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For Romanian solo dev Tarba Paul Cornel , his journey has been driven by a deep love for storytelling. “I’ve been into game development since I was eight, completely self-taught,” he says, reflecting on how his passion evolved from a childhood hobby to a full-time pursuit. While the dream of becoming a movie director didn’t pan out, game development became the perfect outlet for his creative ambitions.
The closure (or near closure) of Humble Games was yet another brutal headline in what has been a bleak 18 months for indie games publishers We've seen collapsing share prices, redundancies, a reduction in games being signed and entire company closures. Of course, publishers are caught up in the same nightmare that the entire games industry has been dealing with – a drop in game revenue mixed with over-investment and rapidly rising costs.
Developer Game Science has been asked to justify a document circulated to influencers and content creators that demanded coverage of Black Myth: Wukong did not include covid-19 references, "politics", or "feminist propaganda." When the document first leaked online over the weekend, journalists were quick to point out that it did not match paperwork given to critics reviewing the game, leading some to assume it was fake.
Ubisoft has made another round of layoffs, this time cutting staff from two of its US studios. A total of 45 employees have been let go across the Assassin's Creed publisher's San Francisco studio and Red Storm Entertainment, which is based in Cary, North Carolina. It is unclear which departments have been affected. "Yesterday Ubisoft San Francisco and Red Storm Entertainment informed their teams of a restructuring that resulted in 45 employees leaving Ubisoft," a Ubisoft spokesperson told IGN i
Ubisoft has made another round of layoffs, this time cutting staff from two of its US studios. A total of 45 employees have been let go across the Assassin's Creed publisher's San Francisco studio and Red Storm Entertainment, which is based in Cary, North Carolina. It is unclear which departments have been affected. "Yesterday Ubisoft San Francisco and Red Storm Entertainment informed their teams of a restructuring that resulted in 45 employees leaving Ubisoft," a Ubisoft spokesperson told IGN i
As the Devcom developer conference kicks off in Cologne today, the organisers have shared the results of this year's speaker survey, with almost 90% of respondents stating they believe AAA games can succeed without additional purchases. In a survey of 100 speakers, out of 300 industry experts who will take the stage over the next two days, 89% said AAA titles can be "financially successful just by being Buy-to-Play.
Speaking at Devcom, Stray Fawn co-founder Philomena Schwab shared how the Zurich-based studio has survived for the past eight years, from refusing to partner with a publisher to the importance of community support when developing a game. Schwab emphasised that Stray Fawn prides itself on being an independent studio, with no publisher or external investors.
Alongside leading development on Stranded Deep 2, North Beach's Prague team will provide help to smaller studios making their own survival crafting games.
Epic Games' Tim Sweeney has admitted that whilst its free game giveaways have been good for business, many of its exclusivity deals were "not good investments." In a recent press call, Epic CEO Sweeney talked candidly about Epic Games Store's user acquisition methods, but acknowledged that whilst "a few of [its EGS exclusives] worked extremely well", "a lot of them were not good investments.
Developers that relegate their storytelling to cutscenes and linear dialogue are severely limiting themselves in how they tell stories — and likely driving players away. That's according to Kelsey Beachum — best known for her narrative work on Mobius Digital's seminal 2019 title Outer Wilds, but who has also written for Dying Light 2, The Outer Worlds and Groundless, among others — as she delivered the opening keynote at Devcom in Cologne today.
From in-game chats to gig economy apps, social media, and beyond, digital conversations can quickly turn toxic, even dangerous. It’s a problem that Massachusetts-based startup Modulate is tackling head-on with its ToxMod voice chat moderation tool. The technology applies artificial intelligence (AI) and machine learning (ML) to voice conversations to flag problematic behavior, and has quickly captured the game industry’s attention.
Kwalee has launched an Arabic-language edition of its mobile game platform, Hitseeker. The UK publisher says it will support Arabic-speaking developers "with tools, resources, and expert support to succeed on a global stage," as well as expert advice and "a collaborative environment tailored specifically to the needs of developers from MENA." It says that it is "welcoming new partnerships with ambitious game studios in the region who could benefit from support in game design, marketing, and deve
Written by Jesper Gustavsson , Director of Product at SYBO Games and a games industry veteran with 10 years of experience in building and operating mobile games as a product manager. Opinions shared are personal and do not reflect those of the employers. Special thanks to Ahmetcan Demirel and Mishka Katkoff for feedback during the research process. Executive Summary If you follow the mobile gaming market, you’re probably aware of the “shark-fin” phenomenon—games that skyrocket in popularity only
The Sunday Times has published its first Gaming Rich List 2024 , which includes the top 30 richest game developers and players in the UK. Playrix founders Igor and Dmitry Bukhman topped the list, who have earned an estimated £12.54 billion. They also ranked at No.27 on The Sunday Times Rich List 2024. Improbable co-founder and CEO Herman Narula came in second with £780 million, followed by King co-founder and former CEO Riccardo Zacconi at £410 million.
If you’re fortunate enough to be in Cologne ahead of the main course that is gamescom, no doubt it is because the developer-focused starter, devcom, has just gotten underway. Kicking off yesterday with the Speaker & VIP Networking Dinner, devcom’s first evening continued with the devcom Indie Awards.
Climax Studios has opened a new location in Edinburgh. The studio opened its doors in February, and has been recruiting a team over the past few months. The co-developer plans to continue hiring to further support the studio and "better collaborate with partners" which include firms such as Microsoft and Sony.
[Creator 3.8.2] Hello there, I am making a game where users create their own platformer levels and I was wondering if it is possible to export files in-browser and read values from files on a player’s computer. This sort of functionality would be amazing, as it would allow level-sharing between creators. How might I create an “export level” button which, when pressed, exports a.txt file to the user’s downloads folder?
Sports and betting entertainment company, Sporty Group, has acquired Sociable Soccer. Sociable Soccer – the spiritual successor of Jon Hare's long-running football franchise, Sensible Soccer – is still hugely popular, with its latest iteration, Sociable Soccer 24, out now on PC and Nintendo Switch. Console releases are also slated for later this year. “I am very proud of my games and business legacy," Hare told VentureBeat.
Click on LukeStapley’s username, it will link you to their profile page. Near the top-right of your screen there should be a blue button, “chat”. This will link you to DMs with LukeStapley.
Trigger warning: This article contains references to rape and sexual assault Games industry performers have raised concerns of being asked to act out explicit sexual content without notice. In a recent report by BBC News , actors said that the "cultural secrecy around projects" results in scripts not being shared until the day of filming.
I’m attending some meetings away from home base this week, so you’ll be getting a selection of reposts I like instead of new answers. I’ll be back next week. Cheers.
The latest episode of the GI Microcast is now available to download, taking a quick dive into the biggest stories of the past week. Our main topic this week is the launch of the Epic Games Store on mobile , bringing Fortnite back to Android and (in the EU) iOS four years after Epic began its legal dispute with Apple and Google. We discuss the potential for alternative mobile stores, and Epic's goal to reach 100,000 installs before 2025 despite the 12 to 15 steps players must go through on each m
Can someone please make this particle effect? If you make it, I’ll give you 10 dollars each on PayPal. I’ll use multiple at the same time, so there’s a limit to the maximum number of particles or performance. devkoro@gmail.com Please contact me!
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