Thu.Jul 11, 2024

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SKALD: Against the Black Priory is an old school CRPG with modern sensibilities

Game Developer

Developer Anders Lauridsen talks about balancing contemporary expectations with the look and feel of a retro genre.

Balance 316
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Price hike shows Xbox is determined to make Game Pass work | Opinion

GamesIndustry.biz

If there were any doubts about Xbox's commitment to Game Pass (and there was plenty of industry chatter earlier this year that suggests there were), the firm has well and truly silenced them over the past two months. First came the news that Call of Duty: Black Ops 6 would be included in Game Pass on the same day it launches everywhere else. Then there was the barnstorming Xbox Summer Showcase, where every first-party game was followed by the words: 'Play It Day One On Game Pass'.

Games 144
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Trending Sources

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Splash Damage confirms 'small number' of employees could be laid off

Game Developer

The studio is attempting to 'adapt' its business structure and noted its development slate will be unaffected by any changes.

Studios 289
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Zed Editor – Now on Linux

Game From Scratch

GameFromScratch.com Zed Editor – Now on Linux Earlier this year we checked out Zed a new open source performance oriented code editor written in Rust. One of the major flaws of Zed is that it was only available for Mac OS. Thanks to the recent 0.143.6 release this is no longer the case, with Zed now available […] The post Zed Editor – Now on Linux appeared first on GameFromScratch.com.

Code 112
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Opinion: Call of Duty is tearing Xbox apart

Game Developer

Microsoft's dogged pursuit of the best-selling franchise is threatening to destroy its already shaky games presence.

Games 298
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Stellar Blade developer Shift Up raises $320m in IPO

GamesIndustry.biz

Shift Up, the South Korean developer behind this year's PlayStation 5 exclusive Stellar Blade, has successfully completed an initial public offering to the tune of 435 billion won ($320 million). Bloomberg reports it is the largest gaming IPO in South Korea in over two years, and the first of at least $50 million since 2021, when PUBG developer Krafton raised $3.8 billion.

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Nintendo Switch has gone nearly 2,700 days without a successor to the throne

Game Developer

Beating out the NES' lifespan by a single day, the Switch has affirmed itself as Nintendo's biggest console ever.

Console 289

More Trending

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Nintendo and Sega alums form indie label First Break Labs

Game Developer

The new publisher will target smaller studios looking for their first break into the game industry, and will release multiple projects in the near future

Indy 253
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Embracer secures new €600m revolving credit facility

GamesIndustry.biz

Embracer has secured a new €600m ($652m) revolving credit facility with a two-year tenor. This new facility replaces its existing €420m ($456m) revolving credit facility, which matures in May 2025. Embracer says the new facility has improved terms, which include a "notably lower credit margin" for utilised debt, which it believes will "reduce interest expenses through both improved terms and a reduced financial leverage.

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Embracer secures €600 million revolving credit facility after brutal restructure

Game Developer

'We have strengthened our financial structure and responsibly reduced our financial leverage.

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Capcom, Shawn Layden confirmed for Gamescom Asia 2024

GamesIndustry.biz

The organisers of Gamescom Asia have announced the first wave of names for this year's show, including former PlayStation exec Shawn Layden and the return of Capcom. Gamescom Asia will once again be held at Singapore's Suntec Centre, and will run from October 17 to 20. Capcom is the first major publisher to be confirmed as an exhibitor, with the company expected to bring some of its biggest upcoming games as well as hosting the Street Fighter 6 esports event Capcom Pro Tour 2024 Super Premier Si

Esports 114
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Tencent is ditching free-to-play shooter Synced after one year

Game Developer

The company didn't provide a reason for the shut down, but SteamDB estimates point to a dwindling playerbase.

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New indie publishing and investment firm First Break Labs forms

GamesIndustry.biz

Former Nintendo and Sega staff have formed a new publishing and investment firm, First Break Labs, which aims to help indies get their first break in the industry. The company will provide funding and marketing support to the studios its signs with, drawing on its team's experience working on a range of titles over more than 20 years, including a mix of indie titles and AAA blockbusters.

