Wed.Jul 10, 2024

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Pocketpair forms Palworld Entertainment with Sony Music and Aniplex to expand IP

Game Developer

'The joint venture will be responsible for developing the reach of the intellectual property and for expanding commercial business endeavors.

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Crack the case by chatting with GPT in Uncover the Smoking Gun by ReLU Games

PreMortem.Games

AI is increasingly being utilized in game development, not just for automation and cost reduction, but also as an innovative gameplay feature. Various games now incorporate versions of Chat GPT to enhance NPC interactions. One notable example is Uncover the Smoking Gun by South Korean studio ReLU Games. In this game, players step into the shoes of a detective tasked with solving a case involving a robot accused of killing a human.

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Trending Sources

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Report: Riot scrapped a Smash Bros. inspired fighter over market concerns

Game Developer

The title, codenamed Pool Party, was being worked on by around 80 developers and was set in the League of Legends universe.

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Star Wars Outlaws began life in a café at E3

GamesIndustry.biz

It's E3 2018 and Julian Gerighty is preparing to take the stage at The Orpheum Theater to showcase The Division 2. While the creative director was preparing for the Ubisoft press conference, his boss at the time – Ubisoft Massive's managing director David Polfeldt – was out the front in a café "chit-chatting" with Disney about the possibility of the two working together.

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Microsoft and Apple back away from OpenAI board amid regulator scrutiny

Game Developer

With potential antitrust concerns hovering around OpenAI, the two tech companies are cutting bait before the FTC and CMA turn attention towards them.

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Double Fine: "Simple choices can have profound impact" on accessibility

GamesIndustry.biz

At Develop Brighton yesterday, Double Fine Productions gave a talk about how the studio embraced mental health and accessibility in the development of Psychonauts 2. Director of development Kevin Johnson gave an overview of how the studio approaches accessibility and, as part of his key takeaways, reminded attendees that "if you don't intentionally include, you unintentionally exclude.

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Mobile dev Pixelberry acquired by Series Entertainment

Game Developer

Pixelberry wants to use Series to get highly requested features out the door, while Series is looking to add its proprietary Rho engine into the developer's pipeline.

More Trending

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Microsoft increasing price of Xbox Game Pass, introducing new 'Standard' plan that ditches day one access

Game Developer

PC Game Pass and Game Pass Ultimate will receive a price hike in September, while a new Standard plan will provide a cheaper option without day one access to first-party titles.

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Sony Music, Aniplex, and Pocketpair form Palworld Entertainment

GamesIndustry.biz

Sony Music Entertainment, Aniplex, and Palworld developer Pocketpair have joined forces to create a joint venture called Palworld Entertainment. The move was announced on social media , with the post saying the joint venture will aim at continuing Palworld's "global development." Siliconera reported that Palworld Entertainment will focus on expanding the IP, including via licensing opportunities and merchandise to be sold on Aniplex's store.

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Training the game designers of tomorrow (Part 2/5)

Game Developer

In the first part of this series of publications devoted to training game and level designers, I discussed the importance of soft skills, essential complements to know-how. I presented two skills that are essential to me. In this second part, I present two others to you.

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Rogue Company developer removes all Dr Disrespect content

GamesIndustry.biz

Free-to-play shooter Rogue Company has severed ties with Guy "Dr Disrespect" Beahm. Whilst the live-action game hadn't received any content update for over a year, developer First Watch Game pulled all content affiliated with the streamer following reports Beahm had "inappropriate" communications with a minor. The withdrawn content includes the $40 Dr Disrespect bundle which included a map and a Dr Disrespect skin.

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10 years in, Bungie shifts Destiny 2 pacing in live service shake-up

Game Developer

In response to player feedback, Bungie is changing up Destiny 2's episodic release cadence for the forseeable future.

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Xbox increases Game Pass prices, introduces new tier

GamesIndustry.biz

Microsoft has announced a price increase to Xbox Game Pass' existing tiers, and the introduction of a new Standard option which won't include games released on the service at launch. In a post on its support site , Microsoft also explained that Game Pass for Console will no longer be available to new subscribers going forward. Xbox Game Pass Standard will set consumers back $14.99 a month and will be available "in the coming months.

Console 120
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Dev snapshot: Godot 4.3 beta 3

Mircosoft Game Dev

We are nearing the end of the beta phase for Godot 4.3, which is shaping up to be a very solid release, solving a lot of pain points.

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Series Entertainment acquires mobile game studio Pixelberry Studios

GamesIndustry.biz

Series Entertainment has acquired story-driven, episodic mobile game studio Pixelberry. Series Entertainment – itself a game development company that "pioneer[s] the use of generative AI to transform imaginative ideas into unforgettable gaming experiences" – says the acquisition "signifies Series' strategy to build out its studio system to deliver a diverse catalog of different genres that leverage its world class development technology, the Rho Engine", the world’s first "AI-n

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When Game Marketing Goes Wrong

Game Wisdom

When Game Marketing Goes Wrong Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this critical thought, what happens when your game’s marketing doesn’t match your game’s design? I discussed how both Doom 3 and the Callisto Protocol faced an uphill battle and what you should be trying to convey … The post When Game Marketing Goes Wrong appeared first on Game Wisdom.

