Thu.Sep 19, 2024

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Unity wants fewer developers to park on older versions of the engine

Game Developer

Unity's move to "generational" updates is meant to help devs access engine improvements more often.

Engine 335
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How Mike Morhaime's Dreamhaven helps indies with "the good, bad and ugly" of launching games

GamesIndustry.biz

In 2020, Blizzard co-founder Mike Morhaime co-created Dreamhaven, a new developer and publisher with two internal studios and a partnership program designed to help other indies.

Indy 136
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'We don't think Hi-Fi Rush 2 is going to make us money:' Krafton CEO says Tango Gameworks acquisition is about legacy

Game Developer

'It's a team that should be encouraged to create something new and continue their journey.

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Nintendo and The Pokémon Company sue Palworld developer Pocketpair

GamesIndustry.biz

Nintendo has filed a lawsuit against Palworld developer Pocketpair for infringing "multiple patent rights.

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Deep Dive: Developing a rating system and making juicy TV in The Crush House

Game Developer

Selecting the criteria for a good picture is a persistent photo mode challenge. What happens when you relinquish critique to the player?

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Zero Below The Sun - Unlockable content

Indie DB

It's been some time since the last update. I've been working on adding some more unlockable content that will increase the quality of life of the game.

Content 85
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Real reasons (not) to build custom game engines in 2024

Game Developer

Drawing from Highfleet's experience, this article explains why building your own engine may be a bad idea and when it might be worth considering.

Engine 272

More Trending

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Pocketpair says Nintendo hasn’t revealed what patents Palworld allegedly violates

Game Developer

The studio plans to defend itself against Nintendo's lawsuit, but it also claims to not even know what patents Palworld is accused of violating.

Studios 262
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Unity Unite 2024 Keynote

Game From Scratch

GameFromScratch.com Unity Unite 2024 Keynote The Unity annual developer conference Unite just completed the keynote speech today in Barcelona. In the video below we condense the keynote down to a little under 10 minutes and cover the key new announcements for game developers. Highlight features include: Check out our coverage of Unity Unite 2024 in […] The post Unity Unite 2024 Keynote appeared first on GameFromScratch.com.

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BioWare's past DLCs inspired the direction of Dragon Age: The Veilguard, say devs

Game Developer

Creative director Jonathan Epler explains what it took to rebuild the Dragon Age series, and how one infamous zone from Inquisition offered a key lesson going forward.

Dev 243
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Nazara raises $108m to bolster M&A activities

GamesIndustry.biz

Nazara Technologies has raised $108m to bolster the firm's merger and acquisition activities.

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Unity 6 will launch globally on October 17

Game Developer

Unity intends to back the next iteration of its engine with 'deeper, long-term support.

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Two Modern Retro Games that Rock

Game Wisdom

Two Modern Retro Games that Rock Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Iron Meat and Alruna and the Necro-Industrialists both played with press keys. 0:00 Intro 00:14 Iron Meat 2:54 Alruna and the Necro-Industrialists … The post Two Modern Retro Games that Rock appeared first on Game Wisdom.

Games 52
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Yager uses Fortnite to revive scrapped game The Cycle: Frontier

Game Developer

The studio used Epic's battle royale to create an in-game island that exists as a 'special tribute' to its now-defunct extraction shooter.

Studios 230
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How do you see the price versus value proposition of the new PS5 Pro, as a developer? It feels like the increase in graphical fidelity is fairly low compared to the man hours put into achieving it, and the cost for the consumer. On the other hand, PC gamers often spend twice as much money on a desktop PC, so maybe there’s a market for it. What do you think?

Ask a Game Dev

Some of my coworkers and I actually discussed this issue on the day the PS5 Pro was announced during some downtime. Our general consensus was that the PS5 Pro is a decent value for a gaming enthusiast who hasn't managed to get a PS5 by now and still wants one. However, the incremental performance upgrade from an existing PS5 to PS5 pro doesn't seem to be worth the price tag for those in our income bracket and current lifestyles.

Dev 52
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Playtika acquires mobile developer SuperPlay

Game Developer

The mobile publisher makes its first acquisition of 2024, with Superplay expected to provide "attractive" growth opportunities.

Mobile 225
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How to ensure strict camera following the player without camera jerkiness or delayed following?

Cocos

Hi, The camera follows late and with jerkiness the player in update() i’m simply setting the velocity value and getting it’s updated position to set to camera node import { _decorator, Camera, Component, EventKeyboard, input, Input, KeyCode, math, Node, RigidBody, RigidBody2D, Vec2, Vec3 } from 'cc'; const { ccclass, property } = _decorator; @ccclass('cubeMovement') export class cubeMovement extends Component { public rigidBody:RigidBody2D; left right speed.

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Playtika acquires SuperPlay for $700 million

GamesIndustry.biz

Playtika has acquired mobile developer Superplay for $700 million.

Mobile 65
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How to ensure strict camera following the player without camera jerkiness or delayed following?

Cocos

I tried it and it works like smooth following but I wanted to have exact camera following without animation, setting the value of time of lerp to 0 start showing the same jerkiness effect, for the time being putting the camera as a child inside the player node serve the purpose but want to do the same being without the child of player node & without lerp

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How to Designing an Android App: A Beginner’s Guide

Artoon

Have you ever wondered what goes into designing an android app? With […] The post How to Designing an Android App: A Beginner’s Guide appeared first on Artoon Solutions.

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updateSize of undefined

Cocos

:sun_behind_large_cloud: Sorry if this is a stupid question. But I really don’t understand what the problem is.

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updateSize of undefined

Cocos

:sun_behind_large_cloud: Sorry if this is a stupid question. But I really don’t understand what the problem is.

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updateSize of undefined

Cocos

:sun_behind_large_cloud: Sorry if this is a stupid question. But I really don’t understand what the problem is.

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Multilanguage Support For Keyboard inputs?

Cocos

Hi, considering following code, how it’s possible to get actual character type instead of it’s code, regardless of keyboard language it always gives same key press code input.on(Input.EventType.KEY_DOWN, (event: EventKeyboard)=>{ console.log("event.keyCode: ", event.keyCode); //65 on keyA press }, this); but following code works as per the keyboard language character typed and returns the actual character typed document.addEventListener('keydown', function(event) { console.log('event.key:',

Code 40
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Multilanguage Support For Keyboard inputs?

Cocos

Take a look at this. stackoverflow.

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