Why 'f**k around and find out' became the backbone of Arco's combat
Game Developer
AUGUST 15, 2024
'We wanted players to try different things and fail–but then try again. Because the combat shines when you play around with it.
Game Developer
AUGUST 15, 2024
'We wanted players to try different things and fail–but then try again. Because the combat shines when you play around with it.
GamesIndustry.biz
AUGUST 15, 2024
The games industry is "showing signs of a recovery" from "record-breaking layoffs, closures, and business turmoil." That's according to DDM's Games Investment Review , which reports "a sizeable uptick" in investments, recovering ground lost in 2023. Whilst mergers and acquisitions (M&A) remain "low" – even taking out last year's anomalous $68.7bn generated by Microsoft's acquisition of Activision – and not a single quarter in 2023 surpassed $1.3 billion, both Q1 and Q2 in 2024 ha
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Game Developer
AUGUST 15, 2024
The conglomerate currently has 127 projects in development–down on the 215 it had in the works this time last year.
GamesIndustry.biz
AUGUST 15, 2024
Phipen Studios, a US-based film and TV production company, is breaking into the video games sector with a new publishing business, GamesIndustry.biz can reveal. Phipen Games will be run by Molly Conners, who is also the COO and co-founder of Phipen Studios, who told us the movie firm has previously invested in selected games projects in the past and was keen to do something more in the space.
Game Developer
AUGUST 15, 2024
'This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio.
GamesIndustry.biz
AUGUST 15, 2024
Game publisher Reforged Studios has acquired Ground Shatter and Extra Mile Studios. Ground Shatter is led by founder and director James Parker, and is the developer behind roguelike deck-builder Fights in Tight Spaces. Extra Mile Studios is led by Bobby Farmer, and is known for providing co-developer services on Revolution Software's Broken Swords series.
Game Developer
AUGUST 15, 2024
The publishing hub offers indie teams everything they need to take a crack at self-publishing, from pitch decks to roadmaps and playtest frameworks.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
AUGUST 15, 2024
During a raucous Hyper Talk at AMAZE Sheffield, alternative controller game designer Julia Makivic ranks a flurry of tiny screens.
GamesIndustry.biz
AUGUST 15, 2024
It's going to be a busy week in Cologne with both Devcom and Gamescom attracting games professionals from around the world. The former event kicks things off with a two-day conference that will see more than 250 speakers discussing some of the biggest challenges in the industry today across over 200 sessions. There's a lot to wade through in the full program , so the GamesIndustry.biz team has selected our highlights of some of the sessions we think will be most interesting.
Game Developer
AUGUST 15, 2024
Activision Blizzard is addressing Call of Duty's file size problem and opening up a new distribution method for the annual series and the ever-popular Warzone.
GamesIndustry.biz
AUGUST 15, 2024
TerraTech developer Payload Studios has announced a wave of layoffs affecting 25% of its workforce. CEO and founder Russ Clarke shared the news on LinkedIn , citing the "struggles of affecting the wider industry" for the decision. "We tried very hard to avoid this, and I won't pretend that we got everything right over the last few years – but ultimately the games market has been very tough in recent times, and shows little sign of getting easier," Clarke wrote.
Game Developer
AUGUST 15, 2024
The two studios are Reforged's first purchases of 2024, and it plans to acquire more third-party teams before the year is over.
GamesIndustry.biz
AUGUST 15, 2024
Perforce's latest annual State of Game Technology report claims the top three issues game developers currently face are funding, collaboration, and time for innovation. Over a third of the 576 respondents - who categorise themselves as practitioners, senior management, and executives working in gaming, media/entertainment, automotive, and manufacturing - said that collaboration was difficult, claiming that "moving large files" was more of a hindrance to collaboration than remote working. 90% tho
Game Developer
AUGUST 15, 2024
The company's World Builders program helps developers grow their project into a larger multimedia franchise, and it's taking applications ahead of its October launch.
GamesIndustry.biz
AUGUST 15, 2024
Antstream Arcade is coming to PlayStation, making it the first third-party cloud gaming service on the platform. Announced during Antstream's August 2024 Connection presentation yesterday (August 14), the retro game service will be available on PlayStation 4 and PlayStation 5. It will cost $39.99 for an annual pass or $99.99 for a lifetime subscription, with an official launch date to be announced in the coming weeks.
AWS Games
AUGUST 15, 2024
More than 320,000 gamers and games industry professionals are expected to gather in Cologne, Germany, next week as Gamescom gets underway. One of the world’s most anticipated games industry events, the conference brings together developers, publishers, hardware manufacturers, and cloud providers from around the world alongside the gaming community to celebrate industry achievements and discuss the trends shaping the industry’s future.
