Thu.Feb 29, 2024

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EA shutters Battlefield dev Ridgeline Games, torches Respawn's unannounced Star Wars shooter

Game Developer

Ridgeline's narrative driven Battlefield campaign will endure despite the closure, but Respawn's unannounced Star Wars FPS will never see the light of day.

FPS 297
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Report: Saber Interactive buys itself back from Embracer in $500m deal

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer Group is poised to sell off Saber Interactive to a private investor group in a deal up to $500 million. As reported by Bloomberg , a source familiar with the matter said Saber will continue developing the remake of Star Wars: The Knights of the Old Republic.

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Trending Sources

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Rockstar issues return-to-office mandate in the name of productivity and security

Game Developer

'Making these changes now puts us in the best position to deliver the next Grand Theft Auto at the level of quality and polish we know it requires.

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Report: Firesprite devs describe rocky acquisition by PlayStation

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Firesprite Studio staffers say the company took a turn for the worse after becoming a Sony subsidiary, according to a Eurogamer exposé Sources detailed a number of complaints, saying that Firesprite had a more positive studio culture in the past that was dismantled in short order after the acquisition.

Dev 145
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Firesprite devs say 'culture of fear' led to staff exodus

Game Developer

Ex-developers claim Firesprite's current situation is a 'sinking ship,' not helped by studio heads reportedly at the root of these problems.

Dev 298
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"I want people in my age range to realize they can jump into the industry" | Black Voices Progress Report

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This interview is part of GamesIndustry.biz's Black Voices Progress Report, offering insight into the different experiences Black professionals have in the games sector. You can read more about the project and check the other entries on this page. Our Black Voices Progress Report interviews have shown that people in the games sector are multitalented, and our final featured developer of the month is a perfect example of

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'The Layoff Talk' by Worth Dayley

Game Developer

Slides from the prescient talk given by former game art educator and current art director at Bigscreen VR Worth Dayley.

More Trending

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Report: Saber Interactive is splitting off from Embracer to continue KOTOR Remake development

Game Developer

Saber may have gotten out from under Embracer's thumb, and it's taking the KOTOR remake with it.

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How to find and get a job in today's video games industry

GamesIndustry.biz

The distressing news of video games layoffs continues, with over 8,000 reported job losses this year so far. Just this week, both PlayStation and EA has announced it will be cutting jobs and projects, resulting in over 1,500 redundancies, this includes the potential closure of entire studios. There are jobs out there, but certainly not enough for all those seeking employment, and therefore the competition is fierce.

Studios 137
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Deep Dive: How we got one million players to give a dam about Timberborn

Game Developer

Mechanistry comms manager Michal Amielanczyk reveals the marketing strategy that helped Timberborn's popularity soar with only two years in early access.

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Toys For Bob splitting from Activision Blizzard

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Toys For Bob today announced that it will be returning to its roots as an independent studio, spinning off from Microsoft and Activision Blizzard. "We believe that now is the time to take the studio and our future games to the next level," said studio heads Paul Yan and Avery Lodato in a post on the company's website.

Studios 132
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Report: Gearbox may also be leaving Embracer

Game Developer

The Borderlands developer may have found a new buyer or the chance to regain its independence from Embracer.

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Sega hires ex-Disney exec as head of global transmedia

GamesIndustry.biz

Sega has appointed former Disney and Scopely executive Justin Scarpone as executive vice president and head of its newly established Global Transmedia Group. Scarpone will begin his new role on April 1, and will oversee advancements across Sega's portfolio, including franchises such as Persona, Like a Dragon, and Angry Birds. "I look forward to working with our team and partners around the world, harnessing the strength of Sega's rich IP to deliver new stories, innovative consumer products, and

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Update: Wildlife Studios is laying off 21 percent of its workforce

Game Developer

This is the third round of layoffs at the studio in three years.

Studios 349
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EA shuts down Ridgeline Games

GamesIndustry.biz

Electronic Arts has announced the closure of Ridgeline Games, the studio working on a new single-player Battlefield campaign. As reported by IGN , the project is reportedly set to continue with "some" employees from Ridgeline set to join Ripple Effect – another Battlefield studio working on a different experience within the franchise. This is according to an internal note seen by IGN, which suggested Criterion producer Danny Isaac and studio head of creative Darren White will take over the

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Diablo boss Rod Fergusson: don't treat devs like 'knobs and dials'

Game Developer

In a time of industry crisis, Diablo franchise head Rod Fergusson is urging industry leaders to act with empathy.

Dev 268
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Report: Rockstar mandates return to office five days a week

GamesIndustry.biz

Rockstar is set to move back to working in-office five days a week from April. That's according to Bloomberg , which had access to an email sent to staff on Wednesday by Rockstar head of publishing Jenn Kolbe. The publication reported that Kolbe attributed the new policy to productivity and security reasons, adding that Rockstar sees "tangible benefits" of working in an office.

Games 112
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A comic-book style action shooter: creating the visual look of HAWKED

Game Developer

In this post, the art team behind HAWKED closely looks at the techniques and influences that give the game its comic book art style, and we’ll cover exactly how these were implemented, including the challenges that needed to be overcome in the process!

