This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
GameFromScratch.com EA Pledges 23 Patents and Open-Source Tech This week EA announced they were adding 23 patents to their accessibility patent pledge. In addition, they released a new open-source project, the IRIS Unreal Engine plugin which can be used to detect photosensitivity moments in games. This plugin is built upon the already open source IRIS library and is […] The post EA Pledges 23 Patents and Open-Source Tech appeared first on GameFromScratch.com.
The Burden of Command and Onboarding with Luke Hughes Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" My latest developer interview is now up with Luke Hughes talking about the work on Burden of Command, applying military tactics and lessons to strategy design, and the nightmare of onboarding and tutorials… The post The Burden of Command and Onboarding with Luke Hughes appeared first on Game Wisdom.
GameFromScratch.com Ovani Audio Arcade Humble Bundle Returns TheAudio Arcade: The Definitive Collection of Music and Sound by Ovani Humble Bundlecontains a large collection of sound effects, game soundtrack and audio game engine plugins for Godot, Unity and Unreal Engine. If you are a fan of Ovani audio content, also be sure to check out their ongoing Black […] The post Ovani Audio Arcade Humble Bundle Returns appeared first on GameFromScratch.com.
Most screenplay submissions get rejected because writers fail to present their stories. Success or rejection depends on three significant documents: the logline, synopsis, and treatment. Many aspiring screenwriters mix up these formats or use them incorrectly, diminishing their chances of getting noticed in Hollywood's competitive world. A well-crafted synopsis captures the story's essence in a few pages.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content