GamesIndustry.biz
AUGUST 15, 2024
Blacknut Cloud Gaming has announced a new distribution agreement with Ubisoft. Starting from this month, "a series of Ubisoft offerings" will join Blacknut's platform, which "allows players to access over 500+ premium games via streaming under a single subscription with no lock-in contract." Ubisoft – which owns cloud rights to current and new Activision games over the next 15 years – confirms that franchises coming to Blacknut include Assassin's Creed, Far Cry, Anno, and Rayman.
Game From Scratch
AUGUST 15, 2024
GameFromScratch.com Godot 4.3 Released The first major release of the Godot Game Engine of 2024 (Godot 4.2 was released in November 2023), Godot 4.3 is jam packed with new features. In fact, this release contains almost 3,500 commits since 4.2, with contributions from over 500 contributors! Highlight new features of the Godot 4.3 release […] The post Godot 4.3 Released appeared first on GameFromScratch.com.
GamesIndustry.biz
AUGUST 15, 2024
Embracer Group has released its financial results for the first quarter of its fiscal year, with net sales dropping 24% year-on-year to SEK 7.9 billion ($754 million). There were also sales declines across its mobile, tabletop and entertainment divisions, but the company said these were in line with expectations due to a quieter release slate compared to the same quarter last year.
Indie DB
AUGUST 15, 2024
Today we want to tell you about all the amazing stuff we've worked on the past few months!
GamesIndustry.biz
AUGUST 15, 2024
Leaders from Rare and Dlala will join a special panel to discuss how to support and lead development teams during times of intense change. The panel will end this year's GamesIndustry.biz HR Summit, which will take place at London's Royal Institution on September 18. Tickets are on sale here. Rare studio boss Craig Duncan and chief of staff Harriet Manson will join Dlala CEO Aj Grand-Scrutton and COO Gemma Foster in a discussion around the rapid rate of change happening inside and outside of the
Mircosoft Game Dev
AUGUST 15, 2024
With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.
GamesIndustry.biz
AUGUST 15, 2024
Mad Crusader has announced it will invest $30 million in premium AA game IPs developed in its incubation program. The Cyprus-based company will share the investment in four rounds within two years, which will support graduates in developing initial concepts into commercial IP products. Investors and residents of the incubator program "will have an equity stake in the product, and an equity share in Mad Crusader's game development holding.
Game From Scratch
AUGUST 15, 2024
GameFromScratch.com Dekogon Townscape Essentials Unreal Asset Humble Bundle The Dekogon Townscape Essentials – 2000+ Unreal Engine Assets Humble Bundle. This bundle is a collection of Unreal Engine 5.x assets that all redeem on the Epic Games Marketplace from Dekogon, although unfortunately they are redeemed one key at a time. While this is an Unreal Engine asset bundle, you […] The post Dekogon Townscape Essentials Unreal Asset Humble Bundle appeared first on GameFromScratch.com.
Game Development News
AUGUST 15, 2024
Perforce Software, the devops company for global teams requiring speed, quality, security and governance at scale along the development lifecycle, announces the release of the 2024 State of Game Technology Report.
Game Wisdom
AUGUST 15, 2024
Robo Quest Is One of the Best FPS Roguelites Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a review of Robo Quest played with possibly a press key by the developer.… The post Robo Quest Is One of the Best FPS Roguelites appeared first on Game Wisdom.
Game Development News
AUGUST 15, 2024
Room 8 Group, an end-to-end strategic partner in external game development, announces a new partnership with Audiogroup, a global leader in music and sound services for games and immersive audio, running highly acclaimed brands like Dynamedion, BOOM Library, A Sound Effect, and more.
Cocos
AUGUST 15, 2024
Continuing the discussion from [Share]Mini-Games On YouTube Playables Created with Cocos Creator:
Game Development News
AUGUST 15, 2024
Reforged Studios are today delighted to reveal the first two of their acquisitions Ground Shatter and Extra Mile Studios, with others to be announced later in the year.
Ask a Game Dev
AUGUST 15, 2024
The shortest amount of downtime between projects I had was two weeks. We shipped the game, I took my comp time, and I came back and started on a new project. We weren't going at full speed yet - it was mostly just exploratory preproduction work for the new game - but it was still work. The longest amount of downtime was indefinite. The project finished, didn't sell well, and almost everybody got laid off as a result.
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