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Microsoft relinquishes non-voting observer seat on OpenAI board

GamesIndustry.biz

Microsoft has relinquished its non-voting observer seat on OpenAI's board. Keith Dolliver, Microsoft's deputy general counsel, reportedly wrote to OpenAI at the start of the week to express its belief that it was "no longer necessary" to observe the newly-formed board due to the "significant progress" OpenAI had made. Microsoft assumed a non-voting role back in November when Sam Altman was ousted – and then reinstated – as CEO.

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Is it possible to modify the maximum number of group

Cocos

I’m using Cocos creator 2.4.10. It only supports 32 group. Is it possible to change it by modify the engine ?

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Network N Media website The Loadout has shut down

GamesIndustry.biz

UK-based gaming website The Loadout has shut down. Although parent company Network N Media has not commented publicly on the closure, former deputy editor Jamie Hore confirmed earlier this week that July 8 was the team's "last day working on the site." "After almost five years, The Loadout’s journey has sadly drawn to a close. Today was the team's last day working on the site," deputy editor Jamie Hore said on X/Twitter earlier this week.

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Use Zip to speed up CocosWeb loading

Cocos

1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers). This project uses gltf models, the gltf models are split into many meshes and materials. In Cocos, gltf is parsed and split to Cocos assets. After publishing to the Web, loading such as this gltf will use hundreds of network requests.

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Felicity Games raises $700,000

GamesIndustry.biz

Indian mobile developer and publisher Felicity Games has raised $700,000 in a pre-seed funding round. DeVC and Visceral Capital contributed to the round, Pocket Gamer reported, alongside angel investors Manish Agarwal (former CEO of Nazara Technologies), Sameer Pittalwala (head of gaming APAC for Google Cloud), Kunal Shah, Sriharsha Majety, and Nandan Reddy.

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You mentioned two of the games you crunched hard on did not ship, what happened and what did it feel like to burn the candle at both ends only to not see the game released?

Ask a Game Dev

Honestly, I felt completely numb to it in both cases when it happened. That's because the game getting cancelled meant that the team was also getting laid off so I immediately had to go into survival mode. At the time, I shoved all of those feelings about never seeing my work into a tightly-sealed jar to process later once I had secured my own survival.

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New Dev Fund Perks: Discord Role and Forum Badge

Mircosoft Game Dev

Proudly display your support on our community platforms.

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Editbox exits and enters fullscreen

Cocos

When I try to enter text into an Edit box, it exits full screen mode on my Android browser. How can I prevent this? It was mentioned in this post that this is a browser issue appearing in lower versions of Android. However, I’ve encountered this issue even on higher versions. Specifications: Cocos Creator: v2.4.10 Android version: 14 Chrome version: 126.0.6478.122 Is there something I can do in v2.4.10 to resolve this issue without updating to a higher version?

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Pre-Order Promotion for my upcoming book Too Much Fun: The Five Lives of the Commodore 64 Computer

Jesper Juul

Barnes & Noble is running a Flash Pre-Order Promotion including my upcoming book Too Much Fun: The Five Lives of the Commodore 64 Computer. From July 10-17, get 25% off with the code PREORDER25 at checkout!

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Fake Touch On The Screen

Cocos

Hi everyone, I want to create a fake touch on the screen using Cocos Creator 3.8. Before in cocos2dx, I am using cc.eventManager.dispatchevent(begintouch) and cc.eventManager.dispatchevent(endtouch) to create a fake touch with a given position. I am trying to do similar in Creator 3.8, but it won’t give me the same result. Here is my implement, I am not sure I am doing it correctly or I am missing anything.

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How to Install React Native in Windows – A Complete Guide

Artoon

React Native is a popular tool created by Facebook. It helps developers […] The post How to Install React Native in Windows – A Complete Guide appeared first on Artoon Solutions.

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Fake Touch On The Screen

Cocos

Hi everyone, I want to create a fake touch on the screen using Cocos Creator 3.8. Before in cocos2dx, I am using cc.eventManager.dispatchevent(begintouch) and cc.eventManager.dispatchevent(endtouch) to create a fake touch with a given position. I am trying to do similar in Creator 3.8, but it won’t give me the same result. Here is my implement, I am not sure I am doing it correctly or I am missing anything.

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Fake Touch On The Screen

Cocos

Hi everyone, I want to create a fake touch on the screen using Cocos Creator 3.8. Before in cocos2dx, I am using cc.eventManager.dispatchevent(begintouch) and cc.eventManager.dispatchevent(endtouch) to create a fake touch with a given position. I am trying to do similar in Creator 3.8, but it won’t give me the same result. Here is my implement, I am not sure I am doing it correctly or I am missing anything.

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Clampf doesn't work in iOS native? (Simulator)

Cocos

Thanks for the explanation. I would like some warnings maybe when building iOS that some functions may not work due to trying to change Read only items.

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Videoplayer bug in cocos creator 3.8.2

Cocos

When I use screen.requestFullScreen() in Cocos creator 3.8.

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