Mon.Sep 18, 2023

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Report: Unity narrows controversial Runtime Fee policy

Game Developer

Outcry from the game development community has led to Unity rethinking its upcoming policy change, which it still insists will affect a small amount of users.

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Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

GamesIndustry.biz

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups." In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity.

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Insomniac Games is still supporting remote employees

Game Developer

Remote work has been an important part of game development in recent years, and Insomniac continues to stand by it.

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Starfield is the fifth biggest game launch in Europe this year (so far)

GamesIndustry.biz

Starfield was comfortably No.1 across Europe during its launch week, GSD data shows. The Xbox game, which is also on PC, became the fastest-selling new IP of the year, and the fifth fastest-selling game of the year overall. Its launch sales are ahead of Final Fantasy 16 and Resident Evil 4, but behind Hogwarts Legacy, Diablo IV, The Legend of Zelda: Tears of the Kingdom and Star Wars Jedi: Survivor.

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Report: Nintendo tells Activision Blizzard next console will match PS4, Xbox One performance

Game Developer

Details on the next Nintendo console are currently elusive, but emails between Activision Blizzard executives give an idea of its technological capabilities.

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Unity reportedly tells staff details of Runtime Fee backtracking

GamesIndustry.biz

Unity executives informed staff today about some of the planned revisions to the controversial Runtime Fee policy it announced last week, according to Bloomberg. In a recording of the all-hands meeting reviewed by the outlet, executives detailed a number of changes under consideration, including: While Unity CEO John Riccitiello acknowledged the company could have done a better job rolling out the Runtime Fee plan, he said, "I don't think there's any version of this that would have gone down a w

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EGDF calls for EU regulation on non-negotiable contracts in wake of Unity backlash

GamesIndustry.biz

The European Games Developer Federation has voiced its concerns over Unity's Runtime Fee, talking about "looming game engine market failure." The EGDF published a statement on its website on Thursday , describing Unity's change as "unfortunate," adding that with these "sudden and drastic changes" the engine firm has "significantly damaged its reputation as a reliable and predictable business partner.

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SAG-AFTRA: Strike authorization would provide "maximum leverage" against game companies

Game Developer

"Despite many multi-day bargaining sessions, the companies are refusing to meet our members' needs in vital areas.

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Devs on Unity Runtime Fee: "The trust is gone forever"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox It's been almost a full week since Unity announced its controversial Runtime Fee, and the developer backlash continues. Studios around the world have expressed concerns that the new fee – charging them every time their game is installed after January 1, 2024, providing they meet certain thresholds – threatens to jeopardise the health, or even existence, of their business.

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Microsoft may launch next Xbox in 2028

Game Developer

It feels like the Xbox Series X|S has only just found itself, and its successor may not be that far out from release.

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Angel Investor Joakim Achrén • Due diligence on your startup

PreMortem.Games

Joakim Achrén helps founders build successful games companies. He’s the lead of an angel syndicate specifically for games and an investor himself. To follow his work, subscribe to elitegamedevelopers.com/newsletter Here’s his advice for startups. In 2013, the investors asked for a data room when we raised the Next Games pre-seed. I was, “Doh, we are a new company, and there are no legal docs yet.

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IOGEAR KVMs: The essential tool for multitasking

Game Developer

IOGEAR offers a wide range of KVM switches that can allow to control multiple computers with a single keyboard, mouse, and monitor.

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Unity apologises for controversial Runtime Fee, promises changes to the policy

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Unity has promised to change its proposed new policy of charging developers a fee every time their game is installed – although it has yet to release the details of these changes. In an apology post on X , the company once again acknowledged the ongoing backlash from developers, who have expressed concerns over how install fees could financially cripple them, as well as the fact Unity has retroactively changed the

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Whole Tone and Octatonic Scales (The Game Music of Jurassic World Primal Ops: GDC 2023)

Game Developer

This article explores the use of Whole Tone and Octatonic scales in game music (from Winifred Phillips’ highly-rated GDC 2023 lecture, “Chaos Theory in Game Music.

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TIGA: Unity should rethink Runtime Fees and CMA should encourage more game engines

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox UK video games trade association TIGA has said that Unity should reassess its proposed Runtime fees. Its new statement also urged the CMA to encourage more competition in the game engine maker sector.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

The world of gaming is always on the brink of something new, something vast, something that promises to change how we play and interact in virtual spaces. I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco. The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA tit

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Unity's scramble to recover from Runtime Fee backlash | Microcast

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox In our latest Microcast, James Batchelor and Brendan Sinclair dive into the backlash around Unity's proposed Runtime Fee. As the industry waits for the engine provider's revised plan to charge developers for every install of their game (past certain thresholds), we look at how Unity could have handled both the announcement and the need for more revenue in a different way.