Art 197
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505 Games shutter offices in France, Germany, and Spain

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox 505 Games has closed studios in France, Germany, and Spain. As reported by Eurogamer , per Gamereactor , the closures are a part of its parent company, Digital Bros', November announcement of an organization review.

Games 112
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Toys for Bob is splitting off from Activsion Blizzard and going indie

Game Developer

Toys for Bob has been part of Activision Blizzard for nearly 20 years, and is now leaving to be its own studio again.

Indy 242
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Codeium – Free AI Code Assistant

Game From Scratch

GameFromScratch.com Codeium – Free AI Code Assistant Today we are looking at Codeium, a free AI coding assistant offering code completion, chat and code refactoring tools. If you have any experience with GitHub’s CoPilot, Codeium is very similar, except in one very important area… price. For individuals, Codeium is completely free.

AI 77
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There's plenty of Nadji Jeter in Marvel's Spider-Man 2's take on Miles Morales

Game Developer

Voice actor and performance capture artist Nadji Jeter shares how he's poured himself into the character.

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Wildlife Studios cuts 21% of its staff

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Wildlife Studios has announced that it will cut its workforce by 21%. As reported by Game Developer , the decision will affect 133 people at the mobile game firm.

Studios 100
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Ten Questions and Answers About the Games Industry in 2024

Game Developer

Gain key insight into player behavior and retention, developer spend, and more in this discussion featuring pioneering datasets trusted by the leading players in the industry.

Feature 194
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Maximizing Player Engagement and Retention with Live Events Webinar

Game Refinery

The post Maximizing Player Engagement and Retention with Live Events Webinar appeared first on GameRefinery.

Feature 93
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Immersing players in the culture of a people with language puzzler Chants of Sennaar

Game Developer

Julien Moya of Rundisc delves into weaving whole cultures and peoples to educate the player on unknown languages.

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Video Series: Getting Started with Universal Scene Description (OpenUSD)

Nvidia

Gain a foundational understanding of USD, the open and extensible framework for creating, editing, querying, rendering, collaborating, and simulating within 3D. Gain a foundational understanding of USD, the open and extensible framework for creating, editing, querying, rendering, collaborating, and simulating within 3D worlds.

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Helldivers 2 has a god, and his name is Joel

Game Developer

Not every live-service game has someone running things whose whole job is to work against (or with) the playerbase.

Games 213
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The Role of Sound Design in Cinematic Storytelling

Filmustage

In the cinematic universe, where visual effects often take center stage, it's easy to overlook the profound influence of audio design. But behind every captivating scene lies a thoroughly crafted soundscape that plunges audiences into the narrative, heightens emotions, and brings stories to life. ? ? The Academy Award for Best Sound Editing was introduced in 1963, highlighting the growing recognition of sound design's artistic merit.

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Building a Portfolio for a Career in Game Art and Design 

iXie gaming

“Art directors look for “skill level, originality, and the x-factor.” – Randy Briley, veteran game art director and senior lecturer at DigiPen Institute “ The gaming industry offers abundant opportunities for enthusiasts to turn their passion into a fulfilling career. Among these avenues lies the realm of Game Art and Design. In the competitive field of game art and design, a stellar portfolio can be your ticket to landing your dream job.

Art 52
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Shadow in the image. Strange things

Cocos

I was playing ? with the project and realized that now when I load an image it is always darkened (as if there is a shadow on it) if I create a new project, the shadow is also present in the image. please help me ?‍? sorry for my english ?

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A podcast recently talked about how some games, like Contra Operation Galuga are struggling to run on Nintendo Switch, because they developed it for higher end systems(PS5, Xbox series, PC) first then port it to Nintendo Switch. They suggested it should have been done the other way around, so every platform has a version of the game that runs perfectly(barring AAA high quality titles like God of War and Spider-Man). How true is this?

Ask a Game Dev

There are always tradeoffs when making decisions like this. It's true that developing with the Switch as the primary platform would make it work well on the Switch and perform well on other platforms. However, the tradeoff is that the game would look like an upscaled version of a Switch game on the higher-end platforms. The source assets like animation rigging and motions, textures, character and environment models, and so on would be built at a lower fidelity.

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Physics X bug with trigger event?

Cocos

I am using the Physics X as physics backend to build for native android and IOS, and i found out that if both rigidbodies with trigger collider attached, they wont generate trigger events like this document provide here. (it works for bullet physics) [link] One collider must be non trigger for this to work. @zhangxm Can you please check on this.

Bug 52
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Dev snapshot: Godot 4.3 dev 4

Mircosoft Game Dev

Another 4.3 dev release means that many more fixes and improvements are on their way!

Dev 75
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Shadow in the image. Strange things

Cocos

I was playing with the project and realized that now when I load an image it is always darkened (as if there is a shadow on it) if I create a new project, the shadow is also present in the image.

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JavaScript vs ReactJs: What’s the Difference?

Artoon

Welcome to our in-depth guide comparing ReactJS vs JavaScript, two of the […] The post JavaScript vs ReactJs: What’s the Difference? appeared first on Artoon Solutions.

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Shadow in the image. Strange things

Cocos

I previously edited the standard effect db://internal/effects/for2d/builtin-sprite.effect and added something like a shadow, after returning to the original code, the shadow disappeared from all images. We live on.

Editing 52