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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games.
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Hello, In Cocos Creator 3.8.3, how are the event target class functions (such as on , off , emit , etc.) implemented? Could you provide an overview of the underlying structure and flow of the event handling system? Specifically, I’m curious about how event listeners are registered, managed, and triggered, and what kind of optimizations or patterns Cocos Creator uses for efficient event dispatching.
Over the past 15 years, influencer marketing has evolved from a novel approach to an essential component of any modern activation related to a game's launch or significant content update.
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