Indy 110
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[From the industry] Develop:Star Awards 2024 winners announced

Game Development News

The winners of the Develop:Star Awards 2024, hosted last night during Develop:Brighton, have been announced. The Develop:Star Awards, sponsored by Unreal Engine, saw winners crowned in 22 categories before this year’s Develop Star Award recipient, Sports Interactive, was celebrated for its contribution to the UK game development scene.

Engine 52
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Baldur's Gate 3 and Alan Wake 2 lead Develop Star Awards winners

GamesIndustry.biz

The 2024 Develop Star Awards winners is the latest ceremony to add more trophies into Larian Studios and Remedy Entertainment's respective cabinets. The awards were held at the Brighton Dome last night during this year's Develop Brighton conference, which is organised by the same team, with both Alan Wake 2 and Baldur's Gate 3 the only titles to pick up multiple prizes.

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Error of AudioSource in V3.8.3 when there's an incoming call

Cocos

after commenting the line 432, the error is gone, and the application runs normally. When the incoming call appears the game turns to mute mode, after hanging, the sound resumes automatically. discussion: Maybe the assertion here is unnecessary, because even if play2d() returns false, there’s nothing we can do, just let it go, assertion causes application crashing that is a heavy cost.

Games 52
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"Small number of roles" face potential redundancies at Splash Damage

GamesIndustry.biz

Splash Damage is the latest studio to face potential layoffs, with staff informed today whether they are at risk. It's unclear how many people may be affected, but the studio has told GamesIndustry.biz in a statement that it is limited to a "small number of roles." Word of the cuts first emerged when senior global comms manager Max Downton revealed via social media his role was "at risk of redundancy" and he is now entering a consultation period.

Media 129
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Is it possible to modify the maximum number of group

Cocos

Normally, in a game ,there will not so many groups and collides, I think you can simplify your game groups and collides. And could you please provide the demo for us to check this issue?

Demo 52
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GAME reportedly dropping in-store pre-orders next month

GamesIndustry.biz

The offering of UK specialist retail GAME continues to shrink, with a new report claiming that the chain will no longer take pre-orders in-store for upcoming games. GamesIndustry.biz sister site Eurogamer reported today that multiple GAME staff confirmed the retailer will cease accepting new pre-orders in its stores from August 1. However, online pre-orders will continue.

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Follow up to the Soul/Tekken post, do you think that game devs going up the corporate ladder or taking more orders from corporate a large reason many franchises (or long enough running live service games) can start “drifting” in focus or the franchise “going stale.”

Ask a Game Dev

You're correct about how developers getting promoted or moving to other studios can affect things, but it goes further than that. Honestly, it is because whole teams and individual team members change over time. People age and grow, life priorities shift and move. Becoming a parent, for example, radically shifts a person's priorities. Any of the game's major decision-makers becoming a parent can drastically alter the direction of the game.

Dev 52
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[From the industry] Develop:Star Awards 2024 winners announced

Game Development News

The winners of the Develop:Star Awards 2024, hosted last night during Develop:Brighton, have been announced. The Develop:Star Awards, sponsored by Unreal Engine, saw winners crowned in 22 categories before this year’s Develop Star Award recipient, Sports Interactive, was celebrated for its contribution to the UK game development scene.

Engine 52
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Is it possible to modify the maximum number of group

Cocos

Yes, but it seem like collision manager does not support that many groups. Only 32 physics groups. That causes my group 33 collides group 1, 44 with 12, 37 with 5, etc.

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IoT Applications in Education – The Future of Learning

Logic Simplified

Technology is everywhere! Every industry embraces it for the sake of innovation and advancement. In the education sector, it’s called educational technology where computer hardware, software, and educational theory and practice is used together to not just facilitate learning but also create smarter and more connected schools. Technology, especially IoT, brings accessibility, efficiency, interactivity, and personalization to education and learning.

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Is it possible to modify the maximum number of group

Cocos

you can the pic I post below, It can add more than 32 groups in Cocos2.4.13. and Also It can support check more than 32 collides in Group Manager.

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Top 10 IDEs For Android Development In 2024

Artoon

Selecting the right Integrated Development Environment or IDEs for Android is crucial […] The post Top 10 IDEs For Android Development In 2024 appeared first on Artoon Solutions.

