in Creator 3.8, but it won’t give me the same result. Here is my implement, I am not sure I am doing it correctly or I am missing anything.
Thanks for the explanation. I would like some warnings maybe when building iOS that some functions may not work due to trying to change Read only items.
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