Thu.Nov 23, 2023

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Deep Dive: The visual tapestry of Chants of Sennaar

Game Developer

"A language is the result of a culture, and a culture is the emanation of a people.

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Anylysis • The games industry is thriving, so why lay off 8,000 people?

PreMortem.Games

Top image: Fortnite. Developer Epic Games fires 830 people this year. The games industry is doing better than it’s ever done. It is also cutting costs and laying off staff at an alarming rate. According to videogamelayoffs.com , a site that tracks public announcements across the industry, a reported total of 8,000 people have lost their jobs in gaming in 2023.

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Toge Productions acquires Mojiken Studio

GamesIndustry.biz

Toge Productions has acquired Mojiken Studio, developers of A Space for the Unbound. Sharing the news on X , Mojiken Studio will maintain its brand under the acquisition. "After years of working together, we are happy to announce that Mojiken Studio has been acquired and has officially become part of Toge Productions," the publisher wrote. "The team has now grown even bigger and we are ready to create more games to bring to the world.

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GameMaker Announces Major Pricing Changes

Game From Scratch

GameFromScratch.com GameMaker Announces Major Pricing Changes The long running game engine GameMaker have announced some major pricing changes, including the fact that all non-console versions of GameMaker are now available for free for non-commercial use. Additionally they have announced new flat tier pricing as well as promotions for existing customers.

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Embracer: Human cost of restructure is "significant" but "necessary"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox To say it's been a rough year for the games industry's workforce is putting it mildly; thousands of jobs have been lost as companies restructure and downsize following rapid growth during the onset of the pandemic. Perhaps this is most prominently demonstrated by the ongoing restructure of Embracer Group, where expansion was not limited to the last few years.

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Skul The Hero Slayer Crashing: How I Fixed It

Game Errors

I’ve been having a lot of fun while playing this indie game packed with a lot of action. Unfortunately, my enthusiasm was hindered when Skul The Hero Slayer started crashing randomly. At first I thought that I could solve the problem by restarting my device. Unfortunately, that wasn’t the case so I had to start looking for solutions. After a few hours of troubleshooting, I’ve discovered a few efficient methods to deal with the crashes and to continue playing the game.

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Skul The Hero Slayer Low FPS: How to Boost Your Performance

Game Errors

Skul: The Hero Slayer is an engaging and dynamic game, but like many players, I’ve encountered the common issue of low FPS and it was followed by stuttering. I have to admit that I was a bit surprised to encounter performance issues with this game. At first, I thought that the problem comes from the game and that the only solution would be to wait for a patch or update.

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The Return of Reus And Abbey Games

Game Wisdom

The Return of Reus And Abbey Games Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perspective podcast, I spoke with Adriaan Jansen from Abbey Games to catch up about how the studio is doing since our last conversation. We spoke about the challenges of creating Godhood, Renowned Explorers International Society, … The post The Return of Reus And Abbey Games appeared first on Game Wisdom.

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The Benefits of Learning to Code with Classmates

Real Programming

When kids learn how to code their own computer games, they reap both primary and secondary benefits — much like when they participate in extracurriculars like art, ballet, or a team sport. Of course, learning how to code is an invaluable skill. It can help boost critical thinking skills directly applicable to other courses. It’s a string to the bow of any resume and can certainly help kids in later life as they pursue entry to a postsecondary institution or apply for a job.

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Ways To Make Your Next Layover Or Flight Delay More Enjoyable

Game Wisdom

Ways To Make Your Next Layover Or Flight Delay More Enjoyable Josh Bycer josh@game-wisdom.com Traveling by air can be fun and exciting. There’s the planning and anticipation about where you will visit and what you will experience when you land at your destination. When you have a layover or a dreaded flight delay, there … The post Ways To Make Your Next Layover Or Flight Delay More Enjoyable appeared first on Game Wisdom.

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GameMaker offers free development engine access

Game Daily

Development engine GameMaker has announced a new pricing structure that allows would-be creators to use the product for free. The offer is restricted to developers making games for non-commercial purposes on non-console platforms. Announcing the deal in a blog post , GameMaker head Russell Kay referenced rival engine Unity’s recent turbulent experience with price changes, that enraged developers and led to the departure of company chief John Riccitiello. “We have seen other platforms

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Creating a Hit Video Game—Three Ingredients All Successful Games Have in Abundance

Game Wisdom

Creating a Hit Video Game—Three Ingredients All Successful Games Have in Abundance Josh Bycer josh@game-wisdom.com It goes without saying that some video games have enjoyed more success than others. In fact, this is true for all sub-niches of the gaming industry. Perform a quick comparison of niches such as new sweepstakes casinos , sports betting … The post Creating a Hit Video Game—Three Ingredients All Successful Games Have in Abundance appeared first on Game Wisdom.

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A Who’s Who on Doctor Who: a Who & A on 40 years of the Time Lord’s video games

Game Development News

The Doctor has been adventuring in space and time for 60 years, though more consistently across TV screens than gaming displays.

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Advantages of NodeJs For Backend Development in 2024

Artoon

NodeJS has gained immense popularity among developers as a powerful tool for […] The post Advantages of NodeJs For Backend Development in 2024 appeared first on Artoon Solutions.

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TiledMap.setTiledGIDAt not work!

Cocos

Hi, guys. Im trying to create game with isometric tiledmap and im using Tiled app to create the map. Everything work fine till i’m trying to change a tiled at runtime via setTileGIDAt. Nothing happen after I call the function, no error, no warning or anything. Did I do something work? // map 3x3 updateTile(){ let col = 2; let row = 1; let layer = this.tiledMap.getLayer("Demo"); layer.

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[cocos creator 3.8.1] Android Samsung Issue(Back Button & S-Pen Recognition Error)

Cocos

Hello developer friends! I’m one of the big fans of cocos – this engine has made game development possible for me. However, there seems to be an issue with the latest update. We were using version 3.7.2 until a few weeks ago and then upgraded our engine. After this upgrade, we’ve been continuously receiving reviews that the Samsung models’ S-Pen and back button is no longer working.

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Input.on gets eaten by node.on

Cocos

So I encountered a weird bug in the input system: Consider the following: input.on(Input.EventType.MOUSE_DOWN, this.onMouseDown, this); input.on(Input.EventType.MOUSE_MOVE, this.onMouseMove, this); This works correctly, both onMouseDown and onMouseMove get called. Now consider this: this.node.on(Input.EventType.MOUSE_DOWN, this.onMouseDown, this); input.on(Input.EventType.MOUSE_MOVE, this.onMouseMove, this); onMouseDown now only gets called when the node is clicked on, which is also the correct

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[Windows Native] Resize window container

Cocos

Hey, I hope you all are doing well today. I have a question regarding resizing the Windows container while running the game on native. The game does not open the window on the designed width x height from the project config after the build is done and running the.exe. I was not able to do it by code as well… How do I achieve that? Another question on this topic would be: How can we programmatically control the window container/resolution in the native build?

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Find out why I can't archive my project

Cocos

Hey guys, I have a question. Im using cocos 3.8 to build my new IOS game and trying to use admob extendsion to get ads, and it working fine but then when I trying to archive the project, it keep telling me there is error: no such file or directory, indeed there is no Release-iphoneos directory, I don’t get why it keep trying to get this nonexist directory?

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