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Is it possible to modify the maximum number of group

Cocos

I can check collisions in editor, but when run game, it does not check collision like the matrix, like auto convert group to remainder of 32

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Xamarin vs React Native: Choosing the Right Framework for Your Next Mobile App

Artoon

Introduction Xamarin and React Native are widely used frameworks designed for developing […] The post Xamarin vs React Native: Choosing the Right Framework for Your Next Mobile App appeared first on Artoon Solutions.

Mobile 40
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Is it possible to modify the maximum number of group

Cocos

I’m using Cocos creator 2.4.10. It only supports 32 group. Is it possible to change it by modify the engine ?

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Is it possible to modify the maximum number of group

Cocos

I’m using Cocos creator 2.4.10. It only supports 32 group. Is it possible to change it by modify the engine ?

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Is it possible to modify the maximum number of group

Cocos

I’m using Cocos creator 2.4.10. It only supports 32 group. Is it possible to change it by modify the engine ?

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Error of AudioSource in V3.8.3 when there's an incoming call

Cocos

IOS version 17.5.1 When playing game, there’s an incoming call, and don’t change to call interface, the game will not receive event Game.EVENT_HIDE, so I can’t pause game automatically. When try to play game, the following error occurred, and the game crashed. E/AudioPlayer (156): OpenAL error 0xA003 in /Applications/Cocos/Creator/3.8.3/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/audio/apple/AudioPlayer.mm play2d 156 E/AudioPlayer (158): OpenAL error 0xA003 in /Applic.

Content 40
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Error of AudioSource in V3.8.3 when there's an incoming call

Cocos

IOS version 17.5.1 When playing game, there’s an incoming call, and don’t change to call interface, the game will not receive event Game.EVENT_HIDE, so I can’t pause game automatically. When try to play game, the following error occurred, and the game crashed. E/AudioPlayer (156): OpenAL error 0xA003 in /Applications/Cocos/Creator/3.8.3/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/audio/apple/AudioPlayer.mm play2d 156 E/AudioPlayer (158): OpenAL error 0xA003 in /Applic.

Content 40
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Error of AudioSource in V3.8.3 when there's an incoming call

Cocos

IOS version 17.5.1 When playing game, there’s an incoming call, and don’t change to call interface, the game will not receive event Game.EVENT_HIDE, so I can’t pause game automatically. When try to play game, the following error occurred, and the game crashed. E/AudioPlayer (156): OpenAL error 0xA003 in /Applications/Cocos/Creator/3.8.3/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/audio/apple/AudioPlayer.mm play2d 156 E/AudioPlayer (158): OpenAL error 0xA003 in /Applic.

Content 40
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Tween not working as expected as gsap

Cocos

I am using gsap for moving character on mousemove and it is working fine. But gsap is not working in android build. So i tried implementing same functionality with the tween of cocos creator. Functionality is not working as expected as on mousemove gsap works smoothly. But while working with Tween, Tween updates the positions when the mouse stops from moving.

Code 40
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Bloom Post Process issues

Cocos

While the newer versions of CC do support bloom in post process, it does so in a bizarre way. You are specifying bloom values between 0 and 1 and as far as I can tell, operating on results that are post tone mapping to ldr. There is no way to push a color above 1.0 and bloom those values only. That means you cannot really have a ldr, pure white value without it blooming.

Engine 40
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Tween not working as expected as gsap

Cocos

Hi @deepak_vt09 , you probably need to invoke your_tween_instance.stop(); to stop tween in onTouchEnd. Tween instances are driven by Tween System which doesn’t know whether touchend event is fired. And if you don’t want to save all tween instances, you could use tag() method to mark tween instances with a same tag and use the static method Tween.stopAllByTag(tag); to stop all instances marked with the same tag in onTouchEnd callback.

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Bloom Post Process issues

Cocos

While the newer versions of CC do support bloom in post process, it does so in a bizarre way. You are specifying bloom values between 0 and 1 and as far as I can tell, operating on results that are post tone mapping to ldr. There is no way to push a color above 1.0 and bloom those values only. That means you cannot really have a ldr, pure white value without it blooming.

Engine 40