Fri.Nov 08, 2024

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Report: NetEase execs and employees arrested over alleged money laundering

Game Developer

Two of NetEase's senior executives are implicated in the trading scheme, which is also said to have involved nearly 30 companies.

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games.

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Unity spent $205 million eliminating 25 percent of its workforce

Game Developer

The engine maker's latest financials highlight the eye-watering cost of mass layoffs.

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PS5 Pro signposts a disc-less future that few actually want | Opinion

GamesIndustry.biz

Sony's PS5 Pro is the only major hardware launch we're getting this year – making 2024 into a bit of a damp squib when you consider that it was originally expected to bring a similar spec-bumped revision of the Xbox Series X and perhaps even the launch of Nintendo's Switch successor.

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Unity's new CFO is former Shutterstock exec Jarrod Yahes

Game Developer

Unity CEO Matt Bromberg says the company has now 'solidified' its new leadership team.

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Sony on Concord's failure: "With new IP, you don't know the result until you actually try it"

GamesIndustry.biz

Sony leadership has discussed some of the factors behind the failure of live service shooter Concord.

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Pocketpair reveals specific patents featured in Nintendo's lawsuit against Palworld

Game Developer

The studio says Nintendo is seeking 10 million yen in damages and to block Palworld's release.

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More Trending

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NVIDIA's GeForce service gets 100-hour 'monthly playtime allowance' in 2025

Game Developer

The cloud streaming service is capping playtime for subscribers to 'continue providing exceptional quality and speed.

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Sega's half-year results driven by 22% rise in games revenue

GamesIndustry.biz

Sega published its financial results for the six months ended September 30, 2024, with sales across the wider company down year-on year, but games driving good H1 FY25 results for its entertainment segment.

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Sony 'learned a lot' from Concord failure, will now leverage the strength of 'proven IP'

Game Developer

Following some live service hits and misses, Sony feels single-player titles have a 'higher predictability of becoming hits.

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GeForce Now to establish 100-hour playtime limit

GamesIndustry.biz

Nvidia's subscription cloud gaming service GeForce Now will soon be enforcing a playtime limit of 100 hours per month.

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Amplitude Studios becomes independent after parting ways with Sega

Game Developer

'We are returning to our roots.

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Pocketpair shares Nintendo, The Pokémon Company's demands from Palworld lawsuit

GamesIndustry.biz

Palworld developer Pocketpair has shared more details from the lawsuit it faces from both Nintendo and The Pokémon Company over alleged similarities between the latter's titular franchise and its own monster-based survival game.

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Cabin Crew working with airplanes

Indie DB

In Cabin Crew Life Simulator, our production process mirrors real life in many ways, though it takes place in the studio using various 3D software tools. Using design schematics provided by engineers, we have recreated not only the exterior but also.

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Why You Can’t Objectively Build Great Games

Game Wisdom

Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively Build Great Games appeared first on Game Wisdom.

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Pale Coins - Demo Update (1.4.0)

Indie DB

Amazing new features, gameplay changes and other improvements are now available with the new demo version of Pale Coins. There is more to explore, combat is faster and more engaging, even more item options were added, and a basic mod support is incluided.

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Dev snapshot: Godot 4.4 dev 4

Mircosoft Game Dev

After a short delay due to GodotCon, we are back with another exciting update.

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Amplitude Studios regains independence from Sega

GamesIndustry.biz

Sega Europe has announced that it's parting ways with Amplitude Studios, which is regaining its independence following a management buyout from staff.

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Modo Is Being Shutdown

Game From Scratch

GameFromScratch.com Modo Is Being Shutdown Foundry, the makers of computer graphics software like the NUKE family, MARI, KATANA and more have announced they are shutting down Modo with the upcoming release of Modo 17.1. Modo is a long running 3D modelling application that was first formed in 2001 by several senior Lightwave developers. Foundary made […] The post Modo Is Being Shutdown appeared first on GameFromScratch.com.

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Quantifying the impact of creator programs

GamesIndustry.biz

Over the past 15 years, influencer marketing has evolved from a novel approach to an essential component of any modern activation related to a game's launch or significant content update.

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Unlock Growth with IP Collaborations in Your LiveOps Strategy: Watch the On-Demand Webinar Now!

Game Refinery

The post Unlock Growth with IP Collaborations in Your LiveOps Strategy: Watch the On-Demand Webinar Now! appeared first on GameRefinery.

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The History of the Commodore 64 in Twelve Objects #2: 10 PRINT “HELLO”

Jesper Juul

On the occasion of my upcoming book Too Much Fun: The Five Lives of the Commodor 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: Turning on the Commodore 64 launches us into a comforting interface in dark and light blue colors. It is a machine where interface, programming, and housekeeping take place using the same BASIC programming language.

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EventTarget event data structure

Cocos

Hello, In Cocos Creator 3.8.3, how are the event target class functions (such as on , off , emit , etc.) implemented? Could you provide an overview of the underlying structure and flow of the event handling system? Specifically, I’m curious about how event listeners are registered, managed, and triggered, and what kind of optimizations or patterns Cocos Creator uses for efficient event dispatching.

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