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Update: The studio behind Dauntless and Fae Farm has laid off an unknown number of employees and cancelled a game "mere weeks" away from launching in Early Access.
Remaking games is not easy. You have to consider how retro titles will play on modern consoles and for today's audiences. You also have to work on the finer details, such as the clarity of dialogue, balancing gameplay, and quality-of-life changes. The list goes on. However, when remakes become a part of your business model, you have it figured out. Forever Entertainment has proven itself in this field with the remakes of Panzer Dragoon, The House of The Dead, Front Mission 1st, and Front Mission
Rumour has it that the Vision Pro is finally getting ready to get shipped outside of the US. Three months after its American launch, Bloomberg reported that Apple's VR headset could be shipping in several territories worldwide as early as next month, off the back of the firm's Worldwide Developers Conference. It's unclear how many headsets Apple has shifted since retail availability in the US but the high $3,500 price point has made the Vision Pro somewhat of a niche within a niche product.
Take-Two today released its financial results for its fourth fiscal quarter, covering the three months ended March 31, narrowing the Grand Theft Auto 6 release window while taking a massive loss thanks largely to goodwill impairment and restructuring charges. When Take-Two reported its fiscal 2023 earnings last year, it took the unusual step of talking about numbers more than a year into the future, saying it expected $8 billion in bookings for fiscal 2025.
'Ultima and Worldbuilding in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry.
More than 190 million people in the US played video games for at least one hour a week in 2023, according to new data from the Entertainment Software Association. The ESA's 2024 Essential Facts About the Video Game Industry report was conducted in October 2023 by YouGov, including data from 5,000 respondents. It found that the average American player is 36 years old, and the average adult player has been playing games for almost two decades.
More than 190 million people in the US played video games for at least one hour a week in 2023, according to new data from the Entertainment Software Association. The ESA's 2024 Essential Facts About the Video Game Industry report was conducted in October 2023 by YouGov, including data from 5,000 respondents. It found that the average American player is 36 years old, and the average adult player has been playing games for almost two decades.
We have details of the first speakers and contributors to next month's GI Sprint. GI Sprint is a series of videos, podcasts and articles all about ways we can make video games cheaper, faster and better. It will run from June 17th – July 5th, The series will cover topics such as AI, cloud, team synergy, hybrid and remote working, distributed development, failing fast and much more.
Activision has formed a new internal studio, Elsewhere Entertainment, which is set to create a new narrative-based IP and franchise. Based in Warsaw, Poland, Elsewhere Entertainment's team is composed of developers who have worked on titles such as The Last of Us, Uncharted, The Witcher, Cyberpunk, Destiny, Tom Clancy's The Division, and Far Cry. The studio has full access to Activision's resources during production and development of its upcoming title.
Bandai Namco has announced the appointment of Adrien Guerra as country manager for the UK and Nordics. Guerra assumed the role on April 1, 2024, and is based at the company's UK headquarters in Richmond, London. Guerra joined Bandai Namco in 2009 as marketing and communications director for the France-Benelux region, and previously worked for Electronic Arts as senior international marketing manager from 2004 to 2009.
The nominees for the Develop:Star Awards 2024 have been announced, with Larian, Remedy, and Sony Interactive Entertainment tied for the most nominations. The studios have six nominations across 22 categories for Baldur's Gate 3, Alan Wake 2, and Marvel's Spider-Man 2. All three games are up for Best Game, alongside Balatro, Helldivers 2, and Dave the Diver.
Our focus on localizing Asian games requires a slightly different approach, and while it's a daunting task, it's also an immensely exciting opportunity.
Integrate RTX into your own game and understand what ReSTIR means for the future of real-time lighting in this May 21 webinar. Integrate RTX into your own game and understand what ReSTIR means for the future of real-time lighting in this May 21 webinar.
Nonprofit Global Game Jam (GGJ) announced Maria Burns Ortiz has been confirmed as the organization's new executive director, and director of partnerships Charly Harboard is leaving the group.
GameSquare has unveiled Faze Media, a creator-focused IP and media firm. The multimedia company aims to expand the licensing and sponsorship opportunities for the Faze Clan brand. Faze Media will be overseen by CEO Richard Bengston. He was a co-founder of the Faze Clan esports outfit.
GameFromScratch.com Instant Realistic Lighting in Godot Out of the box the lighting system in Godot doesn’t give amazing results. In fact, out the box the lighting system in the Godot game engine ONLY works in the editor, which can be more than a bit confusing for beginners. Thankfully we have an in-depth lighting tutorial that will […] The post Instant Realistic Lighting in Godot appeared first on GameFromScratch.com.
I was completely immersed in rewriting my game engine when I stumbled upon these captivating images. The author experimented with the properties of various metals and demonstrated how to create them in a Physically-Based Renderer through renderings. They looked so cool that made me wonder if I could build a Physically-Based Renderer myself and render these metals.
The good news is that the PS5 and the XSX aren't too far away from each other in terms of hardware power and architecture. Further, developing on XSX also mostly works out of the box with DirectX, which means it is easy to also get the game running on PC. It's relatively easy to build a game out of a generic system and task our engine programmers with getting that generic system working on each of our target platforms.
The Future Games Show returns on Saturday, June 8 at 12pm PT, 3pm ET and 8pm BST. The show will be broadcast on Twitch, YouTube, X, Facebook, TikTok, GamesRadar, BiliBili and more.
Every issue of MCV/DEVELOP magazine is wrapped up by an industry leader. For the April-May issue we spoke to Rachel Rakowski, global head of gaming at We Are Social What is your greatest achievement? My greatest personal achievement is succeeding in my mission to become a leader in the gaming industry.
You can check “Complete PlayerController” from the following link ttps://docs.cocos.com/creator/manual/en/getting-started/first-game/#complete-playercontroller However, I get an error when I use this code. I think the end of the source code should be “;” or omitted. However, “.” but some of them don’t give an error. number type might be better. Is this possible that the version of TypeScript changes depending on the version of cocose and there is no problem?
Tandem Events have today announced the finalists for the Develop:Star Awards 2024, with the winners to be selected by an industry vote open to previous Develop:Brighton attendees. The vote is open now and closes on Friday 31 May.
Mobile game development is a complicated process that requires a skilled, knowledgeable, and collaborative team. All of these are needed to create high-quality mobile titles. At Starloop Studios as part of the Magic Media team, we’ve had the opportunity to work on a diverse range of mobile game development projects in our [.] The post Inside the Developer’s Studio – Crafting Mobile Magic appeared first on Starloop Studios.
ChatGPT In creator 3.8.3, after creating a HelloWorld project, no matter how I adjust the Design Width and Design Height in Project Settings, the Simulator always displays in landscape mode. How can I correctly adjust the size of the simulator? Thank you.
The creative marketing agency from down Horsham way – yes, that would be Portal Studio – is thrilled to be among the sponsors of this year’s MCV/DEVELOP Awards.
I’m on Cocos 2.4.8 and trying to use a motionStreak, the ideia is to move a motion node through 5 points (i’m using nodes to get positions), when i’m on 60 fps, it works fine, but if i drop the fps to 10-15 it starts to ignore the points on screen and go all crazy. Here’s a basic code to what i’m doing: private particleTween(): void { const tween = cc.tween().to(0.1, { position: this.pivots[1].position }).to(0.1, { position: this.pivots[2].position }).to(0.1, { position: this.pivots[3].position
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