Thu.Dec 05, 2024

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Future Publishing signs content partnership with OpenAI

Game Developer

The company behind Edge, GamesRadar, and PC Gamer will let OpenAI use its content to enhance the 'ChatGPT experience.

Content 289
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MCV/DEVELOP’s 30 Under 30 2024

Game Development News

This year’s 30 Under 30, where we put the spotlight on the best and brightest young talent in the industry that the industry has to offer

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Trending Sources

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EA makes photosensitivity and speech recognition tech patents open-source

Game Developer

Non-EA developers can now use the publisher's technology that detects photosensitivity issues and creates personalized speech for their own games at no cost.

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The challenges and opportunities Black Myth: Wukong created for China's developers

GamesIndustry.biz

Black Myth: Wukong, developed by China-based studio Game Science, enjoyed a record-breaking performance when it released in August, reaching a peak of 2.4 million concurrent players as well as becoming the top-grossing game across multiple markets for the month.

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Dark Math Games obtains seven-figure investment for debut project, XXX Nightshift

Game Developer

ZA/UM veterans are reuniting with a major investor from the Disco Elysium days to work on its 'true detective RPG' successor.

Games 232
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EA expands free library of accessibility patents to make more games inclusive

GamesIndustry.biz

Electronic Arts has added 23 new patents to its public library of free accessibility tools, including patents for photosensitivity analysis plugins, intelligent personalised speech recognition, and generating expressive speech audio from text data.

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The Last Humble Bee postmortem: Staying sane in solo development

Game Developer

This is a postmortem for my second game release, and I share lessons learned for staying sane in independent solo game development.

More Trending

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Support developer PTW opens spinoff studio in South Carolina

Game Developer

PTW's operations VP Sebastien Bisch hopes to create a 'center of excellence for the industry within the vibrant Charleston community, and a new flagship studio in the US.

Studios 164
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Google's Genie 2 AI tool can generate a playable 3D world from a "single prompt image"

GamesIndustry.biz

Google's AI tool Genie 2 is a "large-scale foundation world model" capable of generating "an endless variety of action-controllable, playable 3D environments" from a single image prompt.

AI 114
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Ionization - Ralroad station map test

Indie DB

This map is the oldest surviving version, dating back to October 2012. It has gone through probably a dozen iterations over the years, with changes to weather and time of day. The latest versions had included pre-dawn pinkish twilight and fog. I also.

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UK specialist media publisher Future signs strategic partnership with OpenAI

GamesIndustry.biz

Specialist media distributor and publisher Future has announced a strategic partnership with OpenAI and its ChatGPT tool.

Media 111
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SDL 3 – Hits Stable ABI Release

Game From Scratch

GameFromScratch.com SDL 3 – Hits Stable ABI Release SDL, or the Simple DirectMedia Layer is one of the most popular game development frameworks, used to make hundreds of successful games (such as Angry Birds) as well as powering dozens of Valve/Source games. SDL 3 is on the horizon with a major milestone being recently hit, a stable ABI […] The post SDL 3 – Hits Stable ABI Release appeared first on GameFromScratch.com.

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Ex-Disco Elysium devs at Dark Math Games secure seven-figure investment

GamesIndustry.biz

Dark Math Games has secured additional investment for its debut project, XXX Nightshift.

Dev 92
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Optimize GPU Workloads for Graphics Applications with NVIDIA Nsight Graphics

Nvidia

One of the great pastimes of graphics developers and enthusiasts is comparing specifications of GPUs and marveling at the ever-increasing counts of shader. One of the great pastimes of graphics developers and enthusiasts is comparing specifications of GPUs and marveling at the ever-increasing counts of shader cores, RT cores, teraflops, and overall computational power with each new generation.

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Fortnite UGC studio Creators Corp receives $2m investment

GamesIndustry.biz

Fortnite user-generated content developer Creators Corp has received a $2 million investment from new venture fund Lumina.

Studios 62
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Dev snapshot: Godot 4.4 dev 6

Mircosoft Game Dev

New snapshot on the road to beta, with a lot of 3D workflow goodies!

Dev 61
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PTW opens new studio in South Carolina

GamesIndustry.biz

Games industry service provider PTW has opened a new studio in Charleston, South Carolina.

Studios 59
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Writing a Script Synopsis for TV vs. Film

Filmustage

Turning hours of storytelling into a few compelling paragraphs seems daunting. A synopsis demands exactly this challenge, regardless of whether you're writing for a feature film or a multi-season TV series. The storytelling approach between these two mediums makes this task even more intricate. A synopsis plays a vital role in the entertainment industry.

Film 52
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Top App Games raises $10m in funding

GamesIndustry.biz

Mobile developer Top App Games has secured a $10 million investment.

Mobile 59
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Indie Games All Across the Board

Game Wisdom

Indie Games All Across the Board Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The weekly showcases highlight the many indie games we play here on the channel. If you want me to look at your game for a future one please reach out. 0:00 Intro 00:14 Sheepy A Short Adventure … The post Indie Games All Across the Board appeared first on Game Wisdom.

Indy 52
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Blue Owl Capital acquires minority stake in Bitkraft Ventures

GamesIndustry.biz

Blue Owl Capital has acquired a minority stake in Bitkraft Ventures for an undisclosed sum.

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Reflecting on Dependency

The Liquid Fire

It’s been a little while since I last updated my D20 project series. So, I want to take a moment to “reflect” on the architecture pattern I had been using for managing dependencies. There is a bit of a play on words there, because I had so much fun with “reflection” in my previous post, that I decided to experiment a bit more on how it could be used for a something that feels like auto-injection.

Code 52
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Benefits Of Co-Development in AAA Games

Juego Studio

Imagine being flooded with demands for Triple A game development and having to regretfully decline them because you have your hands full. Not only will you forego a business opportunity in the present, you may probably lose that customer for good.

AAA 52
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Override the name of the built file?

Cocos

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Helpful Hints – Updated for Affinity Designer and Inkscape

2d Game Art Guru

It’s been a while and the reasons for the extended radio silence are the same as in the past. My ongoing health issues leave me with too much chronic pain and not enough energy to get it under control. Sadly, there is no medication to help deal with it. To recharge and find ways to deal with the progressive nature of the disease I stopped (most) of my social media and internet activities.

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How to translate from World to Screen pos?

Cocos

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How to translate from World to Screen pos?

Cocos

Despite the different resources and examples, I have not been able to understand how to translate a world pos to a screen pos. I have a simple scene with a cube placed in [0, 0, 0] and a perspective camera placed in [0, 0, 10] , looking towards the cube. This is how I translate the cube position: const cubePos = this.cube.position; const screenPos = this.Camera3D.worldToScreen(cubePos); console.log("Cube screen position X is " + screenPos.x); Now, when I place the cube on the left corner of the

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Nintendo and Playstation support

Cocos

i saw that already. on older version, Nintendo is listed under supported platforms. Current version of documents does not mention Nintendo support. Then there is; Some questions about Cocos Creator - #2 by pandamicro. at the bottom, Luke Stapley works for Cocos btw. So, it is vague whether if cocos supports it or not. That’s why i am asking.