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Move From Unity to Unreal Engine in Minutes with Utu

Game From Scratch

GameFromScratch.com Move From Unity to Unreal Engine in Minutes with Utu Due to the recent price changes at Unity more developers than ever are looking to move to another game engine. Of course if you have a game in progress or thousands of dollars in asset store assets, leaving isn’t a simple process. Today’s feature, the Utu Plugin goes a long … Move From Unity to Unreal Engine in Minutes with Utu Read More The post Move From Unity to Unreal Engine in Minutes with Utu appeare

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Panos Panay departs Microsoft

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Microsoft has announced that chief product officer Panos Panay is departing the firm. As reported by Bloomberg , the news was shared with employees in an email today.

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5 Best Approaches to Monetize a Board Game Idea

Logic Simplified

In order to monetize your board game idea successfully, you must first understand what your gamers expect from your games and how much they are willing to spend. By understanding the players’ behavior and preferences, you can tailor your monetization strategy to meet their needs. In this blog post, we will explore the five best approaches to monetizing your board game idea, enabling you to optimize the potential of your app and achieve financial success.

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Next Xbox planned for 2028

GamesIndustry.biz

Microsoft has spent years trying to move the console industry "beyond generations," but it isn't giving up on the traditional model just yet. As reported by Axios , an internal Microsoft chat log recently made public revealed that as of last spring, the company was still planning on having a successor to the Xbox Series X|S, and to have it in stores in 2028.

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Alder Forge - Early Access, Ends Now!

Indie DB

Game Launch! After 3 years and 2 months in development and 1 year and 8 months in Early Access The Alder Forge has finally transitioned to full launch.

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Payday 3 drops Denuvo days before launch

GamesIndustry.biz

Ahead of Payday 3's launch on September 21, Starbreeze Studios has removed the anti-cheat and anti-tampering system Denuvo. The developer revealed the news on X just three days before release, informing fans that the game will no longer include Denuvo. In July, fans on Reddit confirmed Denuvo was incorporated into the game, providing screenshots via Steam.

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Free PDF – (somewhat) Helpful Hints for Affinity Designer – updated to v2

2d Game Art Guru

The ‘somewhat Helpful Hints’ for Affinity Designer have been updated to v2 It’s been over a year since the release of the initial PDF collection of step-by-step tutorials [and a lot have piled up on my hard drive since]. I finally uploaded the updated “(Somewhat) Helpful Hints” v2 to gumroad: [link] Note: It’s NOT a beginners guide or workbook [but I am working on one at the moment].

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Ascendant Studios just cut close to half of their staff within a month of release of their debut title Immortals of Aveum. You’ve shared before that devs will have down time between pre release to post release if new projects isn’t in full production. Is this timeline normal or what else can you infer from the cuts?

Ask a Game Dev

Usually when a game launches, we know really quickly whether the actual sales are trending at, above, or below the expected numbers and roughly by how far off we are. After the first few days, we can extrapolate the estimated sales trajectory the game will have. If a game meets or goes above expectations, everything is great. If the game fails to hit expectations, the real question is "by how much?

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Rainbow Six Siege Error Code 6-0x00001000: How To Fix It

Game Errors

Rainbow Six Siege is an online based tactical shooting video game available for PC. The game was developed by Ubisoft Montreal, and published by Ubisoft. It is a great game and possibly one of the best competitive multiplayer games out there. Unfortunately, many players are faced with the error code 6-0x00001000 in the game. If you are a victim of the Rainbow Six Siege error code 6-0x00001000 , fret not.

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Atmocity - 0.875 is live!

Indie DB

An additional atmoport added for larger cities, UI fixes and fixes to minor bugs and issues.

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Spiderman Remastered Black Screen: How To Fix It

Game Errors

Spider-Man Remastered is a great and exciting superhero game available for PC. The highlight of the gameplay includes an experienced Peter Parker fighting big crime and iconic villains in Marvel’s New York. However, some players have reported that they get a black screen when the game is launched, thereby preventing them from playing Spider-Man Remastered.

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E-Learning App Development Cost: Build an App like Byju’s for Education

Artoon

Since the 2020 lockdown, online education has grown tremendously in recent years […] The post E-Learning App Development Cost: Build an App like Byju’s for Education appeared first on Artoon Solutions.

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Ubisoft Montreal is mandating a partial return to office

Game Development News

Ubisoft is trying to get its employees in Montreal back into the office - MCV/DEVELOP

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10 Key Considerations for Selecting Your Mobile Game Development Company

Artoon

Mobile game development is taking a giant leap in the gaming industry. […] The post 10 Key Considerations for Selecting Your Mobile Game Development Company appeared first on Artoon Solutions.